The dominant form of 4:2:2 sampling is defined in ITU-R Recommendation
BT.601. There are two common variants of 4:2:0 sampling. One of these is
used in MPEG-2 video, and the other is used in MPEG-1 and in ITU-T
Recommendations H.261 and H.263.
Compared with the MPEG-1 scheme, it is simpler to convert between the
MPEG-2 scheme and the sampling grids defined for 4:2:2 and 4:4:4 formats.
For this reason, the MPEG-2 scheme is preferred in Windows, and should be
considered the default interpretation of 4:2:0 formats.
Surface Definitions
This section describes the 8-bit YUV formats that are recommended for video
rendering. These fall into several categories:
� 4:4:4 Formats, 32 Bits per Pixel
� 4:2:2 Formats, 16 Bits per Pixel
� 4:2:0 Formats, 16 Bits per Pixel
� 4:2:0 Formats, 12 Bits per Pixel
First, you should be aware of the following concepts in order to understand
what follows:
� Surface origin. For the YUV formats described in this article, the origin (0,0) is
always the top left corner of the surface.
评论0
最新资源