Unity3D 教程:存档 PlayerPrefs
复制代码贴,拖曳到摄影机上执行 仔细观察其输出的结果
说明:本教学使用 unity 自带的函数,Windows 会把其资料储存在注册表里。此程式
并不是唯一储存资料的办法,但却简单使用。
private var save1:String = “”;
private var read1:String = “”;
function OnGUI (){
save1 = GUILayout.TextField (save1, GUILayout.Width (200));
if (GUILayout.Button (“Save”)) {
PlayerPrefs.SetString (“save1”, save1);//设定“save1”空间,并存入 save1 变
数的字串资料
PlayerPrefs.Save ();//存档
}
if (GUILayout.Button (“Read”)) {
read1 = PlayerPrefs.GetString (“save1”);//把“save1”空间的资料取出,存入
read1 变数里
}
GUILayout.Label (read1);
if (GUILayout.Button (“Delete key”)) {
PlayerPrefs.DeleteKey (“save1”);//删除“save1”空间的资料
}
if (GUILayout.Button (“Delete all keys”)) { Unity3D 教程手册
PlayerPrefs.DeleteAll ();//删除所有存档
}