/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import com.android.internal.R;
import com.android.internal.view.menu.MenuBuilder;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Interpolator;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.Region;
import android.graphics.Shader;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.RemoteException;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.util.AttributeSet;
import android.util.Config;
import android.util.EventLog;
import android.util.Log;
import android.util.Pool;
import android.util.Poolable;
import android.util.PoolableManager;
import android.util.Pools;
import android.util.SparseArray;
import android.view.ContextMenu.ContextMenuInfo;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityEventSource;
import android.view.accessibility.AccessibilityManager;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.ScrollBarDrawable;
import java.lang.ref.SoftReference;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.WeakHashMap;
/**
* <p>
* This class represents the basic building block for user interface components. A View
* occupies a rectangular area on the screen and is responsible for drawing and
* event handling. View is the base class for <em>widgets</em>, which are
* used to create interactive UI components (buttons, text fields, etc.). The
* {@link android.view.ViewGroup} subclass is the base class for <em>layouts</em>, which
* are invisible containers that hold other Views (or other ViewGroups) and define
* their layout properties.
* </p>
*
* <div class="special">
* <p>For an introduction to using this class to develop your
* application's user interface, read the Developer Guide documentation on
* <strong><a href="{@docRoot}guide/topics/ui/index.html">User Interface</a></strong>. Special topics
* include:
* <br/><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Declaring Layout</a>
* <br/><a href="{@docRoot}guide/topics/ui/menus.html">Creating Menus</a>
* <br/><a href="{@docRoot}guide/topics/ui/layout-objects.html">Common Layout Objects</a>
* <br/><a href="{@docRoot}guide/topics/ui/binding.html">Binding to Data with AdapterView</a>
* <br/><a href="{@docRoot}guide/topics/ui/ui-events.html">Handling UI Events</a>
* <br/><a href="{@docRoot}guide/topics/ui/themes.html">Applying Styles and Themes</a>
* <br/><a href="{@docRoot}guide/topics/ui/custom-components.html">Building Custom Components</a>
* <br/><a href="{@docRoot}guide/topics/ui/how-android-draws.html">How Android Draws Views</a>.
* </p>
* </div>
*
* <a name="Using"></a>
* <h3>Using Views</h3>
* <p>
* All of the views in a window are arranged in a single tree. You can add views
* either from code or by specifying a tree of views in one or more XML layout
* files. There are many specialized subclasses of views that act as controls or
* are capable of displaying text, images, or other content.
* </p>
* <p>
* Once you have created a tree of views, there are typically a few types of
* common operations you may wish to perform:
* <ul>
* <li><strong>Set properties:</strong> for example setting the text of a
* {@link android.widget.TextView}. The available properties and the methods
* that set them will vary among the different subclasses of views. Note that
* properties that are known at build time can be set in the XML layout
* files.</li>
* <li><strong>Set focus:</strong> The framework will handled moving focus in
* response to user input. To force focus to a specific view, call
* {@link #requestFocus}.</li>
* <li><strong>Set up listeners:</strong> Views allow clients to set listeners
* that will be notified when something interesting happens to the view. For
* example, all views will let you set a listener to be notified when the view
* gains or loses focus. You can register such a listener using
* {@link #setOnFocusChangeListener}. Other view subclasses offer more
* specialized listeners. For example, a Button exposes a listener to notify
* clients when the button is clicked.</li>
* <li><strong>Set visibility:</strong> You can hide or show views using
* {@link #setVisibility}.</li>
* </ul>
* </p>
* <p><em>
* Note: The Android framework is responsible for measuring, laying out and
* drawing views. You should not call methods that perform these actions on
* views yourself unless you are actually implementing a
* {@link android.view.ViewGroup}.
* </em></p>
*
* <a name="Lifecycle"></a>
* <h3>Implementing a Custom View</h3>
*
* <p>
* To implement a custom view, you will usually begin by providing overrides for
* some of the standard methods that the framework calls on all views. You do
* not need to override all of these methods. In fact, you can start by just
* overriding {@link #onDraw(android.graphics.Canvas)}.
* <table border="2" width="85%" align="center" cellpadding="5">
* <thead>
* <tr><th>Category</th> <th>Methods</th> <th>Description</th></tr>
* </thead>
*
* <tbody>
* <tr>
* <td rowspan="2">Creation</td>
* <td>Constructors</td>
* <td>There is a form of the constructor that are called when the view
* is created from code and a form that is called when the view is
* inflated from a layout file. The second form should parse and apply
* any attributes defined in the layout file.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onFinishInflate()}</code></td>
* <td>Called after a view and all of its children has been inflated
* from XML.</td>
* </tr>
*
* <tr>
* <td rowspan="3">Layout</td>
* <td><code>{@link #onMeasure}</code></td>
* <td>Called to determine the size requirements for this view and all
* of its children.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onLayout}</code></td>
* <td>Called when this view should assign a size and position to all
* of its children.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onSizeChanged}</code></td>
* <td>Called when the size of this view has changed.
* </td>
* </tr>
*
* <tr>
* <td>Drawing</td>
* <td><code>{@link #onDraw}</code></td>
* <td>Called when the view should render its content.
* </td>
* </tr>
*
* <tr>
* <td rowspan="4">Event processi
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android 源码 (1245个子文件)
View.java 321KB
TextView.java 254KB
WebView.java 224KB
Intent.java 205KB
ActivityThread.java 170KB
Activity.java 153KB
Settings.java 149KB
ViewGroup.java 128KB
ListView.java 127KB
AbsListView.java 126KB
ViewRoot.java 125KB
PackageParser.java 116KB
SearchManager.java 107KB
ContactsContract.java 104KB
SyncManager.java 103KB
ActivityManagerNative.java 98KB
ApplicationContext.java 98KB
Gmail.java 95KB
Contacts.java 87KB
InputMethodService.java 86KB
GLLogWrapper.java 85KB
VCardComposer.java 85KB
WebViewCore.java 84KB
SearchDialog.java 80KB
Resources.java 79KB
WifiStateTracker.java 78KB
Im.java 77KB
PackageManager.java 76KB
Context.java 73KB
DateUtils.java 71KB
SQLiteDatabase.java 70KB
Uri.java 69KB
AccountManagerService.java 68KB
Canvas.java 68KB
PhoneNumberUtils.java 67KB
GridView.java 66KB
AccountManager.java 65KB
Parcel.java 65KB
AudioService.java 65KB
BluetoothService.java 64KB
MediaStore.java 64KB
SyncStorageEngine.java 61KB
MediaPlayer.java 60KB
MediaScanner.java 59KB
SensorManager.java 59KB
Layout.java 59KB
AutoCompleteTextView.java 58KB
Camera.java 58KB
Telephony.java 58KB
BatteryStats.java 57KB
Instrumentation.java 56KB
Preference.java 56KB
RelativeLayout.java 56KB
LoadListener.java 56KB
KeyboardView.java 55KB
LocationManager.java 54KB
IntentFilter.java 54KB
ViewDebug.java 54KB
InputMethodManager.java 53KB
LinearLayout.java 52KB
CallbackProxy.java 52KB
TextUtils.java 51KB
Paint.java 51KB
ContactStruct.java 50KB
TtsService.java 50KB
GLSurfaceView.java 49KB
ContentResolver.java 49KB
TextToSpeech.java 48KB
PopupWindow.java 48KB
StaticLayout.java 47KB
MotionEvent.java 45KB
SSLSocketTest.java 45KB
Calendar.java 44KB
KeyEvent.java 44KB
GLES10.java 44KB
WebSettings.java 44KB
Bundle.java 44KB
ScrollView.java 43KB
WindowManager.java 43KB
Gallery.java 43KB
HorizontalScrollView.java 43KB
ExpandableListView.java 43KB
Bitmap.java 40KB
AudioManager.java 40KB
Debug.java 40KB
WifiManager.java 39KB
AudioTrack.java 39KB
GradientDrawable.java 38KB
Window.java 38KB
ExpandableListConnector.java 37KB
DatabaseUtils.java 37KB
AdapterView.java 37KB
CookieManager.java 36KB
WebViewDatabase.java 36KB
WindowManagerPolicy.java 36KB
SpannableStringBuilder.java 35KB
VCardParser_V21.java 35KB
StrictMathTest.java 34KB
GLES11Ext.java 34KB
Dialog.java 34KB
共 1245 条
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