<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.CoreModule</name>
</assembly>
<member name="T:UnityEngine.AccelerationEvent">
<summary>
<para>Structure describing acceleration status of the device.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.acceleration">
<summary>
<para>Value of acceleration.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.deltaTime">
<summary>
<para>Amount of time passed since last accelerometer measurement.</para>
</summary>
</member>
<member name="T:UnityEngine.AddComponentMenu">
<summary>
<para>The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.</para>
</summary>
</member>
<member name="P:UnityEngine.AddComponentMenu.componentOrder">
<summary>
<para>The order of the component in the component menu (lower is higher to the top).</para>
</summary>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String,System.Int32)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="T:UnityEngine.AndroidJavaClass">
<summary>
<para>AndroidJavaClass is the Unity representation of a generic instance of java.lang.Class.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaClass.#ctor(System.String)">
<summary>
<para>Construct an AndroidJavaClass from the class name.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. <tt>java.lang.String</tt>).</param>
</member>
<member name="T:UnityEngine.AndroidJavaObject">
<summary>
<para>AndroidJavaObject is the Unity representation of a generic instance of java.lang.Object.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Calls a Java method on an object (non-static).</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Call a Java method on an object.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.#ctor(System.String,System.Object[])">
<summary>
<para>Construct an AndroidJavaObject based on the name of the class.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. "<tt>java.lang.String<tt>" or "<tt>javalangString<tt>").</param>
<param name="args">An array of parameters passed to the constructor.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Dispose">
<summary>
<para>IDisposable callback.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Get(System.String)">
<summary>
<para>Get the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawClass">
<summary>
<para>Retrieves the raw <tt>jclass</tt> pointer to the Java class.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawObject">
<summary>
<para>Retrieves the raw <tt>jobject</tt> pointer to the Java object.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetStatic(System.String)">
<summary>
<para>Get the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. <i>int counter;</i> would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Set(System.String,FieldType)">
<summary>
<para>Set the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.SetStatic(System.String,FieldType)">
<summary>
<para>Set the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="T:UnityEngine.AndroidJavaProxy">
<summary>
<para>This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.equals(UnityEngine.AndroidJavaObject)">
<summary>
<para>The equivalent of the java.lang.Object equals() method.</para>
</summary>
<param name="obj"></param>
<returns>
<para>Returns true when the objects are equal and false if otherwise.</para>
</returns>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.hashCode">
<summary>
<para>The equivalent of the java.lang.Object hashCode() method.</para>
</summary>
<returns>
<para>Returns the hash code of the java proxy object.</para>
</returns>
</member>
<member name="F:UnityEngine.AndroidJavaProxy.javaInterface">
<summary>
<para>Java interface implemented by the proxy.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.toString">
<summary>
<para>The equivalent of the java.lang.Object toString() method.</para>
</summary>
<returns>
<para>Returns C# class name + " <c#
没有合适的资源?快使用搜索试试~ 我知道了~
温馨提示
使用Unity3D游戏开发引擎制作了一款三维角色扮演类的单机游戏(3D RPG),游戏画面逼真、可玩性高。该款游戏采用第三人称视角,玩家通过操控游戏主角在游戏世界中进行探索冒险。 整个游戏开发涵盖故事大纲设计、游戏场景设计、游戏人物设计、敌人人工智能设计、对话系统设计以及用户交互界面设计,实现了对游戏主角的动作控制,技能的学习以及释放,以及商店贩卖武器系统和更换武器功能,使游戏能够按照具体流程进行发展。
资源推荐
资源详情
资源评论
收起资源包目录
Awakening.zip (173个子文件)
DefaultWsdlHelpGenerator.aspx 59KB
DefaultWsdlHelpGenerator.aspx 57KB
sharedassets0.assets 10.69MB
sharedassets2.assets 8.03MB
resources.assets 1.07MB
globalgamemanagers.assets 106KB
sharedassets1.assets 17KB
Compat.browser 2KB
machine.config 27KB
machine.config 17KB
web.config 11KB
config 2KB
boot.config 68B
UnityPlayer.dll 21.77MB
mono.dll 2.51MB
mscorlib.dll 2.38MB
Assembly-CSharp.dll 1.1MB
System.dll 1.02MB
UnityEngine.CoreModule.dll 758KB
Unity.TextMeshPro.dll 308KB
UnityEngine.UIElementsModule.dll 295KB
Mono.Security.dll 287KB
System.Core.dll 260KB
UnityEngine.Networking.dll 250KB
UnityEngine.UI.dll 246KB
UnityEngine.IMGUIModule.dll 145KB
DOTween.dll 141KB
UnityEngine.AnimationModule.dll 127KB
MonoPosixHelper.dll 111KB
UnityEngine.ParticleSystemModule.dll 111KB
UnityEngine.Timeline.dll 93KB
UnityEngine.Physics2DModule.dll 82KB
UnityEngine.PhysicsModule.dll 68KB
UnityEngine.UNETModule.dll 68KB
UnityEngine.dll 66KB
UnityEngine.AudioModule.dll 53KB
UnityEngine.AIModule.dll 39KB
UnityEngine.UnityWebRequestModule.dll 38KB
UnityEngine.XRModule.dll 33KB
UnityEngine.TerrainModule.dll 32KB
UnityEngine.VRModule.dll 25KB
UnityEngine.TextRenderingModule.dll 24KB
UnityEngine.VideoModule.dll 23KB
UnityEngine.GameCenterModule.dll 23KB
UnityEngine.ARModule.dll 22KB
UnityEngine.TilemapModule.dll 21KB
DOTween46.dll 20KB
UnityEngine.UIModule.dll 19KB
UnityEngine.UnityAnalyticsModule.dll 19KB
UnityEngine.UnityWebRequestWWWModule.dll 19KB
UnityEngine.SharedInternalsModule.dll 19KB
DOTweenPro.dll 17KB
UnityEngine.PerformanceTesting.dll 17KB
UnityEngine.AssetBundleModule.dll 15KB
UnityEngine.StyleSheetsModule.dll 13KB
UnityEngine.ClothModule.dll 12KB
UnityEngine.SpatialTracking.dll 11KB
UnityEngine.DirectorModule.dll 10KB
UnityEngine.SubstanceModule.dll 10KB
UnityEngine.GridModule.dll 10KB
UnityEngine.VehiclesModule.dll 10KB
DOTween43.dll 10KB
DemiLib.dll 10KB
UnityEngine.AccessibilityModule.dll 8KB
UnityEngine.UnityWebRequestAssetBundleModule.dll 8KB
UnityEngine.UnityWebRequestAudioModule.dll 8KB
UnityEngine.InputModule.dll 8KB
UnityEngine.JSONSerializeModule.dll 8KB
UnityEngine.UnityWebRequestTextureModule.dll 8KB
UnityEngine.SpriteMaskModule.dll 7KB
UnityEngine.UnityConnectModule.dll 7KB
UnityEngine.SpriteShapeModule.dll 7KB
UnityEngine.ClusterInputModule.dll 7KB
UnityEngine.WindModule.dll 7KB
UnityEngine.ScreenCaptureModule.dll 7KB
UnityEngine.ImageConversionModule.dll 7KB
UnityEngine.ParticlesLegacyModule.dll 7KB
UnityEngine.StreamingModule.dll 7KB
UnityEngine.CrashReportingModule.dll 6KB
UnityEngine.TerrainPhysicsModule.dll 6KB
UnityEngine.LocalizationModule.dll 6KB
UnityEngine.PerformanceReportingModule.dll 6KB
UnityEngine.ClusterRendererModule.dll 6KB
DOTween50.dll 6KB
UnityEngine.UmbraModule.dll 6KB
UnityEngine.TimelineModule.dll 6KB
UnityEngine.ProfilerModule.dll 6KB
UnityEngine.FileSystemHttpModule.dll 6KB
UnityEngine.HotReloadModule.dll 6KB
UnityEngine.BaselibModule.dll 6KB
UnityEngine.FacebookModule.dll 6KB
UnityEngine.CloudWebServicesModule.dll 6KB
UnityEngine.TLSModule.dll 6KB
Assembly-UnityScript.dll 3KB
UnityCrashHandler64.exe 1.33MB
Leevy.exe 634KB
globalgamemanagers 80KB
app.info 20B
browscap.ini 305KB
level0 5.27MB
共 173 条
- 1
- 2
资源评论
Excellence_For_You
- 粉丝: 68
- 资源: 4
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功