/*
圆形扩散波纹材质
color 颜色
duration 持续时间 毫秒
count 数量
gradient 渐变
*/
import * as Cesium from 'cesium/Cesium';
class CircleWaveMaterialProperty {
constructor(options) {
let optionsD = Cesium.defaultValue(options, Cesium.defaultValue.EMPTY_OBJECT);
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._colorSubscription = undefined;
this.color = optionsD.color;
this.duration = Cesium.defaultValue(optionsD.duration, 1e3);
this.count = Cesium.defaultValue(optionsD.count, 2);
if (this.count <= 0) this.count = 1;
this.gradient = Cesium.defaultValue(optionsD.gradient, 0.1);
if (this.gradient < 0) this.gradient = 0;
else if (this.gradient > 1) this.gradient = 1;
this._time = performance.now();
}
get isConstant () {
return false;
}
get definitionChanged () {
return this._definitionChanged;
}
getType (time) {
return Cesium.Material.CircleWaveMaterialType;
}
getValue (time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrClonedDefault(this._color, time, Cesium.Color.WHITE, result.color);
result.time = (performance.now() - this._time) / this.duration;
result.count = this.count;
result.gradient = 1 + 10 * (1 - this.gradient);
return result;
}
equals (other) {
return this === other ||
(other instanceof CircleWaveMaterialProperty &&
Cesium.Property.equals(this._color, other._color))
}
}
Object.defineProperties(CircleWaveMaterialProperty.prototype, {
isConstant: {
get: function () {
return false;
}
},
definitionChanged: {
get: function () {
return this._definitionChanged;
}
},
color: Cesium.createPropertyDescriptor('color')
});
Cesium.CircleWaveMaterialProperty = CircleWaveMaterialProperty;
Cesium.Material.CircleWaveMaterialProperty = 'CircleWaveMaterialProperty';
Cesium.Material.CircleWaveMaterialType = 'waveType' + parseInt(Math.random() * 1000);
Cesium.Material.CircleWaveMaterialSource = `
uniform float time;
uniform float count;
uniform float gradient;
uniform vec4 color;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
material.diffuse = 1.5 * color.rgb;
vec2 st = materialInput.st;
vec3 str = materialInput.str;
float dis = distance(st, vec2(0.5, 0.5));
float per = fract(time);
if (abs(str.z) > 0.001) {
discard;
}
if (dis > 0.5) {
discard;
} else {
float perDis = 0.5 / count;
float disNum;
float bl = .0;
for (int i = 0; i <= 999; i++) {
if (float(i) <= count) {
disNum = perDis * float(i) - dis + per / count;
if (disNum > 0.0) {
if (disNum < perDis) {
bl = 1.0 - disNum / perDis;
}
else if (disNum - perDis < perDis) {
bl = 1.0 - abs(1.0 - disNum / perDis);
}
material.alpha = pow(bl, gradient);
}
}
}
}
return material;
}
`
Cesium.Material._materialCache.addMaterial(Cesium.Material.CircleWaveMaterialType, {
fabric: {
type: Cesium.Material.CircleWaveMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 1.0),
time: 1,
count: 1,
gradient: 0.1
},
source: Cesium.Material.CircleWaveMaterialSource
},
translucent: function (material) {
return !0;
}
});
export default CircleWaveMaterialProperty
cesium扩散圆,圆形波纹扩散效果
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2023-11-03
09:08:59
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