#ifndef _NET_COMMON_H
#include "NetCommon.h"
#endif
#include <stdio.h>
#ifdef VXWORKS
#include <inetLib.h>
#endif
#if defined(__WIN32__) || defined(_WIN32)
#ifndef IMN_PIM
#define WS_VERSION_CHOICE1 0x202/*MAKEWORD(2,2)*/
#define WS_VERSION_CHOICE2 0x101/*MAKEWORD(1,1)*/
int initializeWinsockIfNecessary(void) {
/* We need to call an initialization routine before
* we can do anything with winsock. (How fucking lame!):
*/
static int _haveInitializedWinsock = 0;
WSADATA wsadata;
if (!_haveInitializedWinsock) {
if ((WSAStartup(WS_VERSION_CHOICE1, &wsadata) != 0)
&& ((WSAStartup(WS_VERSION_CHOICE2, &wsadata)) != 0)) {
return 0; /* error in initialization */
}
if ((wsadata.wVersion != WS_VERSION_CHOICE1)
&& (wsadata.wVersion != WS_VERSION_CHOICE2)) {
WSACleanup();
return 0; /* desired Winsock version was not available */
}
_haveInitializedWinsock = 1;
}
return 1;
}
#else
int initializeWinsockIfNecessary(void) { return 1; }
#endif
#else
#define initializeWinsockIfNecessary() 1
#endif
#ifndef NULL
#define NULL 0
#endif
#ifdef USE_SYSTEM_RANDOM
/* Use the system-supplied "random()" and "srandom()" functions */
#include <stdlib.h>
long our_random() {
#if defined(__WIN32__) || defined(_WIN32)
return rand();
#else
return random();
#endif
}
void our_srandom(unsigned int x) {
#if defined(__WIN32__) || defined(_WIN32)
srand(x);
#else
srandom(x);
#endif
}
#else
/* Use our own implementation of the "random()" and "srandom()" functions */
/*
* random.c:
*
* An improved random number generation package. In addition to the standard
* rand()/srand() like interface, this package also has a special state info
* interface. The our_initstate() routine is called with a seed, an array of
* bytes, and a count of how many bytes are being passed in; this array is
* then initialized to contain information for random number generation with
* that much state information. Good sizes for the amount of state
* information are 32, 64, 128, and 256 bytes. The state can be switched by
* calling the our_setstate() routine with the same array as was initiallized
* with our_initstate(). By default, the package runs with 128 bytes of state
* information and generates far better random numbers than a linear
* congruential generator. If the amount of state information is less than
* 32 bytes, a simple linear congruential R.N.G. is used.
*
* Internally, the state information is treated as an array of longs; the
* zeroeth element of the array is the type of R.N.G. being used (small
* integer); the remainder of the array is the state information for the
* R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
* state information, which will allow a degree seven polynomial. (Note:
* the zeroeth word of state information also has some other information
* stored in it -- see our_setstate() for details).
*
* The random number generation technique is a linear feedback shift register
* approach, employing trinomials (since there are fewer terms to sum up that
* way). In this approach, the least significant bit of all the numbers in
* the state table will act as a linear feedback shift register, and will
* have period 2^deg - 1 (where deg is the degree of the polynomial being
* used, assuming that the polynomial is irreducible and primitive). The
* higher order bits will have longer periods, since their values are also
* influenced by pseudo-random carries out of the lower bits. The total
* period of the generator is approximately deg*(2**deg - 1); thus doubling
* the amount of state information has a vast influence on the period of the
* generator. Note: the deg*(2**deg - 1) is an approximation only good for
* large deg, when the period of the shift register is the dominant factor.
* With deg equal to seven, the period is actually much longer than the
* 7*(2**7 - 1) predicted by this formula.
*/
/*
* For each of the currently supported random number generators, we have a
* break value on the amount of state information (you need at least this
* many bytes of state info to support this random number generator), a degree
* for the polynomial (actually a trinomial) that the R.N.G. is based on, and
* the separation between the two lower order coefficients of the trinomial.
*/
#define TYPE_0 0 /* linear congruential */
#define BREAK_0 8
#define DEG_0 0
#define SEP_0 0
#define TYPE_1 1 /* x**7 + x**3 + 1 */
#define BREAK_1 32
#define DEG_1 7
#define SEP_1 3
#define TYPE_2 2 /* x**15 + x + 1 */
#define BREAK_2 64
#define DEG_2 15
#define SEP_2 1
#define TYPE_3 3 /* x**31 + x**3 + 1 */
#define BREAK_3 128
#define DEG_3 31
#define SEP_3 3
#define TYPE_4 4 /* x**63 + x + 1 */
#define BREAK_4 256
#define DEG_4 63
#define SEP_4 1
/*
* Array versions of the above information to make code run faster --
* relies on fact that TYPE_i == i.
*/
#define MAX_TYPES 5 /* max number of types above */
static int const degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
static int const seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
/*
* Initially, everything is set up as if from:
*
* our_initstate(1, &randtbl, 128);
*
* Note that this initialization takes advantage of the fact that srandom()
* advances the front and rear pointers 10*rand_deg times, and hence the
* rear pointer which starts at 0 will also end up at zero; thus the zeroeth
* element of the state information, which contains info about the current
* position of the rear pointer is just
*
* MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
*/
static long randtbl[DEG_3 + 1] = {
TYPE_3,
0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
0x27fb47b9,
};
/*
* fptr and rptr are two pointers into the state info, a front and a rear
* pointer. These two pointers are always rand_sep places aparts, as they
* cycle cyclically through the state information. (Yes, this does mean we
* could get away with just one pointer, but the code for random() is more
* efficient this way). The pointers are left positioned as they would be
* from the call
*
* our_initstate(1, randtbl, 128);
*
* (The position of the rear pointer, rptr, is really 0 (as explained above
* in the initialization of randtbl) because the state table pointer is set
* to point to randtbl[1] (as explained below).
*/
static long* fptr = &randtbl[SEP_3 + 1];
static long* rptr = &randtbl[1];
/*
* The following things are the pointer to the state information table, the
* type of the current generator, the degree of the current polynomial being
* used, and the separation between the two pointers. Note that for efficiency
* of random(), we remember the first location of the state information, not
* the zeroeth. Hence it is valid to access state[-1], which is used to
* store the type of the R.N.G. Also, we remember the last location, since
* this is more efficient than indexing every time to find the address of
* the last element to see if the front and rear pointers have wrapped.
*/
static long *state = &randtbl[1];
static int rand_type = TYPE_3;
static int rand_deg = DEG_3;
static int rand_sep = SEP_3;
static long* end_ptr = &randtbl[DEG_3 + 1];
/*
* srandom:
*
* Initialize the random number generator based on the given seed. If the
* type is the trivial no-state-information type, just remember the seed.
* Otherwise, initializes state[] based on the given "seed" via a linear
* congruential generator. Then, the pointers are set to known locations
* that are exactly rand_sep places apart. Lastly, it cycles the state
* information a given number of times to get rid of a
没有合适的资源?快使用搜索试试~ 我知道了~
live555 vs2022
共1233个文件
obj:398个
hh:200个
cpp:197个
需积分: 5 4 下载量 108 浏览量
2023-11-22
12:07:26
上传
评论
收藏 807.81MB RAR 举报
温馨提示
live555 vs2022 live555 vs2022live555 vs2022live555 vs2022live555 vs2022live555 vs2022
资源推荐
资源详情
资源评论
收起资源包目录
live555 vs2022 (1233个子文件)
1.264 50.73MB
1080p.264 33.96MB
1080p.264 33.96MB
old_town_cross_1080p50.264 5.75MB
test.264 4.54MB
test.264 4.54MB
test.264 4.54MB
libliveMedia.a 4.76MB
libgroupsock.a 204KB
libUsageEnvironment.a 19KB
fileList.bin 101KB
inet.c 14KB
rtcp_from_spec.c 10KB
COPYING 34KB
COPYING 34KB
COPYING 34KB
COPYING 34KB
MP3InternalsHuffmanTable.cpp 108KB
RTSPClient.cpp 89KB
QuickTimeFileSink.cpp 81KB
RTSPServer.cpp 80KB
MediaSession.cpp 56KB
MatroskaFileParser.cpp 54KB
H264or5VideoStreamFramer.cpp 47KB
RTCP.cpp 45KB
ProxyServerMediaSession.cpp 43KB
MatroskaFile.cpp 41KB
OggFileParser.cpp 37KB
GroupsockHelper.cpp 35KB
H263plusVideoStreamParser.cpp 35KB
SIPClient.cpp 31KB
MP3InternalsHuffman.cpp 28KB
AVIFileSink.cpp 27KB
RTPInterface.cpp 26KB
MP3Internals.cpp 26KB
MPEG1or2Demux.cpp 26KB
AMRAudioRTPSource.cpp 25KB
OnDemandServerMediaSubsession.cpp 25KB
MPEG2IndexFromTransportStream.cpp 24KB
MPEG4VideoStreamFramer.cpp 23KB
SRTPCryptographicContext.cpp 22KB
MultiFramedRTPSource.cpp 22KB
MP3ADU.cpp 20KB
MPEG2TransportStreamMultiplexor.cpp 20KB
RTSPServerRegister.cpp 19KB
MIKEY.cpp 18KB
GenericMediaServer.cpp 18KB
MultiFramedRTPSink.cpp 17KB
Groupsock.cpp 17KB
MP3ADUinterleaving.cpp 16KB
JPEGVideoRTPSource.cpp 16KB
MPEG2TransportStreamParser_PMT.cpp 16KB
QCELPAudioRTPSource.cpp 16KB
ServerMediaSession.cpp 16KB
MPEG1or2VideoStreamFramer.cpp 15KB
NetAddress.cpp 15KB
StreamReplicator.cpp 14KB
uLawAudioFilter.cpp 14KB
RTPSink.cpp 14KB
MPEG2TransportFileServerMediaSubsession.cpp 14KB
RTSPCommon.cpp 13KB
RTPSource.cpp 13KB
MPEG2TransportStreamParser.cpp 13KB
WAVAudioFileSource.cpp 12KB
MP3StreamState.cpp 12KB
MPEG2TransportStreamIndexFile.cpp 12KB
OggFileSink.cpp 12KB
H264or5VideoRTPSink.cpp 12KB
OggFile.cpp 11KB
MPEG2TransportStreamParser_STREAM.cpp 11KB
ourMD5.cpp 11KB
MPEG2TransportStreamFramer.cpp 11KB
MPEG2TransportStreamTrickModeFilter.cpp 11KB
VorbisAudioRTPSink.cpp 11KB
DynamicRTSPServer.cpp 11KB
RTSPRegisterSender.cpp 10KB
AC3AudioStreamFramer.cpp 10KB
BasicTaskScheduler.cpp 10KB
RawVideoRTPSink.cpp 10KB
MPEG1or2FileServerDemux.cpp 10KB
MPEG2TransportStreamFromESSource.cpp 10KB
QuickTimeGenericRTPSource.cpp 10KB
DVVideoStreamFramer.cpp 9KB
MPEG4VideoStreamDiscreteFramer.cpp 9KB
PassiveServerMediaSubsession.cpp 9KB
WAVAudioFileServerMediaSubsession.cpp 8KB
MPEG1or2VideoStreamDiscreteFramer.cpp 8KB
MPEG4LATMAudioRTPSource.cpp 8KB
MPEG4GenericRTPSource.cpp 8KB
BasicHashTable.cpp 7KB
StreamParser.cpp 7KB
BasicTaskScheduler0.cpp 7KB
H264or5VideoStreamDiscreteFramer.cpp 7KB
H265VideoRTPSink.cpp 7KB
H265VideoRTPSource.cpp 7KB
T140TextRTPSink.cpp 7KB
DeviceSource.cpp 7KB
MP3AudioFileServerMediaSubsession.cpp 7KB
RawVideoRTPSource.cpp 7KB
TheoraVideoRTPSink.cpp 7KB
共 1233 条
- 1
- 2
- 3
- 4
- 5
- 6
- 13
资源评论
sunxiaopengsun
- 粉丝: 451
- 资源: 177
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功