import pygame
import random
from pygame.sprite import Sprite
import datetime
class Game_Boss(Sprite):
def __init__(self,game_settings,screen,player):
super().__init__()
self.pos_i = 0.0
self.pos_j = 0.0
self.pos_k = 0.0
self.game_settings = game_settings
self.screen = screen
self.image = pygame.image.load('图片/boss/left/move/bz1.png')
self.rect = self.image.get_rect()
self.rect.x = self.game_settings.screen_width-self.rect.width
self.rect.bottom = 370
self.x = float(self.rect.x)#敌人的位置
self.speed_factor = self.game_settings.enemy_speed_factor
self.boss_start_Y = 370#开始boss人物的高度
self.boss_Y = self.boss_start_Y
self.attack1_order = 0
self.player = player
self.mx = self.x
def blitme(self):
self.screen.blit(self.image,self.rect)
def update(self):
if self.game_settings.boss_alive:
self.direction()
self.rand_att()
if self.game_settings.attack_1:
if self.game_settings.boss_direction == 1:
self.attack_1('left')
else:
self.attack_1('right')
elif self.game_settings.attack_2:
if self.game_settings.boss_direction == 1:
self.attack_2('left')
else:
self.attack_2('right')
elif self.game_settings.boss_jump:
self.jump()
elif self.game_settings.boss_run:
if self.game_settings.boss_direction == 1:
self.run('left')
else:
self.run('right')
elif self.player.rect.centerx > self.rect.x:
self.x += self.speed_factor
self.rect.x = self.x
self.move('right')
elif self.player.rect.centerx < self.rect.x:
self.x -= self.speed_factor
self.rect.x = self.x
self.move('left')
else:
self.boom()
self.game_settings.game_win = True
def rand_att(self):
random.seed(datetime.datetime.now())
if self.game_settings.attack_1 == False and self.game_settings.attack_2 == False and self.game_settings.boss_jump == False and self.game_settings.boss_run == False:
self.rand_num = random.randint(1,70)
if self.rand_num == 1:
self.game_settings.attack_1 = True
elif self.rand_num == 2:
self.game_settings.attack_2 = True
elif self.rand_num == 3:
self.game_settings.boss_jump =True
elif self.rand_num == 4:
self.game_settings.boss_run = True
def attack_1(self,direction):
self.rect.bottom = 410#做此动作时人物的位置
self.names1 = locals()
self.players1 = []
for self.j in range(0,34):
self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/attack_1/%s.png' %self.j)
self.players1.append(self.names1['player_image%s' %self.j])
self.image = self.players1[int(self.pos_i)]
self.pos_i += 0.5
if self.pos_i >= 34.0 :#循环完成后:
self.pos_i = 0.0
self.game_settings.attack_1 = False
def attack_2(self,direction):
self.rect.bottom = 355
self.names1 = locals()
self.players1 = []
for self.j in range(0,30):
self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/attack_2/%s.png' %self.j)
self.players1.append(self.names1['player_image%s' %self.j])
self.image = self.players1[int(self.pos_i)]
self.pos_i += 0.5
if self.pos_i >= 30:
self.pos_i = 0.0
self.game_settings.attack_2 = False
def move(self,direction):#循环图片
self.rect.bottom = 370
self.names1 = locals()
self.players1 = []
for self.j in range(1,7):
self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/move/bz%s.png' %self.j)
self.players1.append(self.names1['player_image%s' %self.j])
self.image = self.players1[int(self.pos_i)]
self.pos_i += 0.1#图片变化速率
if self.pos_i > 6.0:#敌人bag有4个动作
self.pos_i = 0.0
def run(self,direction):
self.rect.bottom = 400
self.names1 = locals()
self.players1 = []
for self.j in range(0,6):
self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/run/%s.png' %self.j)
self.players1.append(self.names1['player_image%s' %self.j])
self.image = self.players1[int(self.pos_i)]
self.pos_i += 0.3
if self.pos_i >= 6:
self.pos_i = 0.0
self.game_settings.boss_run = False
if self.player.rect.centerx > self.rect.x :#or self.x < self.mx:
self.x += 6
self.rect.x = self.x
elif self.player.rect.centerx < self.rect.x :#or self.x > self.mx:
self.x -= 6
self.rect.x = self.x
def jump(self):
self.rect.bottom = self.boss_Y
if self.game_settings.boss_jump_vel < 0:
self.game_settings.boss_jump_vel += 0.6#跳跃上升的增加的速率
elif self.game_settings.boss_jump_vel > 0:
self.game_settings.boss_jump_vel += 0.8#跳跃下降增加的速率
self.boss_Y += self.game_settings.boss_jump_vel
if self.boss_Y > self.boss_start_Y:
self.game_settings.boss_jump = False#结束跳跃
self.boss_Y = self.boss_start_Y
self.game_settings.boss_jump_vel = -12.0#恢复跳跃开始的速度
if self.player.rect.centerx > self.rect.x :#or self.x < self.mx:
self.x += self.speed_factor
self.rect.x = self.x
elif self.player.rect.centerx < self.rect.x :#or self.x > self.mx:
self.x -= self.speed_factor
self.rect.x = self.x
self.names1 = locals()
self.players1 = []
for self.j in range(3,10):
self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/left/jump/%s.png' %self.j)
self.players1.append(self.names1['player_image%s' %self.j])
self.image = self.players1[int(self.pos_j)]
self.pos_j += 0.4#跳跃旋转速率
if self.pos_j >= 7:#跳跃有7个动作
self.pos_j = 0.0
def direction(self):
if self.player.rect.centerx > self.rect.x:
self.game_settings.boss_direction = -1
else:
self.game_settings.boss_direction = 1
def boom(self):
self.names1 = locals()
self.players1 = []
for self.j in range(1,4):
self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/boom%s.png' %self.j)
self.players1.append(self.names1['player_image%s' %self.j])
self.image = self.players1[int(self.pos_k)]
self.pos_k += 0.05
if self.pos_k >= 3.0:
#self.game_settings.boom_end = True
self.game_settings.boss_boom_end = True
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python游戏 魂斗罗(1)(1).zip (288个子文件)
tank.bmp 90KB
title3_6.bmp 61KB
title8_2.bmp 61KB
title6_2.bmp 61KB
title7_6.bmp 61KB
title13_6.bmp 61KB
title2_2.bmp 61KB
title4_2.bmp 61KB
title10_2.bmp 61KB
title5_6.bmp 61KB
title9_6.bmp 61KB
title12_2.bmp 61KB
title1_6.bmp 61KB
title11_6.bmp 61KB
P2.bmp 61KB
title16_8.bmp 61KB
title15_8.bmp 61KB
P1.bmp 61KB
title14_8.bmp 61KB
CannonFodder.bmp 42KB
waves.bmp 24KB
bigtree.bmp 24KB
mountain2.bmp 5KB
mountain1.bmp 5KB
grassOfTree.bmp 2KB
trunk.bmp 2KB
stone.gif 3KB
tree1.gif 2KB
tree2.gif 2KB
tree3.gif 2KB
grass.gif 2KB
stone.gif 1KB
tree2.gif 1KB
tree3.gif 1KB
mountain2.gif 1KB
tree1.gif 1KB
water.gif 1KB
grass.gif 1KB
simple_star.gif 1KB
simple_star.gif 1KB
water.gif 1KB
mountain1.gif 813B
map01.jpeg 1.71MB
7.png 9KB
8.png 8KB
boom1.png 8KB
9.png 7KB
6.png 7KB
10.png 7KB
24.png 7KB
24.png 6KB
player2.png 6KB
boom2.png 6KB
player2.png 6KB
25.png 6KB
11.png 6KB
shooting2.png 6KB
boom2.png 6KB
boom3.png 6KB
10.png 6KB
10.png 6KB
25.png 6KB
shooting2.png 6KB
1.png 5KB
player5.png 5KB
player.png 5KB
shooting1.png 5KB
player1.png 5KB
player1.png 5KB
2.png 5KB
1.png 5KB
player.png 5KB
shooting1.png 5KB
2.png 5KB
player5.png 5KB
up.png 5KB
shooting3.png 5KB
up.png 5KB
12.png 5KB
shooting3.png 5KB
16.png 5KB
bag3.png 5KB
16.png 5KB
17.png 5KB
player4.png 5KB
17.png 5KB
boom1.png 5KB
player3.png 5KB
23.png 5KB
26.png 5KB
down.png 5KB
player3.png 5KB
13.png 5KB
player4.png 5KB
23.png 5KB
26.png 5KB
down.png 5KB
0.png 5KB
0.png 5KB
bag2.png 5KB
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