Unity3d 美术制作规范及导出流程
目录
序言..........................................................................................................................................2
第一章 模型制作规范.............................................................................................................2
1、单位比例........................................................................................................................2
2、建模规范........................................................................................................................3
2.1 多余面数....................................................................................................................3
2.2 避免闪面....................................................................................................................3
2.3 复制模型....................................................................................................................3
2.4 Poly 建模.....................................................................................................................3
2.5 模型塌陷....................................................................................................................4
2.6 命名规范....................................................................................................................4
2.7 树木模型....................................................................................................................5
2.8 模型级别....................................................................................................................5
2.8.1 角色质心点.............................................................................................................5
2.8.2 主角面数..................................................................................................................5
2.8.3 小怪面数..................................................................................................................6
2.8.4 武器面数.................................................................................................................6
2.8.5 场景面数.................................................................................................................6
2.9 镜像物体....................................................................................................................6
2.10 缩放物体...................................................................................................................6
第二章 材质贴图规范.............................................................................................................7
1、材质和贴图类型............................................................................................................7
2、贴图通道及贴图类型.....................................................................................................7
3、贴图的文件格式和尺寸.................................................................................................7
4、贴图和材质应用规则.....................................................................................................8
第三章 模型导出.....................................................................................................................8
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