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Beginning Lua with
World of Warcraft
Addons
Paul Emmerich
Beginning Lua with World of Warcraft Addons
Copyright © 2009 by Paul Emmerich
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-4302-2371-9
ISBN-13 (electronic): 978-1-4302-2372-6
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
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of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark
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Lead Editors: Joohn Choe, Matthew Moodie
Technical Reviewer: Chris Lindboe
Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Tony Campbell,
Gary Cornell, Jonathan Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper, Frank Pohlmann,
Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh
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To All World of Warcraft Players
v
Contents at a Glance
About the Author .................................................................xix
Acknowledgments ................................................................xxi
Introduction ....................................................................xxiii
CHAPTER 1 Getting Started ..................................................1
CHAPTER 2 Lua Basics .....................................................13
CHAPTER 3 Using the WoW API to Create a “Hello, World” Mod ..............57
CHAPTER 4 Working with Game Events .....................................69
CHAPTER 5 Using XML and Frames .........................................93
CHAPTER 6 Advanced Lua .................................................151
CHAPTER 7 Using Advanced Lua to Extend
the Texas Hold’em Poker Addon
...............................195
CHAPTER 8 Building a Poker Game Client with Addon Communication .......227
CHAPTER 9 Using the Combat Log to Build a Cooldown Monitor .............241
CHAPTER 10 Using Libraries ................................................275
CHAPTER 11 Working with Secure Templates ...............................319
CHAPTER 12 Macros .......................................................339
CHAPTER 13 Tips, Tricks, and Optimization ..................................361
CHAPTER 14 Other Uses for Lua ............................................393
APPENDIX A Frame Reference ..............................................405
APPENDIX B Combat Log and Unit Reference ................................455
INDEX .......................................................................465
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