#include "LoadBMP.h"
void myinit(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D); //启用二维纹理
GLfloat light0_ambient[] = {1, 1, 1, 1}; //环境光
GLfloat light0_diffuse[] = {1, 1, 1, 1}; //散射光
GLfloat light0_position[] = {0, 0, 0, 1}; //光源位置
glLightfv(GL_LIGHT0,GL_AMBIENT,light0_ambient);
glLightfv(GL_LIGHT0,GL_DIFFUSE,light0_diffuse);
glLightfv(GL_LIGHT0,GL_POSITION,light0_position);
LoadAllTextures(); //调入纹理
}
void myidle()
{
day+=angle;
glutPostRedisplay();
}
void mymouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN && button==GLUT_LEFT_BUTTON){
if(first)
{
glutIdleFunc(myidle);
first=!first;
}
else
{
glutIdleFunc(0);
first=!first;
}
}
}
void mykeyboard(unsigned char key, int x, int y)
{
if (key == 27)
exit(0);
}
void mydisplay(void)
{
year=day/365;
month=day/30;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GLfloat mat_ambient1[] = {1,0,0,1};
GLfloat mat_emission[] = {1,1,1,0};
GLfloat mat_ambient2[] = {0.4,0.4,0.8,1};
GLfloat no_emission[] = {0,0,0,1};
glPushMatrix();
glBindTexture(GL_TEXTURE_2D,sun->texID);
glRotatef (month, 0.0, 1.0, 0.0); //太阳自转
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient1);
glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
glRotatef (90, -1, 0, 0);
gltDrawSphere(1.0, 40, 40); //绘制太阳
glPopMatrix();
glPushMatrix();
glRotatef (year, 0.0, 1.0, 0.0); //月亮与地球一起绕太阳转(地球公转)
glPushMatrix();
glBindTexture(GL_TEXTURE_2D,earth->texID);
glTranslatef (3.0, 0.0, 0.0);
glRotatef (month, 0.0, 1.0, 0.0); //地球自转
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient2);
glMaterialfv(GL_FRONT, GL_EMISSION, no_emission);
glRotatef (90, -1, 0, 0);
gltDrawSphere(0.4, 40, 40); //绘制地球
glPopMatrix();
glPushMatrix();
glBindTexture(GL_TEXTURE_2D,moon->texID);
glTranslatef (3.0, 0.0, 0.0);
glRotatef (60, -1, 1, 0);
glRotatef (month, 0, 1.0, 0); //月球绕地球转
glTranslatef (0.6, 0.0, 0.0);
glRotatef (90, -1, 0, 0);
gltDrawSphere(0.07, 20, 20); //绘制月球
glPopMatrix();
glPopMatrix();
glFlush();
glutSwapBuffers();
}
void myreshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h); //指定视口大小
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1, 20); //透视投影
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); //指定照相机的位置
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (1000, 600);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
myinit ();
glutDisplayFunc(mydisplay);
glutReshapeFunc(myreshape);
glutIdleFunc(myidle);
glutMouseFunc(mymouse);
glutKeyboardFunc(mykeyboard);
glutMainLoop();
return 0;
}
![avatar](https://profile-avatar.csdnimg.cn/9af4adc45fbd4045b94f47f065c5f289_shen_gan.jpg!1)
_古怪
- 粉丝: 35
- 资源: 8
最新资源
- 打包和分发Rust工具.pdf
- SQL中的CREATE LOGFILE GROUP 语句.pdf
- C语言-leetcode题解之第172题阶乘后的零.zip
- C语言-leetcode题解之第171题Excel列表序号.zip
- C语言-leetcode题解之第169题多数元素.zip
- ocr-图像识别资源ocr-图像识别资源
- 图像识别:基于Resnet50 + VGG16模型融合的人体细胞癌症分类模型实现-图像识别资源
- C语言-leetcode题解之第168题Excel列表名称.zip
- C语言-leetcode题解之第167题两数之和II-输入有序数组.zip
- C语言-leetcode题解之第166题分数到小数.zip
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
![feedback](https://img-home.csdnimg.cn/images/20220527035711.png)
![feedback](https://img-home.csdnimg.cn/images/20220527035711.png)
![feedback-tip](https://img-home.csdnimg.cn/images/20220527035111.png)
- 1
- 2
- 3
- 4
- 5
- 6
前往页