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Beginning DirectX11 Game Programming
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Beginning DirectX11 Game Programming
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Beginning
DirectX
R
11
Game Programming
Allen Sherrod and
Wendy Jones
Course Technology PTR
A part of Cengage Learning
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Beginning Dir ectX
1
11 Game Programming
Allen Sherrod and Wendy Jones
Publisher and General Manager,
Course Technology PTR: Stacy L. Hiquet
Associate Director of Marketing:
Sarah Panella
Manager of Editorial Services:
Heather Talbot
Marketing Manager: Jordan Castellani
Senior Acquisitions Editor: Emi Smith
Project Editor: Dan Foster, Scribe Tribe
Technical Reviewer: Wendy Jones
Interior Layout Tech: MPS Limited,
a Macmillan Company
Cover Designer: Mike Tanamachi
Indexer: Valerie Haynes Perry
Proofreader: Gene Redding
© 2012 Course Technology, a part of Cengage Learning.
ALL RIGHTS RESERVED. No part of this work covered by the copyright
herein may be reproduced, transmitted, stored, or used in any form or
by any means graphic, electronic, or mechanical, including but not
limited to photocopying, recording, scanning, digitizing, taping, Web
distribution, information networks, or information storage and retrieval
systems, except as permi tted under Section 107 or 108 of the 1976
United States Copyright Act, without the prior written permission of the
publisher.
For product information and technology assistance, contact us at
Cengage Learning Customer & Sales Support, 1-800-354-9706
For permission to use material from this text or product,
submit all requests online at www.cengage.com/permissions
Further permissions questions can be emailed to
permissionrequest@cengage.com
DirectX is a registered trademark of Microsoft Corporation in the United
States and/or other countries.
All other trademarks are the property of their respective owners.
All images
C
Cengage Learning unless otherwise noted.
Library of Congress Control Number: 2011920246
ISBN-13: 978-1-4354-5895-6
ISBN-10: 1-4354-5895-8
Course Technology, a part of Cengage Learning
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Boston, MA 02210
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with office locations around the globe, including Singapore, the United
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Visit our corporate website at cengage.com
Printed in the United States of America
1234567131211
eISBN-10: 1-4354-5896-6
I would like to thank the men and women at Cengage Learning who helped make
this book possible. I would also like to thank Wendy Jones for all her hard work
on the previous editions of the book. And I would like to give a special thanks to
Emi Smith, who has been very patient and helpful with this whole process.
—Allen Sherrod
Thanks to Allen Sherrod for taking over the writing duties for the DirectX 11
version of this book. I truly appreciate all the hard work and research he’s put into
it. I’d also like to thank Emi Smith for giving me the opportunity to work with
Cengage Learning on multiple books.
—Wendy Jones
Acknowledgments
Allen Sherrod is an experienced author in the field of video game development.
Allen’ s past works include two editions of Ultimate Game Programming with
DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics
Programming,andData Structures and Algorithms for Game Devel opers. Allen
has also contributed to Game Developer magazine, the Game Programming
Gems 6 book, and the Gamasutra.com website. Allen is the creator of www.
UltimateGameProgramming.com.
Wendy Jones is co-founder and CTO of Kitty Code LLC, a games studio working
on mobile and console platforms such as iPhone, Windows Phone 7, and the
Xbox 360. Wendy’s past experience includes working on PC, console, and mobile
game titles while working with Atari and Electronic Arts. Wendy also teaches
DirectX at Full Sail University and is department chair of the interactive
development department. Wendy can be reached through her website at www.
fasterkittycodecode.com.
About the Authors
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