Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
Vendor: NVIDIA
VRAM: 6047 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in 0.201 seconds
Platform assembly: C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\HTC VIVE.KCG\Desktop\Fire_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 30Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
OpenVR initialized!
(Filename: Line: 312)
UnloadTime: 11.133970 ms
Connected to lighthouse:LHR-D34F2A00
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
打开水龙头。
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
毛巾已浸湿,赶紧捂住口鼻。
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2c70 -> priority: 1
Thread -> id: 10c4 -> priority: 1
OpenVR Shutdown
(Filename: Line: 660)
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基于Unity3d开发的酒店火灾应急逃生模拟训练系统.rar
共51个文件
dll:11个
sse:7个
pos:7个
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基于Unity3d开发的酒店火灾应急逃生模拟训练系统,该系统基于Unity3d开发,以酒店突然着火,酒店里的人如何进行有效的逃生为背景,配上VR设备,可以实现在虚拟场景进行互动,实现在虚拟场景中的逃生,在酒店逃生过程中,可以与场景互动,打开水龙头,拿起毛巾,捂住口鼻,推门把手等操作,并要求在规定的时间内逃出酒店算是逃生成功。文件已将源代码打包成可执行文件,单击可执行文件即可启动程序,附件里还附上了操作说明,便于操作,对相关的开发人员也有一定的参考。
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基于Unity3d开发的酒店火灾应急逃生模拟训练系统.rar (51个子文件)
基于Unity3d开发的酒店火灾应急逃生模拟训练系统
~$使用说明.doc 162B
Fire_Data
Resources
unity default resources 820KB
unity_builtin_extra 201KB
app.info 24B
globalgamemanagers.assets 30KB
GI
level0
76
7626ee8bbf9461abce6e4623692c22f7.pos 596B
7626ee8bbf9461abce6e4623692c22f7.rpc.sse 42KB
13
1366975367d063c7ca84a04df7a0eafb.rpc.sse 38KB
1366975367d063c7ca84a04df7a0eafb.pos 548B
c3
c39d3d7da062d65ae98261c38ff66923.pos 484B
c39d3d7da062d65ae98261c38ff66923.rpc.sse 34KB
f9
f9453ac6da7a6f42b8796e5296c4b72e.rpc.sse 11KB
f9453ac6da7a6f42b8796e5296c4b72e.pos 132B
62
6218e0c574348657ada661af1adb4b49.rpc.sse 21KB
6218e0c574348657ada661af1adb4b49.pos 292B
c8
c85a38548538474ce7ff72cf007a47fc.rpc.sse 45KB
c85a38548538474ce7ff72cf007a47fc.pos 644B
6c
6cec316a320312c3db4295d79ac2c7a8.rpc.sse 47KB
6cec316a320312c3db4295d79ac2c7a8.pos 660B
resources.assets.resS 264KB
Managed
System.dll 1.02MB
UnityEngine.xml 2.01MB
Assembly-CSharp.dll 449KB
mscorlib.dll 2.38MB
UnityEngine.UI.dll 216KB
UnityEngine.Networking.dll 230KB
System.Core.dll 260KB
UnityEngine.dll.mdb 378KB
Mono.Security.dll 287KB
UnityEngine.dll 1.06MB
Assembly-CSharp-firstpass.dll 17KB
level0 14.31MB
sharedassets0.resource 162KB
Plugins
openvr_api.dll 314KB
resources.assets 199KB
Mono
mono.dll 2.49MB
etc
mono
1.0
machine.config 17KB
DefaultWsdlHelpGenerator.aspx 57KB
mconfig
config.xml 25KB
config 2KB
2.0
Browsers
Compat.browser 2KB
machine.config 27KB
settings.map 3KB
DefaultWsdlHelpGenerator.aspx 59KB
web.config 11KB
browscap.ini 305KB
sharedassets0.assets.resS 1.31GB
globalgamemanagers 29KB
output_log.txt 2KB
sharedassets0.assets 8.89MB
使用说明.doc 10KB
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