// MSAgentDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MSAgent.h"
#include "MSAgentDlg.h"
#include <AgtSvr_i.c>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern IAgent* pAgent;
extern long lCharID;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMSAgentDlg dialog
CMSAgentDlg::CMSAgentDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMSAgentDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMSAgentDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMSAgentDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMSAgentDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMSAgentDlg, CDialog)
//{{AFX_MSG_MAP(CMSAgentDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_MERLIN, OnMerlin)
ON_BN_CLICKED(IDC_DOT, OnDot)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMSAgentDlg message handlers
BOOL CMSAgentDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMSAgentDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMSAgentDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMSAgentDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMSAgentDlg::OnMerlin()
{
VARIANTARG vPath;
VariantInit(&vPath);
vPath.vt = VT_BSTR;
vPath.bstrVal=SysAllocString(L"merlin.acs");
Play(vPath);
VariantClear(&vPath);
}
void CMSAgentDlg::OnDot()
{
VARIANTARG vPath;
VariantInit(&vPath);
vPath.vt = VT_BSTR;
vPath.bstrVal=SysAllocString(L"dot.acs");
Play(vPath);
VariantClear(&vPath);
}
void CMSAgentDlg::Play(VARIANTARG &vPath)
{
long lRequestID;
IDispatch *pdCharacter;
IAgentCharacter *pCharacter;
if(lCharID != 0)
pAgent->Unload(lCharID); //卸载动画人物数据
HRESULT hRes=pAgent->Load(vPath,&lCharID,&lRequestID); //装入数据人物ID在lCharID中返回
hRes=pAgent->GetCharacter(lCharID,&pdCharacter);
if(FAILED(hRes)) return;
//得到IAgentCharacter接口
hRes=pdCharacter->QueryInterface(IID_IAgentCharacter,(LPVOID*)&pCharacter);
if(FAILED(hRes)) return;
pdCharacter->Release(); //释放IDispath
pCharacter->Show(FALSE,&lRequestID); //显示动画人物
pCharacter->MoveTo(320,240,100,&lRequestID); //移动动画人物到屏幕中央
BSTR bszSpeak = SysAllocString(L"VC知识库www.vckbase.com欢迎您!");//分配字符串
BSTR bszAction1 = SysAllocString(L"Announce");
BSTR bszAction2 = SysAllocString(L"Congratulate_2");
pCharacter->Speak(bszSpeak,NULL,&lRequestID); //让动画人物说话
pCharacter->Play(bszAction1,&lRequestID);
pCharacter->Play(bszAction2,&lRequestID);
SysFreeString(bszSpeak); //释放字符串所占内存
SysFreeString(bszAction1);
SysFreeString(bszAction2);
if(pCharacter)
pCharacter->Release(); //释放IAgentCharacter接口
}