© Copyright 2000-2006 GarageGames Product of Hall Of Worlds, LLC.
A.2.37. MissionArea......................................................................................................................... 87
A.2.38. MissionMarker...................................................................................................................... 87
A.2.39. NetConnection..................................................................................................................... 87
A.2.40. NetObject............................................................................................................................ 91
A.2.41. ParticleData (PD) ................................................................................................................ 92
A.2.42. ParticleEmitterData .............................................................................................................. 93
A.2.43. ParticleEmitterNode.............................................................................................................. 95
A.2.44. ParticleEmitterNodeData....................................................................................................... 95
A.2.45. Path.................................................................................................................................... 95
A.2.46. PathCamera......................................................................................................................... 96
A.2.47. PhysicalZone........................................................................................................................ 98
A.2.48. Player................................................................................................................................ 100
A.2.49. PlayerData......................................................................................................................... 103
A.2.50. Precipitation....................................................................................................................... 106
A.2.51. PrecipitationData................................................................................................................ 107
A.2.53. Projectile........................................................................................................................... 108
A.2.53. ProjectileData..................................................................................................................... 108
A.2.54. SceneObject....................................................................................................................... 109
A.2.55. ScriptGroup........................................................................................................................ 112
A.2.56. ScriptObject....................................................................................................................... 113
A.2.57. ShapeBase......................................................................................................................... 113
A.2.59. ShapeBaseData.................................................................................................................. 144
A.2.60. ShapeBaseImageData......................................................................................................... 147
A.2.61. SimDataBlock..................................................................................................................... 149
A.2.62. SimGroup........................................................................................................................... 149
A.2.63. SimObject.......................................................................................................................... 149
A.2.64. SimSet............................................................................................................................... 153
A.2.65. Sky.................................................................................................................................... 157
A.2.66. SpawnSphere..................................................................................................................... 160
A.2.67. Splash............................................................................................................................... 160
A.2.68. SplashData ...................................................................................................................... 160
A.2.69. StaticShape........................................................................................................................ 162
A.2.70. StaticShapeData................................................................................................................. 163
A.2.71. Sun................................................................................................................................... 163
A.2.72. TCPObject.......................................................................................................................... 163
A.2.73. TerrainBlock....................................................................................................................... 165
A.2.74. Trigger.............................................................................................................................. 166
A.2.75. TriggerData....................................................................................................................... 167
A.2.76. TSShapeConstructor........................................................................................................... 167
A.2.77. TSStatic............................................................................................................................. 167
A.2.78. Vehicle.............................................................................................................................. 167
A.2.79. VehicleData........................................................................................................................ 168
A.2.80. WaterBlock........................................................................................................................ 170
A.2.81. WheeledVehicle.................................................................................................................. 172
A.2.82. WheeledVehicleData........................................................................................................... 175
A.2.83. WheeledVehicleSpring......................................................................................................... 175
A.2.84. WheeledVehicleTire............................................................................................................ 175
3