Charles.River.Media.Algorithms.and.Data.Structures.The.Science.o...
Part I - The Science of Computing's Three Methods of Inquiry Chapter 1 - What is the Science of Computing? Chapter 2 - Abstraction: An Introduction to Design Chapter 3 - Proof: An Introduction to Theory Chapter 4 - Experimentation: An Introduction to the Scientific Method Part II - Program Design Chapter 5 - Conditionals Chapter 6 - Designing with Recursion Chapter 7 - Analysis of Recursion Chapter 8 - Creating Correct Iterative Algorithms Chapter 9 - Iteration and Efficiency Chapter 10 - A Case Study in Design and Analysis: Efficient Sorting Part III - Introduction to Data Structures Chapter 11 - Lists Chapter 12 - Queues and Stacks Chapter 13 - Binary Trees Chapter 14 - Case Studies in Design: Abstracting Indirection Part IV - The Limits of Computer Science Chapter 15 - Exponential Growth Chapter 16 - Limits to Performance Chapter 17 - The Halting Problem Appendix A - Object-oriented Programming in Java Appendix B - About the Web Site Index List of Figures List of Tables List of Listings, Theorems and Lemmas List of Sidebars
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