Title: SVG Essentials, 2nd Edition Author: Amelia Bellamy-Royds, J. David Eisenberg Length: 366 pages Edition: 2 Language: English Publisher: O'Reilly Media Publication Date: 2014-11-03 ISBN-10: 1449374352 ISBN-13: 9781449374358 Learn the essentials of Scalable Vector Graphics, the mark-up language used by most vector drawing programs and interactive web graphics tools. SVG Essentials takes you through SVG’s capabilities, beginning with simple line drawings and moving through complicated features such as filters, transformations, gradients, and patterns. This thoroughly updated edition includes expanded coverage of animation, interactive graphics, and scripting SVG. Interactive examples online make it easy for you to experiment with SVG features in your web browser. Geared toward experienced designers, this book also includes appendices that explain basic concepts such as XML markup and CSS styling, so even if you have no web design experience, you can start learning SVG. Create and style graphics to match your web design in a way that looks great when printed or displayed on high-resolution screens Make your charts and decorative headings accessible to search engines and assistive technologies Add artistic effects to your graphics, text, and photographs using SVG masks, filters, and transformations Animate graphics with SVG markup, or add interactivity with CSS and JavaScript Create SVG from existing vector data or XML data, using programming languages and XSLT Table of Contents Chapter 1. Getting Started Chapter 2. Using SVG in Web Pages Chapter 3. Coordinates Chapter 4. Basic Shapes Chapter 5. Document Structure Chapter 6. Transforming the Coordinate System Chapter 7. Paths Chapter 8. Patterns and Gradients Chapter 9. Text Chapter 10. Clipping and Masking Chapter 11. Filters Chapter 12. Animating SVG Chapter 13. Adding Interactivity Chapter 14. Using the SVG DOM Chapter 15. Generating SVG Appendix A. The XML You Need for SVG Appendix B. Introduction to Stylesheets Appendix C. Programming Concepts Appendix D. Matrix Algebra Appendix E. Creating Fonts Appendix F. Converting Arcs to Different Formats
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