[English](README.md) / [日本語](README.ja.md)
---
# Cubism Unity Components
Welcome to the open components of the Cubism SDK for Unity.
Go [here](https://www.live2d.com/download/cubism-sdk/download-unity/) if you're looking for the download page of the SDK package.
## License
Please read the [license](LICENSE.md) before use.
## Notices
Please read the [notices](NOTICE.md) before use.
## Structure
### Components
The components are grouped by their role, and this grouping is reflected in both the folder structure and namespaces.
#### Core Wrapper
Components and classes in this group are a shim layer for wrapping the unmanaged Cubism core library to C# and Unity and are located in `./Assets/Live2D/Cubism/Core`.
#### Framework
Components and classes in this group provide additional functionality like lip-syncing, as well as integration of "foreign" Cubism files with Unity. Turning Cubism files into Prefabs and AnimationClips is done here. All the framework code is located in `./Assets/Live2D/Cubism/Framework`.
#### Rendering
Components and classes in this group provide the functionality for rendering Cubism models using Unity functionality and are located in `./Assets/Live2D/Cubism/Rendering`.
### Editor Extensions
Unity Editor extensions are located in `./Assets/Live2D/Cubism/Editor`.
### Resources
Resources like shaders and other assets are located in `./Assets/Live2D/Cubism/Rendering/Resources`.
## Development environment
| Unity | Version |
| --- | --- |
| Tech Stream | 2022.2.18f1 |
| LTS | 2021.3.24f1 |
| LTS | 2020.3.47f1 |
| Library / Tool | Version |
| --- | --- |
| Android SDK / NDK | *1 |
| Visual Studio 2022 | 17.5.5 |
| Windows SDK | 10.0.22621.0 |
| Xcode | 14.2 |
*1 Use libraries embedded with Unity or recommended.
### C# compiler
Build using Roslyn or mcs compiler supported by Unity 2018.4 and above.
Note: The mcs compiler is deprecated and we only check the build.
Please refer to the following official documentation for the versions of C# you can use.
https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html
## Tested environment
| Platform | Version |
| --- | --- |
| Android | 13 |
| iOS | 16.4.1 |
| iPadOS | 16.4.1 |
| Ubuntu | 20.04.6 |
| macOS | 13.3.1 |
| Windows 10 | 22H2 |
| Google Chrome | 113.0.5672.93 |
| Chrome OS 64bit (x86_64) | 113.0.5672.114 |
| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 |
*2 This is a confirmation of operation with APK files for Android.
## Branches
If you're looking for the latest features and/or fixes, all development takes place in the `develop` branch.
The `master` branch is brought into sync with the `develop` branch once for every official SDK release.
## Usage
Simply copy all files under `./Assets` into the folder where the Live2D Cubism SDK is located in your Unity project.
### Unsafe Blocks
The Core wrapper requires unsafe code blocks to be allowed, and the C# project Unity creates is patched accordingly. If unsafe code isn't an option for you, currently the best way is to compile the components and drop that dll into your Unity project.
## Contributing
There are many ways to contribute to the project: logging bugs, submitting pull requests on this GitHub, and reporting issues and making suggestions in Live2D Community.
### Forking And Pull Requests
We very much appreciate your pull requests, whether they bring fixes, improvements, or even new features. Note, however, that the wrapper is designed to be as lightweight and shallow as possible and should therefore only be subject to bug fixes and memory/performance improvements. To keep the main repository as clean as possible, create a personal fork and feature branches there as needed.
### Bugs
We are regularly checking issue-reports and feature requests at Live2D Community. Before filing a bug report, please do a search in Live2D Community to see if the issue-report or feature request has already been posted. If you find your issue already exists, make relevant comments and add your reaction.
### Suggestions
We're also interested in your feedback for the future of the SDK. You can submit a suggestion or feature request at Live2D Community. To make this process more effective, we're asking that you include more information to help define them more clearly.
## Coding Guidelines
### Naming
Try to stick to the [Microsoft guidelines](https://msdn.microsoft.com/en-us/library/ms229002(v=vs.110).aspx) whenever possible. We name private fields in lower-camelcase starting with an underscore.
### Style
- In Unity Editor extension, try to write expressive code with LINQ and all the other fancy stuff.
- Stay away from LINQ and prefer `for` over `foreach` anywhere else.
- Try to be explicit. Prefer `private void Update()` over `void Update()`.
## Community
If you have any questions, please join the official Live2D community and discuss with other users.
- [Live2D community](https://community.live2d.com/)
- [Live2D 公式コミュニティ (Japanese)](https://creatorsforum.live2d.com/)
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AIGC Process Game.zip
共2000个文件
meta:1070个
asset:380个
cs:209个
需积分: 0 0 下载量 84 浏览量
2023-12-24
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AIGC(Artificial Intelligence Generated Content,人工智能生成内容)的重要性体现在以下几个方面: 内容创作效率提升: AIGC能够快速生成大量高质量的内容,包括文本、图像、音频、视频等,极大地提高了创作效率。这不仅降低了人力成本,也使得内容更新和迭代的速度加快,满足了信息爆炸时代人们对新鲜内容的高需求。 个性化和定制化服务: AIGC可以根据用户的需求和偏好自动生成个性化的内容。这种能力在教育、娱乐、营销等领域具有巨大价值,能够提供高度定制化的用户体验,增强用户黏性和满意度。 创新与发现新应用: AIGC技术的不断发展和普及促进了新的应用场景和商业模式的诞生。通过降低开发门槛,更多的开发者和企业能够探索和实验AIGC的应用,有可能催生出全新的现象级应用和服务。 商业效益增长: AIGC在数字商业化领域具有显著优势。它能够赋能营销策略,提高广告和推广的精准度和效果,从而带动企业收入的增长。同时,通过自动化的内容生成,企业可以节省资源并专注于核心业务的创新和发展。 知识传播与教育: AIGC能够生成教育材料、教程和知识摘要,帮助人们更高效地获取和学习新知识。在教育领域,AIGC可以个性化定制学习路径和内容,适应不同学生的学习速度和方式。 行业效率优化: 在保险、出版、法律等行业,AIGC可以自动处理大量的文档、报告和合同,提高工作效率,减少人为错误,并提供数据分析和决策支持。 学术研究与伦理考量: AIGC在学术研究中的应用需要遵循特定的使用边界和准则,以防止学术不端行为。明确的指南有助于确保研究成果的真实性和可信度,同时推动AI技术在科研领域的健康发展。
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AIGC Process Game.zip (2000个子文件)
libLive2DCubismCore.a 1.14MB
libLive2DCubismCore.a 1.13MB
libLive2DCubismCore.a 425KB
libLive2DCubismCore.a 395KB
special_02.anim 344KB
special_01.anim 297KB
mtn_04.anim 254KB
mtn_04.anim 248KB
mtn_02.anim 236KB
mtn_05.anim 233KB
mtn_06.anim 232KB
mtn_03.anim 229KB
mtn_01.anim 221KB
mtn_03.anim 221KB
mtn_07.anim 219KB
mtn_02.anim 209KB
mtn_08.anim 208KB
mtn_01.anim 192KB
mtn_03.anim 184KB
mtn_01.anim 162KB
mtn_02.anim 131KB
mtn_00.anim 105KB
body.anim 62KB
face01.anim 59KB
face02.anim 51KB
mtn_00.anim 17KB
Target.anim 4KB
Green-Tree.aseprite 122KB
Red-Tree.aseprite 121KB
Golden-Tree.aseprite 121KB
Yellow-Tree.aseprite 121KB
Dark-Tree.aseprite 110KB
Tiles.aseprite 39KB
Background.aseprite 22KB
Buildings.aseprite 21KB
Tree-Assets.aseprite 21KB
Jump-All.aseprite 16KB
Props-Rocks.aseprite 14KB
Base-01.aseprite 14KB
Sprite-0011.aseprite 11KB
Run.aseprite 11KB
Sprite-0003.aseprite 10KB
Attack-01.aseprite 10KB
Hive.aseprite 9KB
Jump.aseprite 8KB
Dead.aseprite 6KB
Jump-Start.aseprite 4KB
Idle.aseprite 4KB
Walk-Base.aseprite 4KB
Run.aseprite 4KB
Background.aseprite 4KB
Jump-End.aseprite 3KB
Fly.aseprite 3KB
Attack.aseprite 3KB
walk-Sheet.aseprite 3KB
Hide-Sheet.aseprite 3KB
Idle.aseprite 3KB
Hit.aseprite 3KB
Dead-Sheet.aseprite 2KB
Hit.aseprite 2KB
OpenAI.PlayMode.Tests.asmdef 553B
OpenAI.Runtime.asmdef 30B
Mao.asset 1.54MB
Natori.asset 1.47MB
Rice.asset 936KB
Koharu.asset 550KB
special_02.fade.asset 125KB
special_01.fade.asset 103KB
mtn_04.fade.asset 85KB
mtn_04.fade.asset 84KB
mtn_06.fade.asset 79KB
mtn_05.fade.asset 79KB
mtn_02.fade.asset 76KB
mtn_03.fade.asset 74KB
mtn_07.fade.asset 73KB
mtn_01.fade.asset 73KB
mtn_03.fade.asset 72KB
mtn_03.fade.asset 69KB
mtn_01.fade.asset 69KB
mtn_02.fade.asset 68KB
mtn_08.fade.asset 68KB
mtn_01.fade.asset 47KB
mtn_02.fade.asset 45KB
mtn_00.fade.asset 33KB
body.fade.asset 20KB
ProjectSettings.asset 19KB
face01.fade.asset 17KB
face02.fade.asset 15KB
Clipping.asset 13KB
InputManager.asset 10KB
Ground2.asset 7KB
Ground1.asset 7KB
QualitySettings.asset 7KB
mtn_00.fade.asset 5KB
GraphicsSettings.asset 2KB
Physics2DSettings.asset 2KB
exp_03.exp3.asset 2KB
exp_02.exp3.asset 2KB
exp_07.exp3.asset 2KB
exp_05.exp3.asset 2KB
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