/*
* Problem Statement:
* - Given a NxN grid, find whether rat in cell [0, 0] can reach the target in cell [N-1, N-1]
* - The grid is represented as an array of rows. Each row is represented as an array of 0 or 1 values.
* - A cell with value 0 can not be moved through. Value 1 means the rat can move here.
* - The rat can not move diagonally.
*
* Reference for this problem: https://www.geeksforgeeks.org/rat-in-a-maze-backtracking-2/
*
* Based on the original implementation contributed by Chiranjeev Thapliyal (https://github.com/chiranjeev-thapliyal).
*/
/**
* Checks if the given grid is valid.
*
* A grid needs to satisfy these conditions:
* - must not be empty
* - must be a square
* - must not contain values other than {@code 0} and {@code 1}
*
* @param grid The grid to check.
* @throws TypeError When the given grid is invalid.
*/
function validateGrid(grid) {
if (!Array.isArray(grid) || grid.length === 0)
throw new TypeError('Grid must be a non-empty array')
const allRowsHaveCorrectLength = grid.every(
(row) => row.length === grid.length
)
if (!allRowsHaveCorrectLength) throw new TypeError('Grid must be a square')
const allCellsHaveValidValues = grid.every((row) => {
return row.every((cell) => cell === 0 || cell === 1)
})
if (!allCellsHaveValidValues)
throw new TypeError('Grid must only contain 0s and 1s')
}
function isSafe(grid, x, y) {
const n = grid.length
return x >= 0 && x < n && y >= 0 && y < n && grid[y][x] === 1
}
/**
* Attempts to calculate the remaining path to the target.
*
* @param grid The full grid.
* @param x The current X coordinate.
* @param y The current Y coordinate.
* @param solution The current solution matrix.
* @param path The path we took to get from the source cell to the current location.
* @returns {string|boolean} Either the path to the target cell or false.
*/
function getPathPart(grid, x, y, solution, path) {
const n = grid.length
// are we there yet?
if (x === n - 1 && y === n - 1 && grid[y][x] === 1) {
solution[y][x] = 1
return path
}
// did we step on a 0 cell or outside the grid?
if (!isSafe(grid, x, y)) return false
// are we walking onto an already-marked solution coordinate?
if (solution[y][x] === 1) return false
// none of the above? let's dig deeper!
// mark the current coordinates on the solution matrix
solution[y][x] = 1
// attempt to move right
const right = getPathPart(grid, x + 1, y, solution, path + 'R')
if (right) return right
// right didn't work: attempt to move down
const down = getPathPart(grid, x, y + 1, solution, path + 'D')
if (down) return down
// down didn't work: attempt to move up
const up = getPathPart(grid, x, y - 1, solution, path + 'U')
if (up) return up
// up didn't work: attempt to move left
const left = getPathPart(grid, x - 1, y, solution, path + 'L')
if (left) return left
// no direction was successful: remove this cell from the solution matrix and backtrack
solution[y][x] = 0
return false
}
function getPath(grid) {
// grid dimensions
const n = grid.length
// prepare solution matrix
const solution = []
for (let i = 0; i < n; i++) {
const row = Array(n)
row.fill(0)
solution[i] = row
}
return getPathPart(grid, 0, 0, solution, '')
}
/**
* Creates an instance of the "rat in a maze" based on a given grid (maze).
*/
export class RatInAMaze {
constructor(grid) {
// first, let's do some error checking on the input
validateGrid(grid)
// attempt to solve the maze now - all public methods only query the result state later
const solution = getPath(grid)
if (solution !== false) {
this.path = solution
this.solved = true
} else {
this.path = ''
this.solved = false
}
}
}
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Backtracking.rar (18个子文件)
Backtracking
MColoringProblem.js 1KB
SumOfSubset.js 2KB
generateParentheses.js 810B
AllCombinationsOfSizeK.js 683B
tests
SumOfSubset.test.js 402B
AllCombinationsOfSizeK.test.js 539B
NQueens.test.js 555B
Sudoku.test.js 1KB
RatInAMaze.test.js 3KB
MColoringProblem.test.js 514B
KnightTour.test.js 760B
GeneratePermutations.test.js 1KB
GenerateParentheses.test.js 246B
GeneratePermutations.js 851B
KnightTour.js 2KB
RatInAMaze.js 4KB
Sudoku.js 2KB
NQueens.js 1KB
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