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Content
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- Licence Information
- Documentation
- Package Description
- Demo Project Information
- ORK Version Changelog
- Menu/Shop Extension Version Changelog
Current ORK Version: 1.2.5
Current Menu/Shop Extension Version: 1.0.10
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Licence Information
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You are allowed to:
- Create as many games with ORK and the Menu/Shop Extension as you want.
- Sell games created with ORK and the Menu/Shop Extension, as long as they don't contain any plain code of ORK (i.e. uncompiled code, only distribute built games).
- Distribute games created with ORK and the Menu/Shop Extension for free, as long as they don't contain any plain code of ORK (i.e. uncompiled code, only distribute built games).
You are not allowed to:
- Redistribute for free, share or sell ORK or the Menu/Shop Extension. You can only distribute or sell it in form of a built game.
- Use any of the resources included in the ORK Demo game for commercial products.
Indie Licence:
The Indie Licence is for people or companies with a revenue below 100.000 Euro.
It is a single developer licence, you'll need a licence for every person working on your project in Unity.
Commercial Licence:
The Commercial Licence is for people or companies with a revenue above 100.000 Euro.
It is a single developer licence, you'll need a licence for every person working on your project in Unity.
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Documentation
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You can find the documentation in the ORK Wiki:
http://rpg-kit.com/wiki
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Package Description
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- gizmoIcons24.unitypackage
Contains Unity gizmo icons for ORK in 24x24 pixels.
- gizmoIcons32.unitypackage
Contains Unity gizmo icons for ORK in 32x32 pixels.
- ork_source.unitypackage
Contains the ORK source files (for Unity 4).
- ork_default_data.unitypackage
Contains default ORK project data, use the default data when starting a new project.
Don't import them into an existing project, this will override your data!
- ork_resources_structure.unitypackage
Contains the ORK resources folder structure.
Assets you're using with ORK (e.g. icons, prefabs, etc.) must be stored in specific resources folders!
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Demo Project Information
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Download the demo project here:
Unity 4 (Windows/Mac) project:
http://rpg-kit.com/download/ork_demo_project.zip
The demo project doesn't include sources.
Simply import the latest ork_source.unitypackage to get the demo running.
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ORK Version Changelog
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Version 1.2.5
- fix: Bar displays didn't save the 'use image' option.
Version 1.2.4
- new: Unity 4 compatibility, please note that the ORK GUI system isn't available in Unity 4.
- new: Classes, Characters: Added interpolation options for status value curve generation.
- fix: Dialogue Positions: Loading data after recalculating the sizes could throw an error.
Version 1.2.3
- change: Default data is added if no project file is found.
- fix: Error when loading ORK data in some cases (e.g. starting a new project without default resources).
Version 1.2.2
- new: Battle End: Experience options for whole party and dead party members.
- new: Game Events: Learn skill step - skill level option.
- new: Game Events: Has skill step - skill level option.
- new: Battle Animations: Check status effect step. Check if the user or targets have a certain status effect applied.
- new: Battle Arena: Look at enemies option. The combatants will look at the center of the opposed group at battle start.
- change: Weapons: If an animation name isn't defined in overridden battle animations, the default character animation is used.
- fix: Battle Animations: Return look angles option hasn't been saved.
Version 1.2.1
- fix: Battle Arenas: Start/end cam setup didn't display all options in inspector when displaying with small width.
- fix: Languages: Adding/removing languages could throw errors in races, sizes and characters.
Version 1.2.0
- new: Unity 3.5 compatibility.
- new: Difficulties (Project Editor): Create different difficulties for your game.
- new: Game Settings: Game statistic settings.
- new: Game Settings, Load Save HUD: Data encryption option.
- new: Game Settings: DEFAULT type player control jump settings now have a ground angle limit for allowing jumps.
- new: Game Settings: Advanced game over settings - display a retry/load/exit choice dialogue.
- new: Game Settings: Option to spawn party only in battle areas (REALTIME only).
- new: Load Save HUD: Save game options - choose which data will be saved (e.g. variables, inventory, etc.).
- new: Load Save HUD: Auto save settings.
- new: Save Points: New save point type setting: SAVE_POINT, AUTO_SAVE and RETRY_POINT.
- new: Save Points: Variable conditions and set variables when saving (only for AUTO_SAVE and RETRY_POINT).
- new: Items: Useable items can call global events (only if useable in field and not in battle).
- new: Characters, Enemies, Status Effects, Skills, Weapons, Armors, Classes: Extended bonus and difficulty settings.
- new: Characters, Enemies: AI behaviour difficulty settings.
- new: Characters, Enemies: Status value time change settings - CONSUMABLE type status values can be changed over time in battle and field (character only).
- new: Characters, Enemies: Set a child of the prefab as root object (e.g. when the prefab root isn't the moving object).
- new: Characters, Enemies, Weapons: Battle/field animation speed settings. Use formulas to change playback speed of animations.
- new: Characters, Enemies: Custom animation settings - add animations and let ORK handle layer and speed.
- new: Enemies: Class level setting.
- new: Main Menu: Difficulty selection option for new game.
- new: Classes: Class levels and class status development settings.
- new: Weapons, Armors: Minimum class level setting. Equipment skills class level requirement option.
- new: Status Effects: Effect prefabs have a rotation offset setting.
- new: Status Effects: Auto apply/remove - level and class level requirement options.
- new: Status Effects: Option to stop status values from changing while the effect is applied (e.g. immortality).
- new: Status Effects: Block base attacks and skill type