import sys
import config
import pygame
from sprites import *
'''定义按钮'''
def Button(screen, position, text, button_size=(200, 50)):
left, top = position
bwidth, bheight = button_size
pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
font = pygame.font.Font(config.FONTPATH, 30)
text_render = font.render(text, 1, (255, 235, 205))
return screen.blit(text_render, (left+50, top+10))
'''
Function:
开始界面
Input:
--screen: 游戏界面
Return:
--game_mode: 1(单人模式)/2(双人模式)
'''
def startInterface(screen):
clock = pygame.time.Clock()
while True:
screen.fill((41, 36, 33))
button_1 = Button(screen, (150, 175), '1 Player')
button_2 = Button(screen, (150, 275), '2 Player')
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if button_1.collidepoint(pygame.mouse.get_pos()):
return 1
elif button_2.collidepoint(pygame.mouse.get_pos()):
return 2
clock.tick(10)
pygame.display.update()
'''结束界面'''
def endInterface(screen, score_left, score_right):
clock = pygame.time.Clock()
font1 = pygame.font.Font(config.FONTPATH, 30)
font2 = pygame.font.Font(config.FONTPATH, 20)
msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'
texts = [font1.render(msg, True, config.WHITE),
font2.render('Press ESCAPE to quit.', True, config.WHITE),
font2.render('Press ENTER to continue or play again.', True, config.WHITE)]
positions = [[120, 200], [155, 270], [80, 300]]
while True:
screen.fill((41, 36, 33))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
return
elif event.key == pygame.K_ESCAPE:
sys.exit()
pygame.quit()
for text, pos in zip(texts, positions):
screen.blit(text, pos)
clock.tick(10)
pygame.display.update()
'''运行游戏Demo'''
def runDemo(screen):
# 加载游戏素材
hit_sound = pygame.mixer.Sound(config.HITSOUNDPATH)
goal_sound = pygame.mixer.Sound(config.GOALSOUNDPATH)
pygame.mixer.music.load(config.BGMPATH)
pygame.mixer.music.play(-1, 0.0)
font = pygame.font.Font(config.FONTPATH, 50)
# 开始界面
game_mode = startInterface(screen)
# 游戏主循环
# --左边球拍(ws控制, 仅双人模式时可控制)
score_left = 0
racket_left = Racket(config.RACKETPICPATH, 'LEFT')
# --右边球拍(↑↓控制)
score_right = 0
racket_right = Racket(config.RACKETPICPATH, 'RIGHT')
# --球
ball = Ball(config.BALLPICPATH)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(-1)
screen.fill((41, 36, 33))
# 玩家操作
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_UP]:
racket_right.move('UP')
elif pressed_keys[pygame.K_DOWN]:
racket_right.move('DOWN')
if game_mode == 2:
if pressed_keys[pygame.K_w]:
racket_left.move('UP')
elif pressed_keys[pygame.K_s]:
racket_left.move('DOWN')
else:
racket_left.automove(ball)
# 球运动
scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
score_left += scores[0]
score_right += scores[1]
# 显示
# --分隔线
pygame.draw.rect(screen, config.WHITE, (247, 0, 6, 500))
# --球
ball.draw(screen)
# --拍
racket_left.draw(screen)
racket_right.draw(screen)
# --得分
screen.blit(font.render(str(score_left), False, config.WHITE), (150, 10))
screen.blit(font.render(str(score_right), False, config.WHITE), (300, 10))
if score_left == 11 or score_right == 11:
return score_left, score_right
clock.tick(100)
pygame.display.update()
'''主函数'''
def main():
# 初始化
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((config.WIDTH, config.HEIGHT))
pygame.display.set_caption('游戏-乒乓球')
# 开始游戏
while True:
score_left, score_right = runDemo(screen)
endInterface(screen, score_left, score_right)
'''run'''
if __name__ == '__main__':
main()
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PYTHON 游戏:双人对战乒乓球游戏(基于python实现的可视化游戏)
共16个文件
pyc:6个
py:4个
wav:2个
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0 下载量 132 浏览量
2024-03-03
14:35:27
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温馨提示
解压后直接运行主程序即可,游戏需要安装pygame,版本参考requirements.txt文件 运行main文件即可开始游戏(有内设的背景音乐) 游戏分为两种模式,单人作战和双人对战模式 单人模式:键盘移动,电脑为AI自动运行 双人模式:玩家一:ws移动,玩家二:小写键盘移动
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收起资源包目录
game.zip (16个子文件)
game
utils.py 233B
resources
font
font.TTF 60KB
audios
goal.wav 39KB
hit.wav 17KB
bgm.mp3 3.72MB
images
ball.png 217B
racket.png 176B
main.py 4KB
sprites.py 3KB
__pycache__
config.cpython-39.pyc 725B
sprites.cpython-310.pyc 3KB
sprites.cpython-39.pyc 3KB
utils.cpython-310.pyc 456B
utils.cpython-39.pyc 503B
config.cpython-310.pyc 738B
config.py 675B
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