# FyWorld : Base-Building / Simulation Game Tutorial made with Unity
![Preview Thumbnail](https://raw.githubusercontent.com/Fy-/FyWorld/master/preview.png)
[About](#about)
[Story](#story)
[Copyright & Licensing](#copyright--licensing)
[Links & Playlist](#links--playlist)
[Inspiration](#inspiration)
[Contact](#contact)
## FyWorld Future / End :(
I love FyWorld and would love nothing more than doing it full time but unfortunately, I don't have the income to support a project like this - so to be honest and straightforward unless I can achieve my goal on Patreon or find another source of revenue, I will not continue this project.
I know a lot of people have contacted me for help and that is great, and I am really grateful to all of you, but unfortunately, I cannot live with gratitude. Some people may see this post as a scam/money grab. It's not It's just facts: I work 7h / day - 5/6 days a week and when I'm on leave I just want to disconnect from the programming world.
If I could continue, the next video would probably be a "light" mobile version of FyWorld: a mini simulation game.
After that in the main game, I'd like to switch behavior trees to ECS / GOAP and maybe migrate from 2D to low poly 3D.
Anyway, thanks for all the support and sorry I couldn't continue. The only way I could if is someone wanted to finance the project, no luck atm ^^
## About
FyWorld is a top down simulation game in a fantasy medieval world.
It’s a base-building / simulation open source game made with Unity and I’m recording everything. You can look at this like a mega-tutorial or just a crazy geek trying to make a Rimworld like game while streaming everything.
Fy World was created by Florian "Fy-" Gasquez, whose work was supported via:
* https://github.com/sponsors/Fy-
## Story
> There was a time long ago when humans wandered the world in great numbers. There was a time of legends and heroes, of incredible accomplishments and great deeds, a time when the world knew true grandeur. But this time is ending and a God watching this extinction event with amusement decide to let escape some people through a magic portal
The chosen ones arrive in this new hostile world and you’ll need to guide your new belivers, help them manage their health, habitations, occupations and needs. All your choices will have consequences on this new fragile realm.
Do you feel worthy of being a God?
## Copyright & Licensing
The base project code is copyrighted by Florian "Fy-" Gasquez and is covered by multiple licenses.
All program code (i.e. C#) is licensed under GPL v3.0 unless otherwise specified. Please see the "LICENSE" file for more information.
All non-code assets (e.g. art, sound, txt, story, XML, JSON) is licensed under CC BY-NC-SA 3.0 (Attribution-NonCommercial-ShareAlike 3.0 Unported) unless otherwise specified.
## Links & Playlist
* Youtube Playlist: https://www.youtube.com/watch?v=ckDSPMe1Yf4&list=PL3zJehMxBSE_MWK954EZy0Ygy1p6sWg3i
## Inspiration
This game is inspired by Rimworld, Dwarf Fortress, Prison Architect and my favorite game The 4th coming but also by Quill18 ProjectPorcupine (https://github.com/OrderOfThePorcupine/ProjectPorcupine).
## Contact
You can contact Fy- by Twitter (@un_geek) or email: [email protected]
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FyWorld-Unity中的基地建设模拟游戏和教程_C#_ShaderLa.zip
共578个文件
meta:281个
cs:115个
png:95个
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FyWorld-Unity中的基地建设模拟游戏和教程_C#_ShaderLa.zip
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FyWorld-Unity中的基地建设模拟游戏和教程_C#_ShaderLa.zip (578个子文件)
LiberationSans SDF.asset 2.17MB
ProjectSettings.asset 17KB
EmojiOne.asset 13KB
QualitySettings.asset 6KB
InputManager.asset 6KB
Default Style Sheet.asset 5KB
TMP Settings.asset 3KB
Physics2DSettings.asset 2KB
GraphicsSettings.asset 2KB
NavMeshAreas.asset 1KB
EditorSettings.asset 1KB
DynamicsManager.asset 1KB
UnityConnectSettings.asset 853B
TagManager.asset 429B
EditorUserSettings.asset 428B
AudioManager.asset 360B
EditorBuildSettings.asset 226B
TimeManager.asset 195B
XRSettings.asset 158B
VFXManager.asset 157B
NetworkManager.asset 151B
PresetManager.asset 120B
ClusterInputManager.asset 114B
TMPro_Surface.cginc 4KB
TMPro_Properties.cginc 3KB
TMPro.cginc 2KB
packages.config 170B
GenericPriorityQueue.cs 22KB
SimplePriorityQueue.cs 22KB
StablePriorityQueue.cs 21KB
FastPriorityQueue.cs 21KB
BucketGroundRenderer.cs 7KB
LayerBucketGrid.cs 7KB
Tasks.cs 6KB
Map.cs 6KB
WindowComponents.cs 6KB
Tilable.cs 6KB
CharacterStats.cs 5KB
MenuController.cs 5KB
WordUtilsPlant.cs 5KB
MeshPool.cs 5KB
WorldUtilsBuilding.cs 5KB
Plant.cs 4KB
GameManager.cs 4KB
HumanSkin.cs 4KB
ConnectedTilable.cs 4KB
CharacterMovement.cs 4KB
DragController.cs 4KB
Window.cs 4KB
BaseCharacter.cs 4KB
Target.cs 4KB
LayerGrid.cs 4KB
DefsLoaderMenuOrder.cs 4KB
DebugRenderer.cs 4KB
WindowVerticalGrid.cs 4KB
Buildings.cs 3KB
DefsLoaderPalettes.cs 3KB
GrahpicInstance.cs 3KB
BucketRenderer.cs 3KB
Inventory.cs 3KB
CameraController.cs 3KB
RectExtensions.cs 3KB
Res.cs 3KB
MeshData.cs 3KB
PathFinder.cs 3KB
StatisticBase.cs 3KB
TileProperty.cs 3KB
N_Grow.cs 2KB
RectI.cs 2KB
CharacterBrain.cs 2KB
WindowCharacter.cs 2KB
DefsLoaderGrounds.cs 2KB
DefsLoaderPlants.cs 2KB
StatsDefinitions.cs 2KB
HaulJob.cs 2KB
IPriorityQueue.cs 2KB
Defs.cs 2KB
Direction.cs 2KB
Loki.cs 2KB
StockArea.cs 2KB
DefsLoaderTasks.cs 2KB
WordUtilsHaul.cs 2KB
Human.cs 2KB
PerlinNoise.cs 2KB
Stackable.cs 2KB
HaulRecipejob.cs 2KB
LabelComponent.cs 2KB
TileSelectorController.cs 2KB
AssemblyInfo.cs 2KB
BrainNode.cs 2KB
TilableDef.cs 2KB
Field.cs 1KB
GrowArea.cs 1KB
DefsLoaderAnimals.cs 1KB
TaskCut.cs 1KB
Area.cs 1KB
DefsLoaderBuilding.cs 1KB
IFixedSizePriorityQueue.cs 1KB
DefsLoaderMountains.cs 1KB
HumanStats.cs 1KB
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