Leap Motion Core Assets
These assets go along with our V2 Skeletal Tracking. There are multiple
customizable hands, a physical "RigidHand" and some useful gestures that
interact with the physics engine like magnetic pinching. There are also
prefabs and examples to support Oculus VR Head Mounted Display applications.
Before you begin:
You first need Leap Motion Skeletal V2 Tracking installed from:
https://developer.leapmotion.com/
Getting Started:
You can make the simplest "Hello Hands" scene by dropping the
HandController.prefab in front of, and below the camera. The HandController
prefab is a 'virtual' Leap Motion Controller. Since your real hands appear
above the real Leap Motion Controller, the virtual hands will appear above
the virtual HandController prefab. You can scale the controller to change
how big and how far the hands appear from the HandController prefab.
If you want to get started hitting boxes around a room, the
ControllerSandBox.prefab might be a good place to start. It is a closed off
room with walls at the edges of hand tracking. So you should have good
tracking everywhere in the sandbox.
Physics and the RigidHand prefab:
Our current physics model is a Box Collider for each bone and palm. This
is great for patting, touching, flicking, and scooping objects. If you want
to grab objects you can use some of the resources in the Demos which give
you one handed and two handed grabs.
Customizing Hands:
There are two HandModel fields in the HandController prefab
- a Hand Graphics Model
- a Hand Physics Model
This first object says what the hand should look like, the second says how
it interacts with the physics engine. You can drag different prefabs into
these fields to have a different looking hand or change how it interacts
with the environment.
The SkeletalHand prefab is a good place to customize your own hand. Just
put objects into any of the bones on the fingers or in the palm and they'll
become part of the hand. Keep in mind that you shouldn't have Colliders in
the Hand Graphics Model because it doesn't get updated on the Physics loop.
Tools:
If you want to use tools, you can drop a ToolModel object into the
HandController's ToolModel parameter. There are currently two tools shipped
with these assets: a flash light and a low fidelity spatula but there will
be more in the future. Please send in any requests.
Examples:
There are plenty of examples using these assets available at:
https://github.com/leapmotion-examples/
Questions/Bugs/Feature Requests?
Please post on https://community.leapmotion.com/c/development
王二空间
- 粉丝: 7234
- 资源: 2087
最新资源
- 基于 AT89C51 的电梯控制系统嵌入式系统实验详细文档+全部资料+高分项目+源码.zip
- 本科毕设-基于嵌入式arm的人脸识别智能门禁,包括代码、电路图,具体流程详细文档+全部资料+高分项目+源码.zip
- 毕设-基于WIFI车间设备监测与控制系统的研究)的主程序,采用Qt框架编写,以嵌入式ARM Linux系统作为软件运行平台详细文档+全部资料+高分项目+源码.zip
- 基于 react + koa, 开箱即用的 Material Design 风格博客系统..详细文档+全部资料+高分项目+源码.zip
- Project2.zip
- 用c++语言实现的各种算法源代码.zip
- 基于 u8g2 的单色 OLED 菜单 UI 框架。MiaoUI使用 C 语言实现,,适用于具有小型OLED屏幕的嵌入式设备。详细文档+全部资料+高分项目+源码
- 基于ARM的嵌入式小系统,在系统挂掉之后,提取现场的dump信息详细文档+全部资料+高分项目+源码.zip
- 基于Android基于WebView的嵌入式Youtube视频播放器,可识别多种Youtube分享视频的url详细文档+全部资料+高分项目+源码.zip
- 基于ARM-Linux的嵌入式视觉移动追踪系统,并通过Android APP进行无线控制详细文档+全部资料+高分项目+源码.zip
- 基于C++11,协作式调度物联网嵌入式操作系统详细文档+全部资料+高分项目+源码.zip
- 基于ARM架构Cortex-A8的IC卡嵌入式刷卡考勤系统详细文档+全部资料+高分项目+源码.zip
- 基于cc2530的嵌入式详细文档+全部资料+高分项目+源码.zip
- 基于ChatGPT的智能音箱嵌入式课程设计详细文档+全部资料+高分项目+源码.zip
- 基于Cortex-M内核的嵌入式操作系统,针对新手设计,简单易懂详细文档+全部资料+高分项目+源码.zip
- 基于contiki与ucGUI的嵌入式微操作系统例程详细文档+全部资料+高分项目+源码.zip
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈