Leap Motion Core Assets
These assets go along with our V2 Skeletal Tracking. There are multiple
customizable hands, a physical "RigidHand" and some useful gestures that
interact with the physics engine like magnetic pinching. There are also
prefabs and examples to support Oculus VR Head Mounted Display applications.
Before you begin:
You first need Leap Motion Skeletal V2 Tracking installed from:
https://developer.leapmotion.com/
Getting Started:
You can make the simplest "Hello Hands" scene by dropping the
HandController.prefab in front of, and below the camera. The HandController
prefab is a 'virtual' Leap Motion Controller. Since your real hands appear
above the real Leap Motion Controller, the virtual hands will appear above
the virtual HandController prefab. You can scale the controller to change
how big and how far the hands appear from the HandController prefab.
If you want to get started hitting boxes around a room, the
ControllerSandBox.prefab might be a good place to start. It is a closed off
room with walls at the edges of hand tracking. So you should have good
tracking everywhere in the sandbox.
Physics and the RigidHand prefab:
Our current physics model is a Box Collider for each bone and palm. This
is great for patting, touching, flicking, and scooping objects. If you want
to grab objects you can use some of the resources in the Demos which give
you one handed and two handed grabs.
Customizing Hands:
There are two HandModel fields in the HandController prefab
- a Hand Graphics Model
- a Hand Physics Model
This first object says what the hand should look like, the second says how
it interacts with the physics engine. You can drag different prefabs into
these fields to have a different looking hand or change how it interacts
with the environment.
The SkeletalHand prefab is a good place to customize your own hand. Just
put objects into any of the bones on the fingers or in the palm and they'll
become part of the hand. Keep in mind that you shouldn't have Colliders in
the Hand Graphics Model because it doesn't get updated on the Physics loop.
Tools:
If you want to use tools, you can drop a ToolModel object into the
HandController's ToolModel parameter. There are currently two tools shipped
with these assets: a flash light and a low fidelity spatula but there will
be more in the future. Please send in any requests.
Examples:
There are plenty of examples using these assets available at:
https://github.com/leapmotion-examples/
Questions/Bugs/Feature Requests?
Please post on https://community.leapmotion.com/c/development
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C#毕业设计基于leap motion和CNN的手语识别系统源代码+数据集+项目文档+演示视频 (572个子文件)
ProjectSettings.asset 27KB
NavMeshLayers.asset 9KB
TagManager.asset 6KB
InputManager.asset 5KB
QualitySettings.asset 5KB
Physics2DSettings.asset 4KB
DynamicsManager.asset 4KB
EditorSettings.asset 4KB
GraphicsSettings.asset 4KB
AudioManager.asset 4KB
TimeManager.asset 4KB
NetworkManager.asset 4KB
EditorBuildSettings.asset 4KB
SampleRecording.bytes 628KB
LeapCG.cginc 4KB
CodeResources 2KB
OvrCapi.cs 79KB
OVRMainMenu.cs 27KB
OVRManager.cs 19KB
OVRDisplay.cs 17KB
HandController.cs 17KB
GrabbingHand.cs 13KB
OVRPlayerController.cs 12KB
LeapImageRetriever.cs 11KB
OVRUGUI.cs 10KB
FingerModel.cs 10KB
HandModel.cs 10KB
HandControllerEditor.cs 8KB
MyFinger.cs 8KB
OVRGamepadController.cs 8KB
PolyFinger.cs 8KB
DialGraphics.cs 7KB
OVRVisionGuide.cs 7KB
OVRCrosshair.cs 7KB
DialModeBase.cs 6KB
OVRGUI.cs 6KB
SliderDemo.cs 6KB
SliderBase.cs 6KB
LeapPhysicsBase.cs 6KB
OVRCameraRig.cs 5KB
LeapRecorder.cs 5KB
QuickSwitcher.cs 5KB
OVRGridCube.cs 5KB
OVRShimLoader.cs 5KB
StemMesh.cs 4KB
OVRCommon.cs 4KB
ToolModel.cs 4KB
RandomBlocksGenerator.cs 4KB
ScrollBase.cs 4KB
LeapUnityExtensions.cs 4KB
OVRTracker.cs 4KB
PetalMesh.cs 4KB
Http.cs 4KB
OVRPluginEvent.cs 4KB
FadeTextByRotation.cs 4KB
MagneticPinch.cs 3KB
RigidHand.cs 3KB
FlowerGrower.cs 3KB
TriggerDrawing.cs 3KB
OVRBuild.cs 3KB
BlocksPlaneGenerator.cs 3KB
ButtonBase.cs 3KB
CubeWave.cs 3KB
AerodynamicLeaf.cs 3KB
SystemWipeRecognizerListener.cs 3KB
DataBinder.cs 3KB
OVRScreenFade.cs 3KB
RigidFinger.cs 3KB
ButtonToggleBase.cs 2KB
DisconnectionNotice.cs 2KB
LeapPhysicsSpring.cs 2KB
HandDetector.cs 2KB
OVRGameView.cs 2KB
FrameRateControls.cs 2KB
FloatingStem.cs 2KB
DebugHand.cs 2KB
ButtonDemoToggle.cs 2KB
SkeletalHand.cs 2KB
OVRPrefabs.cs 2KB
SystemWipeRecognizerNative.cs 2KB
GrabbableObject.cs 2KB
LeapCameraAlignment.cs 2KB
VoxelSheet.cs 2KB
LeapDeviceInfo.cs 1KB
RiggedFinger.cs 1KB
SkeletalFinger.cs 1KB
PolyHand.cs 1KB
HandCycler.cs 1KB
RiggedHand.cs 1KB
MovementManager.cs 1KB
FlowerBloom.cs 1KB
Utils.cs 1KB
WaterSimple.cs 1KB
ConfidenceTransparency.cs 1KB
LeapImageBasedMaterial.cs 1KB
HilightTextVolume.cs 1KB
ChangeMaterialOnGrab.cs 1KB
DebugFinger.cs 1KB
ButtonDemoGraphics.cs 970B
ExponentialSmoothing.cs 942B
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