<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.CoreModule</name>
</assembly>
<member name="T:UnityEngine.AccelerationEvent">
<summary>
<para>Structure describing acceleration status of the device.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.acceleration">
<summary>
<para>Value of acceleration.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.deltaTime">
<summary>
<para>Amount of time passed since last accelerometer measurement.</para>
</summary>
</member>
<member name="T:UnityEngine.AddComponentMenu">
<summary>
<para>The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.</para>
</summary>
</member>
<member name="P:UnityEngine.AddComponentMenu.componentOrder">
<summary>
<para>The order of the component in the component menu (lower is higher to the top).</para>
</summary>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String,System.Int32)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="T:UnityEngine.AndroidJavaClass">
<summary>
<para>AndroidJavaClass is the Unity representation of a generic instance of java.lang.Class.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaClass.#ctor(System.String)">
<summary>
<para>Construct an AndroidJavaClass from the class name.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. <tt>java.lang.String</tt>).</param>
</member>
<member name="T:UnityEngine.AndroidJavaObject">
<summary>
<para>AndroidJavaObject is the Unity representation of a generic instance of java.lang.Object.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Calls a Java method on an object (non-static).</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Call a Java method on an object.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.#ctor(System.String,System.Object[])">
<summary>
<para>Construct an AndroidJavaObject based on the name of the class.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. "<tt>java.lang.String<tt>" or "<tt>javalangString<tt>").</param>
<param name="args">An array of parameters passed to the constructor.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Dispose">
<summary>
<para>IDisposable callback.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Get(System.String)">
<summary>
<para>Get the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawClass">
<summary>
<para>Retrieves the raw <tt>jclass</tt> pointer to the Java class.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawObject">
<summary>
<para>Retrieves the raw <tt>jobject</tt> pointer to the Java object.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetStatic(System.String)">
<summary>
<para>Get the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. <i>int counter;</i> would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Set(System.String,FieldType)">
<summary>
<para>Set the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.SetStatic(System.String,FieldType)">
<summary>
<para>Set the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="T:UnityEngine.AndroidJavaProxy">
<summary>
<para>This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.equals(UnityEngine.AndroidJavaObject)">
<summary>
<para>The equivalent of the java.lang.Object equals() method.</para>
</summary>
<param name="obj"></param>
<returns>
<para>Returns true when the objects are equal and false if otherwise.</para>
</returns>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.hashCode">
<summary>
<para>The equivalent of the java.lang.Object hashCode() method.</para>
</summary>
<returns>
<para>Returns the hash code of the java proxy object.</para>
</returns>
</member>
<member name="F:UnityEngine.AndroidJavaProxy.javaInterface">
<summary>
<para>Java interface implemented by the proxy.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.toString">
<summary>
<para>The equivalent of the java.lang.Object toString() method.</para>
</summary>
<returns>
<para>Returns C# class name + " <c#
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告白烟火.rar
共163个文件
dll:78个
xml:61个
config:5个
需积分: 49 14 下载量 54 浏览量
2019-06-24
23:28:56
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收藏 52.98MB RAR 举报
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自制Unity告白程序,内含可执行文件。基本功能为:焰火引路,动物狂欢,天上烟火,等待的王子,当与王子靠近时,会发生对话,选择不同选项会有不同结果。由于文件过大,源代码单独上传了。
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告白烟火.rar (163个子文件)
DefaultWsdlHelpGenerator.aspx 59KB
DefaultWsdlHelpGenerator.aspx 57KB
sharedassets0.assets 16.08MB
resources.assets 2.63MB
globalgamemanagers.assets 57KB
Compat.browser 2KB
machine.config 27KB
machine.config 17KB
web.config 11KB
config 2KB
boot.config 68B
UnityPlayer.dll 21.76MB
mono.dll 2.51MB
mscorlib.dll 2.38MB
System.dll 1.02MB
UnityEngine.CoreModule.dll 759KB
Unity.TextMeshPro.dll 308KB
UnityEngine.UIElementsModule.dll 295KB
Mono.Security.dll 287KB
System.Core.dll 260KB
UnityEngine.Networking.dll 250KB
UnityEngine.UI.dll 246KB
UnityEngine.IMGUIModule.dll 145KB
UnityEngine.AnimationModule.dll 127KB
Boo.Lang.dll 124KB
MonoPosixHelper.dll 111KB
UnityEngine.ParticleSystemModule.dll 111KB
UnityEngine.Timeline.dll 92KB
UnityEngine.Physics2DModule.dll 82KB
UnityEngine.PhysicsModule.dll 68KB
UnityEngine.UNETModule.dll 68KB
UnityEngine.dll 66KB
Assembly-CSharp-firstpass.dll 57KB
UnityEngine.AudioModule.dll 53KB
UnityEngine.AIModule.dll 39KB
UnityEngine.UnityWebRequestModule.dll 38KB
UnityEngine.XRModule.dll 33KB
UnityEngine.TerrainModule.dll 32KB
UnityEngine.VRModule.dll 25KB
UnityEngine.TextRenderingModule.dll 24KB
UnityEngine.GameCenterModule.dll 23KB
UnityEngine.VideoModule.dll 23KB
UnityEngine.ARModule.dll 22KB
UnityEngine.TilemapModule.dll 21KB
UnityEngine.UIModule.dll 19KB
UnityEngine.SharedInternalsModule.dll 19KB
UnityEngine.UnityAnalyticsModule.dll 19KB
UnityEngine.UnityWebRequestWWWModule.dll 19KB
Assembly-UnityScript.dll 17KB
UnityEngine.PerformanceTesting.dll 17KB
UnityEngine.AssetBundleModule.dll 15KB
UnityScript.Lang.dll 14KB
UnityEngine.StyleSheetsModule.dll 13KB
UnityEngine.ClothModule.dll 12KB
UnityEngine.SpatialTracking.dll 11KB
UnityEngine.GridModule.dll 10KB
UnityEngine.DirectorModule.dll 10KB
UnityEngine.SubstanceModule.dll 10KB
UnityEngine.VehiclesModule.dll 10KB
Assembly-CSharp.dll 9KB
UnityEngine.UnityWebRequestAssetBundleModule.dll 8KB
UnityEngine.UnityWebRequestAudioModule.dll 8KB
UnityEngine.InputModule.dll 8KB
UnityEngine.AccessibilityModule.dll 8KB
UnityEngine.JSONSerializeModule.dll 8KB
UnityEngine.UnityWebRequestTextureModule.dll 8KB
UnityEngine.ClusterInputModule.dll 7KB
UnityEngine.SpriteMaskModule.dll 7KB
UnityEngine.UnityConnectModule.dll 7KB
UnityEngine.SpriteShapeModule.dll 7KB
UnityEngine.StreamingModule.dll 7KB
UnityEngine.WindModule.dll 7KB
UnityEngine.ScreenCaptureModule.dll 7KB
UnityEngine.ImageConversionModule.dll 7KB
UnityEngine.ParticlesLegacyModule.dll 7KB
UnityEngine.ClusterRendererModule.dll 6KB
UnityEngine.CrashReportingModule.dll 6KB
UnityEngine.TerrainPhysicsModule.dll 6KB
UnityEngine.LocalizationModule.dll 6KB
UnityEngine.PerformanceReportingModule.dll 6KB
UnityEngine.FileSystemHttpModule.dll 6KB
UnityEngine.HotReloadModule.dll 6KB
UnityEngine.BaselibModule.dll 6KB
UnityEngine.FacebookModule.dll 6KB
UnityEngine.CloudWebServicesModule.dll 6KB
UnityEngine.TLSModule.dll 6KB
UnityEngine.UmbraModule.dll 6KB
UnityEngine.TimelineModule.dll 6KB
UnityEngine.ProfilerModule.dll 6KB
UnityCrashHandler64.exe 1.33MB
告白烟火.exe 634KB
globalgamemanagers 89KB
app.info 19B
browscap.ini 305KB
level0 156KB
settings.map 3KB
sharedassets0.assets.resS 106.72MB
resources.assets.resS 6.66MB
level0.resS 128KB
globalgamemanagers.assets.resS 31KB
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