![AForge.NET Framework](http://www.aforgenet.com/img/aforgenetf.jpg)
ai4unity
=============================
*AForge.NET Framework*: Copyright (c) 2006-2013 AForge.NET; licensed under Lesser General Public License (LGPL) version 3.
This project is a fork of Anders Gustafsson, Cureo AB's [Portable AForge.NET Framework] (https://github.com/cureos/aforge)
project, which is a fork of Andrew Kirillow's original [AForge.NET Framework](https://code.google.com/p/aforge/) project.
For general information and tutorials, see [here](http://www.aforgenet.com/aforge/framework/).
The main goal of this project is providing an AI framework that works on [Unity game engine] (http://www.unity3d.com)
right out of the box, supporting as many platforms as possible with a single codebase. That means that all unsafe code
will be removed from this project, as well as all code that uses an API not supported by Unity (such as System.Drawing).
A secondary goal of the project is providing an AI framework that can be used on commercial projects without requiring
the developer to release the source code of his project. So, to avoid confusion, code about GPL license has been removed
from the project too. If a suitable replacement is found, removed features will be included again at some point in the future.
Working features:
* AForge.Core: the SystemTools class has been removed because it included unsafe code, but the rest of the code is working correctly.
* AForge.Fuzzy
* AForge.Genetic
* AForge.MachineLearning
* AForge.Math: the Complex class doesn't implements the ISerializable interface since it isn't supported on Windows Phone.
* AForge.Neuro
Removed features:
* AForge.Controls
* AForge.Imaging
* AForge.Imaging.Formats
* AForge.Robotics.Lego
* AForge.Robotics.Surveyor
* AForge.Robotics.TeRK
* AForge.Robotics.Video
* AForge.Robotics.Video.DirectShow
* AForge.Robotics.Video.FFMPEG
* AForge.Robotics.Video.Kinect
* AForge.Robotics.Video.VFW
* AForge.Robotics.Video.Ximea
* AForge.Robotics.Vision
Building the libraries
----------------------
Open the *Portable Build All.sln* solution file located in the *Sources* folder and build the entire solution or selected projects. Visual Studio 2012 Professional or higher is required.
Notes on commercial use
-----------------------
Please also note that *AForge.NET Framework* itself is licensed under LGPL version 3, and the copyright holder states the following on the *AForge.NET Framework* web site:
> Regarding collaboration, contribution, offers, partnering, custom work/consulting, none GPL/LGPL licensing, etc., please, contact using the next e-mail:
aforge.net [at] gmail {dot} com
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Spider Fighter 蜘蛛战士 – 超级英雄内战Unity炫酷的格斗游戏项目源码C# Unity5.3.0f4或更高版本 描述 超级英雄内战与Unity5.3.0一起制作,并轻松升级到最新版本Unity。 我们将支持有关此游戏的任何内容: – 角色系统。教程设置并添加新角色。 – 创建新任务并自定义您的故事。 特殊!!!支持客户在此游戏之外制作更多格斗动画和效果,开发一款独特的游戏。 特征 10 超级英雄角色 3 战斗地图 Admob + Chartboots 广告 2 模式播放:训练和对战 轻松换肤 UI 和角色 如果需要,支持更多战斗动画和效果
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Spider Fighter 蜘蛛战士 – 超级英雄内战Unity炫酷的格斗游戏项目源码C# (2000个子文件)
libChartboost.a 44.98MB
libOneSignal.a 1.44MB
UV4x4.anim 10KB
RingUV.anim 4KB
New Character.asset 52KB
ProjectSettings.asset 37KB
Zoning_Balanced.asset 28KB
Zoning_Defensive.asset 26KB
Zoning_Aggressive.asset 25KB
Grappler_Balanced.asset 15KB
Grappler_Aggressive.asset 12KB
RushDown_Aggressive.asset 10KB
RushDown_Balanced.asset 10KB
RushDown_Defensive.asset 9KB
Mixup_Balanced.asset 9KB
Mixup_Aggressive.asset 9KB
Mixup_Defensive.asset 9KB
InputManager.asset 9KB
Grappler_Defensive.asset 8KB
BlockOnly.asset 6KB
QualitySettings.asset 5KB
NavMeshAreas.asset 4KB
TagManager.asset 4KB
Physics2DSettings.asset 4KB
DynamicsManager.asset 4KB
GraphicsSettings.asset 4KB
EditorSettings.asset 4KB
EditorBuildSettings.asset 4KB
AudioManager.asset 4KB
UnityAdsSettings.asset 4KB
UnityConnectSettings.asset 4KB
NetworkManager.asset 4KB
ClusterInputManager.asset 4KB
ButtonMasher.asset 2KB
TimeManager.asset 183B
.classpath 372B
TouchZone.cs 151KB
TouchControllerEditor.cs 122KB
TouchController.cs 85KB
RuleBasedAI.cs 84KB
AIInfo.cs 74KB
AIEditorWindow.cs 51KB
TouchControllerCodeTemplateGenerator.cs 51KB
TouchStick.cs 48KB
AIRulesGenerator.cs 16KB
CFInput.cs 9KB
TouchableControl.cs 5KB
TouchControllerConstGenerator.cs 3KB
RevMobAds.cs 3KB
AnimTimer.cs 2KB
InferenceSystemThread.cs 2KB
RateApp.cs 1KB
TouchCoordSys.cs 768B
ControlAds.cs 518B
ControlAdmob.cs 371B
AIEditor.cs 299B
OpenMoreGames.cs 242B
AIAsset.cs 242B
Assembly-CSharp-Editor-firstpass.csproj 46KB
Assembly-CSharp-firstpass.csproj 44KB
Thumbs.db 88KB
GoogleAds.dll 162KB
MockIAPLib.dll 30KB
AForge.Core.dll 16KB
AForge.Fuzzy.dll 15KB
WP8Native.dll 14KB
GoogleAdsWP8.dll 13KB
WP8Native.dll 12KB
WP8PopUps.dll 12KB
AI4Unity.Fuzzy.dll 8KB
WP8PopUps.dll 8KB
GoogleAdsWP8.dll 6KB
WP8Native.dll 5KB
WP8PopUps.dll 5KB
GuardSphere1.fbx 104KB
GuardSphere2.fbx 94KB
TrainingRoom.fbx 88KB
Plane.fbx 85KB
GroundCylinder.fbx 81KB
50mm Zoom.flare 3KB
Sun.flare 2KB
Small Flare.flare 2KB
gtm_analytics 2KB
Chartboost.h 38KB
CBAnalytics.h 5KB
OneSignal.h 4KB
CBInPlay.h 4KB
ISN_Reachability.h 4KB
ISN_GameCenterManager.h 3KB
MGInstagram.h 1KB
ISN_GameCenterTBM.h 1KB
ISN_NSData+Base64.h 1KB
ISN_GameCenterRTM.h 1KB
ChartboostManager.h 1KB
InAppPurchaseManager.h 945B
IOSNativeNotificationCenter.h 758B
SocialGate.h 750B
ISNDataConvertor.h 741B
ISN_Media.h 697B
iAdBannerController.h 695B
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