External Dependency Manager for Unity
========
# Overview
The External Dependency Manager for Unity (EDM4U)
(formerly Play Services Resolver / Jar Resolver) is intended to be used by any
Unity plugin that requires:
* Android specific libraries (e.g
[AARs](https://developer.android.com/studio/projects/android-library.html)).
* iOS [CocoaPods](https://cocoapods.org/).
* Version management of transitive dependencies.
* Management of Package Manager (PM) Registries.
Updated releases are available on
[GitHub](https://github.com/googlesamples/unity-jar-resolver)
# Background
Many Unity plugins have dependencies upon Android specific libraries, iOS
CocoaPods, and sometimes have transitive dependencies upon other Unity plugins.
This causes the following problems:
* Integrating platform specific (e.g Android and iOS) libraries within a
Unity project can be complex and a burden on a Unity plugin maintainer.
* The process of resolving conflicting dependencies on platform specific
libraries is pushed to the developer attempting to use a Unity plugin.
The developer trying to use you plugin is very likely to give up when
faced with Android or iOS specific build errors.
* The process of resolving conflicting Unity plugins (due to shared Unity
plugin components) is pushed to the developer attempting to use your Unity
plugin. In an effort to resolve conflicts, the developer will very likely
attempt to resolve problems by deleting random files in your plugin,
report bugs when that doesn't work and finally give up.
EDM provides solutions for each of these problems.
## Android Dependency Management
The *Android Resolver* component of this plugin will download and integrate
Android library dependencies and handle any conflicts between plugins that share
the same dependencies.
Without the Android Resolver, typically Unity plugins bundle their AAR and
JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google
Play Games Android library would redistribute the library and its transitive
dependencies in the folder `SomePlugin/Android/`. When a user imports
`SomeOtherPlugin` that includes the same libraries (potentially at different
versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and
`SomeOtherPlugin` will see an error when building for Android that can be hard
to interpret.
Using the Android Resolver to manage Android library dependencies:
* Solves Android library conflicts between plugins.
* Handles all of the various processing steps required to use Android
libraries (AARs, JARs) in Unity 4.x and above projects. Almost all
versions of Unity have - at best - partial support for AARs.
* (Experimental) Supports minification of included Java components without
exporting a project.
## iOS Dependency Management
The *iOS Resolver* component of this plugin integrates with
[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries
and frameworks into the Xcode project Unity generates when building for iOS.
Using CocoaPods allows multiple plugins to utilize shared components without
forcing developers to fix either duplicate or incompatible versions of
libraries included through multiple Unity plugins in their project.
## Package Manager Registry Setup
The [Package Manager](https://docs.unity3d.com/Manual/Packages.html)
(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package
hosting and provides ways to discover, install, upgrade and uninstall packages.
This makes it easier for developers to manage plugins within their projects.
However, installing additional package registries requires a few manual steps
that can potentially be error prone. The *Package Manager Resolver*
component of this plugin integrates with
[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to
auto-install PM package registries when a `.unitypackage` is installed which
allows plugin maintainers to ship a `.unitypackage` that can provide access
to their own PM registry server to make it easier for developers to
manage their plugins.
## Unity Plugin Version Management
Finally, the *Version Handler* component of this plugin simplifies the process
of managing transitive dependencies of Unity plugins and each plugin's upgrade
process.
For example, without the Version Handler plugin, if:
* Unity plugin `SomePlugin` includes `EDM4U` plugin at
version 1.1.
* Unity plugin `SomeOtherPlugin` includes `EDM4U`
plugin at version 1.2.
The version of `EDM4U` included in the developer's project depends upon the
order the developer imports `SomePlugin` or `SomeOtherPlugin`.
This results in:
* `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin`
is imported.
* `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then
`SomePlugin` is imported.
The Version Handler solves the problem of managing transitive dependencies by:
* Specifying a set of packaging requirements that enable a plugin at
different versions to be imported into a Unity project.
* Providing activation logic that selects the latest version of a plugin
within a project.
When using the Version Handler to manage `EDM4U` included in `SomePlugin` and
`SomeOtherPlugin`, from the prior example, version 1.2 will always be the
version activated in a developer's Unity project.
Plugin creators are encouraged to adopt this library to ease integration for
their customers. For more information about integrating EDM4U
into your own plugin, see the [Plugin Redistribution](#plugin-redistribution)
section of this document.
# Analytics
The External Dependency Manager for Unity plugin by default logs usage to Google
Analytics. The purpose of the logging is to quantitatively measure the usage of
functionality, to gather reports on integration failures and to inform future
improvements to the developer experience of the External Dependency Manager
plugin. Note that the analytics collected are limited to the scope of the EDM4U
plugin’s usage.
For details of what is logged, please refer to the usage of
`EditorMeasurement.Report()` in the source code.
# Requirements
The *Android Resolver* and *iOS Resolver* components of the plugin only work
with Unity version 4.6.8 or higher.
The *Version Handler* component only works with Unity 5.x or higher as it
depends upon the `PluginImporter` UnityEditor API.
The *Package Manager Resolver* component only works with
Unity 2018.4 or above, when
[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html)
support was added to the Package Manager.
# Getting Started
Before you import EDM4U into your plugin project, you first
need to consider whether you intend to *redistribute* `EDM4U`
along with your own plugin.
## Plugin Redistribution
If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin
will ease the integration process for your users, by resolving dependency
conflicts between your plugin and other plugins in a user's project.
If you wish to redistribute `EDM4U` inside your plugin,
you **must** follow these steps when importing the
`external-dependency-manager-*.unitypackage`, and when exporting your own plugin
package:
1. Import the `external-dependency-manager-*.unitypackage` into your plugin
project by
[running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
you add the `-gvh_disable` option.
1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
you:
- Include the contents of the `Assets/PlayServicesResolver` and
`Assets/ExternalDependencyManager` directory.
- Add the `-gvh_disable` option.
You **must** specify the `-gvh_disable` option in order for the Version
Handler to work correctly!
For example, the following command will i
没有合适的资源?快使用搜索试试~ 我知道了~
温馨提示
Hill Climb Racing 2D 赛车游戏 2022 - Unity 爬坡赛车 支持Unity版本2019.2.9f1或更高 有了这个易于使用的套件,您可以轻松创建自己的 2D 汽车游戏,其中包含许多出色的功能以及易于使用的脚本和工具。 基于 Unity WheelJoint2D 的完整模板,包含 9 种不同的车辆预制件和逼真的车辆物理特性。 轻松定制或重新设计皮肤。适合初学者和高级用户。 这种风格的游戏是市场上收入最高的游戏之一。是的!我有3个主题之一!这是他们的第四次。 注意:该套件有 4 个已制作的关卡。如果你想添加新的,你需要购买一个 2d 地形编辑器。我建议买这个: 2D 地形编辑器 特点: - 完整的游戏套件,包括菜单、升级系统、汽车、坦克、卡车、自行车和...... - 编辑器中的自动硬币生成器 - 编辑器中的自动燃料和物品(树和草...)生成器 - 坦克、卡车、汽车和自行车预制件 - 升级燃料、发动机、速度和空气旋转力 - 多输入系统协同工作(手机+编辑器上的键盘) - 设置菜单 - 与 2D 地形编辑器兼容 - Unity 广告集成 - 以及更多 ... 技术
资源推荐
资源详情
资源评论
收起资源包目录
Hill Climb Racing 2D 赛车游戏 2022 - Unity 爬坡赛车项目源码C# (2000个子文件)
libEasyMobile.a 18.09MB
unity-plugin-library.a 2.17MB
libEasyMobile_Contacts.a 1.95MB
libEasyMobile_AppTrackingTransparency.a 1.16MB
libEasyMobile_CameraGallery.a 1020KB
com.google.android.gms.play-services-ads-19.5.0.aar 2.89MB
androidx.appcompat.appcompat-1.0.0.aar 1.03MB
androidx.core.core-1.2.0.aar 690KB
com.google.android.gms.play-services-ads-lite-19.5.0.aar 678KB
com.google.android.gms.play-services-gass-19.5.0.aar 374KB
androidx.media.media-1.0.0.aar 331KB
com.google.android.play.core-1.8.3.aar 309KB
com.google.android.gms.play-services-basement-17.3.0.aar 302KB
androidx.work.work-runtime-2.1.0.aar 288KB
com.google.android.gms.play-services-measurement-base-17.2.0.aar 222KB
com.sglib.easymobile.easy-mobile-1.5.0.aar 158KB
androidx.fragment.fragment-1.0.0.aar 153KB
googlemobileads-unity.aar 89KB
androidx.room.room-runtime-2.1.0.aar 86KB
androidx.browser.browser-1.0.0.aar 61KB
androidx.viewpager.viewpager-1.0.0.aar 52KB
androidx.coordinatorlayout.coordinatorlayout-1.0.0.aar 43KB
com.google.android.gms.play-services-measurement-sdk-api-17.2.0.aar 41KB
com.google.android.gms.play-services-tasks-17.1.0.aar 39KB
androidx.vectordrawable.vectordrawable-animated-1.0.0.aar 34KB
androidx.loader.loader-1.0.0.aar 33KB
androidx.customview.customview-1.0.0.aar 32KB
androidx.swiperefreshlayout.swiperefreshlayout-1.0.0.aar 32KB
androidx.vectordrawable.vectordrawable-1.0.0.aar 32KB
androidx.drawerlayout.drawerlayout-1.0.0.aar 32KB
androidx.versionedparcelable.versionedparcelable-1.1.0.aar 30KB
androidx.slidingpanelayout.slidingpanelayout-1.0.0.aar 23KB
com.google.android.gms.play-services-ads-identifier-17.0.0.aar 17KB
androidx.print.print-1.0.0.aar 15KB
androidx.legacy.legacy-support-core-ui-1.0.0.aar 11KB
androidx.documentfile.documentfile-1.0.0.aar 11KB
androidx.sqlite.sqlite-framework-2.0.1.aar 11KB
androidx.cursoradapter.cursoradapter-1.0.0.aar 10KB
androidx.sqlite.sqlite-2.0.1.aar 10KB
androidx.lifecycle.lifecycle-livedata-2.0.0.aar 9KB
androidx.lifecycle.lifecycle-runtime-2.0.0.aar 9KB
androidx.lifecycle.lifecycle-livedata-core-2.0.0.aar 8KB
com.google.android.gms.play-services-ads-base-19.5.0.aar 8KB
androidx.asynclayoutinflater.asynclayoutinflater-1.0.0.aar 8KB
androidx.interpolator.interpolator-1.0.0.aar 7KB
androidx.localbroadcastmanager.localbroadcastmanager-1.0.0.aar 7KB
androidx.lifecycle.lifecycle-viewmodel-2.0.0.aar 7KB
androidx.arch.core.core-runtime-2.0.1.aar 5KB
androidx.legacy.legacy-support-core-utils-1.0.0.aar 4KB
androidx.lifecycle.lifecycle-service-2.0.0.aar 3KB
androidx.legacy.legacy-support-v4-1.0.0.aar 3KB
blink.anim 2KB
GoogleMobileAds.Editor.asmdef 172B
GoogleMobileAds.asmdef 112B
UnityGifDecoder.asmdef 34B
ProjectSettings.asset 21KB
EM_Settings.asset 10KB
InputManager.asset 6KB
QualitySettings.asset 5KB
GraphicsSettings.asset 2KB
Physics2DSettings.asset 1KB
NavMeshAreas.asset 1KB
EditorBuildSettings.asset 1KB
DynamicsManager.asset 1KB
UnityConnectSettings.asset 853B
PresetManager.asset 824B
EditorSettings.asset 643B
GoogleMobileAdsSettings.asset 563B
TagManager.asset 435B
AudioManager.asset 377B
TimeManager.asset 206B
NetworkManager.asset 159B
XRSettings.asset 158B
VFXManager.asset 157B
ClusterInputManager.asset 120B
Assembly-CSharp-Editor.csprojAssemblyReference.cache 167KB
GoogleMobileAds.csprojAssemblyReference.cache 152KB
UnityGifDecoder.csprojAssemblyReference.cache 152KB
GoogleMobileAds.Editor.csprojAssemblyReference.cache 147KB
DesignTimeResolveAssemblyReferencesInput.cache 30KB
Assembly-CSharp.csprojAssemblyReference.cache 5KB
RecordingMark.controller 2KB
EM_SettingsEditor_Ads.cs 74KB
InAppPurchasing.cs 65KB
NSFileManager.cs 62KB
EM_SettingsEditor.cs 59KB
Advertising.cs 52KB
MoPubClientImpl.cs 45KB
GameServicesDemo_Multiplayer_TurnbasedKitchenSink.cs 41KB
EM_SettingsEditor_Notifications.cs 37KB
AudienceNetworkClientImpl.cs 36KB
AdMobClientImpl.cs 36KB
Constants.cs 36KB
GameServices.cs 36KB
EM_EditorUtil.cs 34KB
AdColonyClientImpl.cs 33KB
GameServicesDemo_Multiplayer_RealtimeKitchenSink.cs 33KB
EM_SettingsEditor_Privacy.cs 33KB
PrivacyDemo.cs 32KB
ConsentDialog.cs 30KB
共 2000 条
- 1
- 2
- 3
- 4
- 5
- 6
- 20
资源评论
小云同志你好
- 粉丝: 1065
- 资源: 1058
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功