Asset Hunter
Are you trying to go below a certain buildsize?
Are all the old placeholder graphics and models cluttering up your project?
Didn't you ever get around to delete the auto generated materials after model import?
Do you have large amount of sounds in your project, but is only using a small number of them?
Does it seem like too large a task to remove obsolete assets?
If any of the above applies to you, Asset Hunter is the tool for you
Asset Hunter is a tool that analyzes your buildlog and gives you an easily understandable overview over unused asset in your project folder. The results are grouped into folders and file types, making it easy to start cleaning up your project.
Additionally it list the uncompressed size of all the assets used in the build, enabling you to better downsize your buildsize.
How to open the window:
To open the Asset Hunter window, goto "Window->Asset Hunter" or press ctrl+h
How to use the tool:
1. First you need to make a build after you opened your project
2. Open the window
3. Press the yellow "refresh" button
4. Now select to either view "Unused Assets" or "Build Report"
Excluded from search since these are special case folders and filetypes:
The following folders are excluded
/plugins/
/streamingassets/
/resources/
/editor default resources/
/editor/
The following filetypes are excluded
.meta
.unity
thumbs.db
.orig
.ds_store
.workspace.mel
.mayaswatches
Version notes:
1.0.1
- Changed minimum unity version
1.0.2
-Reduced file sizes of PDFs and images
1.1.0
-Created workaround for Unity Resource leak
-No longer serializes larger depth
-UI modifications
-Takes the new buildoutput from 4.6b20 under consideration
1.1.1
-Added "Collapse" and "Expand" buttons
-Fixed rare issue with Out Of Memory when traversing used assets
1.2.0
-Added a way to find all the scenes a given asset exists in
-Added nullreference protection while parsing the editor log
-Removed delegate logic since they could not be serialized
-Automatically detects empty folders and removes then after having deleted assets
1.2.1
-Improved the way asset/scene dependencies are visualized
1.3.0
-Added settings to allow for manually excluding types and folders (i.e. exclude Third Party Editor Extensions)
-Removed absolute path reliance. (You can now move the Heureka Folder where you want to)
1.3.1
-Now recognizes icons and Win8 certificates (Not splash since it cannot be reached through the API)
1.3.2
-Made sure it compiles on Windows Store builds
1.3.3
-Unity5 ready
-Fixed issue when user have own editor script named PlayerSettings
1.3.4
-Fixed issue when user have own script named Environment
-Fixed issue when user have own script named EditorUtils
1.3.5
-Fixed issue with Unity changing build log format in 5.2.1
1.3.6
-Added select/deselect all functionality for types
-Cleanup/Refactor
-Added foldout for assemblies
-The "Delete Folder" confirmation window now states which folder it will delete
2.0.0
-Improvements to UI
-New feature: All deleted assets can now be automatically backed up in an unitypackage
-New feature: Added manual "Delete empty folders" functionality
-New feature: Added direct link to build settings
-New feature: Asset Hunter settings now allows to exclude assets by path substring
-New feature: Asset "AssetHunterSceneOverview" which allows you to locate enabled/disabled and unreferenced scenes
-New feature: All used asset have their filesize listed
-New feature: All folders with used asset have their local and total filesize listed
-Made sure a new settings file is generated if none exist
-Added window pane titlecontent
-Improved base empty folder deletetion to ignore the following filetypes:
".meta"
"thumbs.db"
".orig"
".ds_store"
".workspace.mel"
".mayaswatches"
2.1.0
-Modified the warnings for irregular assets in build log
-Greatly improved performance when reading log
-Added option for forced memory cleanup in settings
2.1.1
-Reinstated per-folder OutOfMemory safeguard to fix rare Unity crash
2.1.2
-Fixed issue with case-sensitive string comparison
没有合适的资源?快使用搜索试试~ 我知道了~
温馨提示
Source Of Danger 危险之源Unity冒险大卡车射击加竞速游戏项目源码C# 支持Unity版本5.6.2f1及以上 选择汽车并稍后升级,现在开始挑战并赚取金币。用射击摧毁其他车辆并平稳驾驶,向目标射击障碍。那么你可以想象先出击。如果您的汽车在路上与其他汽车相撞,您将被爆炸并游戏结束。您可以收集无限的金币并根据您的意愿升级汽车。该游戏用户友好。一旦您的汽车升级,您将拥有额外的功能以及汽车,并且您的汽车将比以前更可靠 特征 简单的控件,不需要视频教程或图像和学习材料。 从初学者车到改装车,各种障碍级别可供每个人享受。 令人心旷神怡的游戏乐趣! 3D 游戏和令人惊叹的图形。 最新的汽车和特殊的火焰汽车。 随着时间的流逝,技能可以得到增强。 无需高画质手机即可畅玩。 成就和排行榜功能!
资源推荐
资源详情
资源评论
收起资源包目录
Source Of Danger 危险之源Unity冒险大卡车射击加竞速游戏项目源码C# (2000个子文件)
play-services-ads-11.0.4.aar 868KB
support-compat-25.2.0.aar 621KB
play-services-base-11.0.4.aar 388KB
play-services-basement-11.0.4.aar 289KB
support-media-compat-25.2.0.aar 257KB
play-services-ads-lite-11.0.4.aar 254KB
support-core-ui-25.2.0.aar 237KB
support-fragment-25.2.0.aar 153KB
support-core-utils-25.2.0.aar 92KB
play-services-safetynet-11.0.4.aar 44KB
play-services-tasks-11.0.4.aar 27KB
play-services-gass-11.0.4.aar 20KB
play-services-clearcut-11.0.4.aar 19KB
support-v4-25.2.0.aar 2KB
tutoRotate.anim 45KB
fan_rotation.anim 45KB
vent_rotation.anim 41KB
GunAnim.anim 16KB
WeaponTextAnim.anim 13KB
coins.anim 13KB
freeCoinAnim.anim 12KB
coins.anim 12KB
ProjectSettings.asset 51KB
NavMeshLayers.asset 9KB
NavMeshAreas.asset 9KB
TagManager.asset 5KB
InputManager.asset 5KB
QualitySettings.asset 5KB
GraphicsSettings.asset 4KB
DynamicsManager.asset 4KB
UnityConnectSettings.asset 4KB
AssetHunterSettingsData.asset 4KB
EditorBuildSettings.asset 4KB
EditorSettings.asset 4KB
AudioManager.asset 4KB
TimeManager.asset 4KB
NetworkManager.asset 4KB
ClusterInputManager.asset 4KB
Physics2DSettings.asset 527B
mcp_grass_01_d.bmp 1.56MB
ShowCoinsDeath.controller 6KB
MessageParent.controller 6KB
weapon_minigun.controller 6KB
Text.controller 6KB
logo.controller 6KB
iTween.cs 267KB
AssetHunterMainWindow.cs 42KB
AssetHunterHelper.cs 26KB
Externs.cs 11KB
AssetBuildReport.cs 10KB
UIControl.cs 10KB
PlanarRealtimeReflection.cs 10KB
AssetHunterSettingsWindow.cs 9KB
WeaponLauncher.cs 9KB
RewardBasedVideoAdClient.cs 9KB
playerBIKEControl.cs 9KB
NativeExpressAdClient.cs 8KB
Utils.cs 8KB
ProjectFolderInfo.cs 8KB
BannerClient.cs 8KB
PlanarReflection.cs 7KB
PurchaseItems.cs 7KB
ClassBuilder.cs 7KB
InterstitialClient.cs 7KB
BIKESelection.cs 6KB
MainMenu.cs 6KB
ContrastStretchEffect.cs 6KB
GamePlayController.cs 6KB
GlowEffect.cs 6KB
AdLoaderClient.cs 6KB
SSAOEffect.cs 5KB
AsssetHunterSceneOverview.cs 5KB
MeshCombineUtility.cs 5KB
DummyClient.cs 5KB
AIController.cs 5KB
CustomNativeTemplateClient.cs 5KB
GunSelection.cs 5KB
GoogleMobileAdsClientFactory.cs 5KB
AdLoader.cs 5KB
NativeExpressAdClient.cs 4KB
NativeExpressAdView.cs 4KB
RewardBasedVideoAdClient.cs 4KB
RewardBasedVideoAd.cs 4KB
BannerView.cs 4KB
NoiseEffect.cs 4KB
AdRequest.cs 4KB
BannerClient.cs 4KB
InterstitialClient.cs 4KB
EndScoreDisplayer.cs 4KB
RadarSystem.cs 4KB
SerializableSystemType.cs 4KB
CombineChildren.cs 4KB
Extensions.cs 3KB
InterstitialAd.cs 3KB
GameUI.cs 3KB
AdLoaderClient.cs 3KB
Indicator.cs 3KB
Utils.cs 3KB
FlightSystem.cs 3KB
AdMobDependencies.cs 3KB
共 2000 条
- 1
- 2
- 3
- 4
- 5
- 6
- 20
资源评论
小云同志你好
- 粉丝: 1051
- 资源: 999
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
- PxCook-像素大厨Mac版本安装包
- 基于mysql和python的学生选课系统【课程设计(实验报告+源码)】
- PxCook-像素大厨Windows版本安装包
- aspose-words-23.12-jdk16 有水印
- [大模型部署]在C# Winform中使用文心一言ERNIE-3.5 4K 聊天模型
- python毕业设计-基于Django+OpenCV的二维码生成与识别系统设计与实现.zip
- python毕业设计-基于Django+OpenCV的二维码生成与识别系统设计与实现+使用说明.zip
- 基于STM32单片机空气监测系统设计源码+详细文档+配套全部资料(毕业设计).zip
- rdf0412-kcu116-pcie-c-2019-1.zip(XILINX KCU116 源码)
- 基于C#语言的winform界面火车票订票系统(源码+实验报告)
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功