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: | |__) | ,' ___ _ __ ___ ___ _ __ _ __ _____ __ __
._-' | ___/ / / _ \ | '_ \ / __/ / _ \ | '__| | '_ \ | ___| \ \ / /
`. | | ( | (_) | | |_) | | (_ | (_) | | | | | | | | |_ \ V /
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Realtime Particle FX Solution
This program is the property of Persistant Studios SARL.
PopcornFX
http://www.popcornfx.com
http://www.facebook.com/3D.PopcornFX
http://www.twitter.com/popcornfx
=================================================================================
PopcornFX is a 3D realtime FX Solution for Games & Interactive applications.
PopcornFX is for studios, 3D FX artist, Technical Artist who are looking for a
powerful and complete tool exclusively dedicated to the creation of realtime
effects.
This plugin is to be used with the totally free PopcornFX editor which will
change your way of creating particle effects: better FX faster !!
The plugin allows you to run the FX created with the PopcornFX dedicated editor
in your Unity games.
We also have a free discovery FX pack available to get you started.
Modify it with the PopcornFX editor or directly use its effects in your games.
This plugin requires Unity Pro for versions of Unity prior to Unity 5.
Online Documentation : http://wiki.popcornfx.com/index.php/Unity
For bug reports/support, contact us on support@popcornfx.com or on our forum
thread : forum.unity3d.com/threads/pkfx.297938/
=================================================================================
Popcorn Unity Plugin v2.5p2
Supported platforms :
- Win (D3D9, D3D11, OpenGL)
- Mac OSX
- Android (with NEON support)
- iOS
=================================================================================
HOW TO ?!?
To add stunning FX to your Unity scene, proceed as follow :
0. (If importing from the unitypackage file)
In Unity, import the plugin package under Assets > Import Package >
Custom Package then locate the plugin unitypackage file. Make sure you
import everything.
1. Create a new fx pack at your Unity project's root folder, name it
anything but "PackFx".
2. In your newly created pack's settings, make sure to set a new baking
platform (PROTIP: name it Unity), set
"[UnityProjectRoot]/Assets/StreamingAssets/PackFx" for the target path.
3. Make sure to set the axis system to "Axis_LeftHand_Y_Up" in the
general settings.
4. Make some awesome effects. Go crazy!
5. Bake the effects you want to test in your Unity scenes, make sure you
check the "Bake dependencies" checkbox. This should bake and copy all the
required resources in the PackFx folder in the StreamingAssets, which is
used by PopcornFX's runtime.
6. In your scene, in the GameObject menu, click "Create PopcornFX" >
"Empty Effect", drag and drop a pkfx file from the pack in the
StreamingAssets directory in the "FX" slot.
7. Attach the PKFxRenderingPlugin component to all your cameras you want
effects in (or create a new one through "GameObject > Create PopcornFX >
Camera"). Make sure to tick "Has postFx" if your cam also has image
effects to prevent axis flipping.
8. Hit run. You should now have effects in your camera's viewport.
For a better rendering, make sure to set the color profile to linear in your
project's player settings (see
http://docs.unity3d.com/Manual/LinearLighting.html).
DEPLOYMENT :
1. Make sure your baked PackFx is up-to-date.
/!\ For android deployment :
1.b In the "Assets" Menu, click "Android Deployment>Create PKFx
Packs's Index". This will create the necessary index and hashes to
copy the pack from the application package to the device's
filesystem.
2. Build your game and run it!
/!\ For iOS deployment :
2.b In Xcode, go to your project's "Build Phases" tab, under "Link
Binary With Libraries", add an item and select "libc++.dylib".
Your app should then compile and link correctly.
=================================================================================
CHANGELOG
v2.5
- Fixed a crash when deleting hot-reloaded effects.
- Fixed a crash when calling StopEffect in OnDisable.
- Fixed a crash when getting in and out of a scene with effects using
spacial layers.
- Fixed race-condition issues.
- Fixed a bug where localspace effects and attributes were 1 frame behind
- Added an Alive() method to the PKFxFX component that returns true as
long as an effect is spawning particles.
- Added the possibility to enable the killing of individual effects.
- Added a main conf file for settings (holds the log in file and effects
killing settings so far).
- Added support of PopcornFX's sound layers (see online documentation).
- Added support for audio waveform sampling.
- Added support for audio sampling (waveform and spectrum) for iOS.
- Added PKFxManager.UnloadEffect(string path);
- Fixed Unity 5.1's native VR double update bug (soft particles and
distortions still not available) (2.5p1).
- Fixed empty log file bug (2.5p1).
- Added global time multiplier for slow-mo/fast forwarding particles
(2.5p1).
- Sync with PopcornFX Editor 1.8.2 (fixes issues with mesh sampling)
(2.5p1).
- Fixed OpenGL2 mesh renderer texturing issues (2.5p2).
v2.4
- Synchronized with PopcornFX Editor v1.8.X (make sure to upgrade your
packs).
- New fat library for ios64 support.
- Fixed a bug where PopcornFX components would interfere with other
plugins' components.
- Effects hot-reload in Windows and MacOSX editor mode.
- Int/Int2/3/4 attributes support.
- Float attributes now support min/max values.
v2.3
- Fixed a bug where fx wouldn't load in specific pack architectures.
- Added PKFxManager.GetStats() to retrieve stats from the PopcornFX run-
time.
- Added a link to the online documentation in the Help menu ("PopcornFX
Wiki").
- Added a version identifier in the PKFxRenderingPlugin component's
inspector view.
- Added "PopcornFX Settings" in the Edit menu with options to enable or
disable the runtime log to a file (requires a restart to take effect).
- Added "Create PopcornFX" in the GameObject menu to create empty
effects or PopcornFX-enabled cameras.
- Fixed UI refresh after drag'n'drop of a pkfx file in the FX field of
a PKFxFX component.
- Added a warning when in editor if the color space is not set to linear
v2.2
- Fixed audio sampling on MacosX
- Fixed DX11 LOD bias
- OSX binaries now Universal (x86 and x86_64)
- Soft animation blending now supported in GL/DX9/DX11
- Fixed DX11 depth texture update bug (soft particles and distortion)
- Fixed component.camera api deprecation for Unity 5
- Drag'n'drop .pkfx files on
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makeUp runner 化妆跑者Unity数字少女化妆跑酷游戏项目源码C# (2000个子文件)
SwapAnimation.anim 21KB
brush.anim 18KB
mascara.anim 14KB
WobbleSpark.anim 13KB
HitAnimation.anim 13KB
plus_25.anim 11KB
lipstick.anim 8KB
ShakingAnimation.anim 5KB
hand_anim.anim 4KB
plus_25_idle.anim 3KB
IdleAnimation.anim 1KB
IdleAnimation.anim 1KB
WobbleIdle.anim 1KB
MoreMountains.NiceVibrations.Rumble.asmdef 684B
MoreMountains.NiceVibrations.Rumble.Editor.asmdef 657B
MoreMountains.NiceVibrations.Editor.asmdef 450B
MoreMountains.NiceVibrations.Demos.asmdef 425B
MoreMountains.NiceVibrations.asmdef 419B
MoreMountains.NiceVibrations.Haptics.asmdef 322B
LiberationSans SDF.asset 2.15MB
ProjectSettings.asset 20KB
EmojiOne.asset 13KB
AdSettingsData.asset 13KB
LiberationSans SDF - Fallback.asset 9KB
QualitySettings.asset 6KB
InputManager.asset 6KB
NVRReload.asset 5KB
NVRPowerOff.asset 5KB
Default Style Sheet.asset 5KB
NVRCarillon.asset 5KB
NVRLaser.asset 5KB
NVRDrumsLoop.asset 4KB
NVReload.asset 4KB
NVPowerOff.asset 3KB
NVRGameOver.asset 3KB
NVCarillon.asset 3KB
NVLaser.asset 3KB
NVDrumsLoop.asset 3KB
GraphicsSettings.asset 2KB
NVRHeartbeats.asset 2KB
NVGameOver.asset 2KB
NVRDice.asset 2KB
Physics2DSettings.asset 2KB
NVRTeleport.asset 2KB
NVHeartbeats.asset 2KB
NVDice.asset 2KB
TMP Settings.asset 2KB
NVTeleport.asset 1KB
NavMeshAreas.asset 1KB
DOTweenSettings.asset 1KB
DynamicsManager.asset 1KB
EditorSettings.asset 1KB
UnityConnectSettings.asset 853B
MMNVPathDefinition.asset 711B
AudioManager.asset 416B
TagManager.asset 385B
VFXManager.asset 308B
EditorBuildSettings.asset 255B
TimeManager.asset 202B
XRSettings.asset 158B
PresetManager.asset 146B
ClusterInputManager.asset 114B
HH-UnityPlugin.bundle 12.53MB
Assembly-CSharp.csprojAssemblyReference.cache 334KB
Assembly-CSharp-Editor-firstpass.csprojAssemblyReference.cache 197KB
Assembly-CSharp-Editor.csprojAssemblyReference.cache 196KB
MoreMountains.NiceVibrations.Editor.csprojAssemblyReference.cache 195KB
Assembly-CSharp-firstpass.csprojAssemblyReference.cache 192KB
MoreMountains.NiceVibrations.Haptics.csprojAssemblyReference.cache 185KB
MoreMountains.NiceVibrations.Demos.csprojAssemblyReference.cache 185KB
MoreMountains.NiceVibrations.csprojAssemblyReference.cache 185KB
DesignTimeResolveAssemblyReferencesInput.cache 33KB
MoreMountains.NiceVibrations.csproj.CoreCompileInputs.cache 42B
MoreMountains.NiceVibrations.Demos.csproj.CoreCompileInputs.cache 42B
Assembly-CSharp-Editor-firstpass.csproj.CoreCompileInputs.cache 42B
Assembly-CSharp.csproj.CoreCompileInputs.cache 42B
Assembly-CSharp-Editor.csproj.CoreCompileInputs.cache 42B
MoreMountains.NiceVibrations.Editor.csproj.CoreCompileInputs.cache 42B
Assembly-CSharp-firstpass.csproj.CoreCompileInputs.cache 42B
MoreMountains.NiceVibrations.Haptics.csproj.CoreCompileInputs.cache 42B
PKconfig.cfg 260B
TMPro_Surface.cginc 4KB
TMPro_Properties.cginc 3KB
TMPro.cginc 2KB
AHAPPresetIconAnimator.controller 8KB
NVBallAnimatorController.controller 4KB
WobbleButtonAnimator.controller 4KB
+25.controller 3KB
Lipstick_Mesh.controller 2KB
Mascara_Mesh.controller 2KB
brush.controller 2KB
hand.controller 2KB
DOTweenTextMeshPro.cs 60KB
SettingsWindow.cs 60KB
DOTweenModuleUI.cs 42KB
DOTweenAnimationInspector.cs 39KB
Advertisements.cs 38KB
DOTweenAnimation.cs 37KB
CustomAdmob.cs 31KB
MMVibrationManager.cs 28KB
共 2000 条
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