Thanks for purchasing my Particle Scaler Tool!
If you haven�t already, import the package into your Unity 3D project by double clicking the .unitypackage file, make sure all files are selected, and then click the 'import' button.
Using the Tool
To open the tool, select it from Window > Luke Peek > Particle Scaler Tool. The panel can be moved and docked just as any other panel.
To use, simply select the game objects you want to scale from within the Hierarchy. When you select a game object the controls within the tool will become available:
Scale Children:
Tick to scale all children within the selected game object. Deselect to scale just those that are selected.
Scale Position:
Scale the transform position of the game object at the same time.
Clear on Scale:
Clear any playing particles. Particularly useful when scaling particle systems with high-lifetime particles.
Preset Scales:
Select from a number of commonly used and easy to remember scales.
Custom Scale:
Scale the selected game objects to a custom scale. Drag the slider or type a float into the input box.
Selected Objects:
Shows the currently selected objects in the Hierarchy.
I hope you find the tool useful!
For any support request please email hi@lukepeek.com
Thank you!
Luke
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Break The Hoops 打破篮球圈!Unity休闲滚球落下游戏项目源码C# 支持Unity版本2018.2.0f2及以上 用手指滑动篮筐来旋转篮筐,以打破篮筐上的薄弱点。 商品描述 用手指滑动篮筐来旋转篮筐,以打破篮筐上的薄弱点。 100 个关卡 很容易玩,但很难掌握游戏玩法。 – 不要接触障碍物 - 简单而美丽的图形设计 特征 易于重新换肤 100 个级别 8 升级篮球 统一广告 Reskin 文档如何给出 取决于要求,我们也可以使用 Admob 进行更新
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Break The Hoops 打破篮球圈!Unity休闲滚球落下游戏项目源码C# (2000个子文件)
CartoonFX.asset 25.8MB
ProjectSettings.asset 19KB
EditorBuildSettings.asset 11KB
InputManager.asset 6KB
QualitySettings.asset 5KB
CFX_Mesh_Circular1.5.asset 4KB
GraphicsSettings.asset 2KB
Physics2DSettings.asset 1KB
NavMeshAreas.asset 1KB
DynamicsManager.asset 1KB
UnityConnectSettings.asset 873B
PresetManager.asset 824B
EditorSettings.asset 643B
TagManager.asset 525B
AudioManager.asset 377B
TimeManager.asset 195B
NetworkManager.asset 159B
ClusterInputManager.asset 120B
CFX_Demo_New.cs 4KB
Ball.cs 2KB
CFX_InspectorHelpEditor.cs 2KB
CFX_Demo_GTToggle.cs 1KB
CFX_Demo_GTButton.cs 952B
CFX_LightFlicker.cs 864B
CFX_AutoStopLoopedEffect.cs 755B
CFX_Demo_Translate.cs 577B
CameraController.cs 552B
Cylinder.cs 543B
CFX_InspectorHelp.cs 460B
Rotator.cs 330B
GameManager.cs 320B
CFX_Mesh_CharacterAura.fbx 100KB
CFX_Quad_Z.fbx 62KB
CFX_Mesh_CircularBig.FBX 20KB
cylinder.fbx 15KB
fullCircle.fbx 14KB
33.fbx 14KB
31.fbx 14KB
29.fbx 14KB
27.fbx 13KB
25.fbx 13KB
23.fbx 13KB
21.fbx 13KB
19.fbx 13KB
17.fbx 13KB
15.fbx 12KB
13.fbx 12KB
CFX_Mesh_Circular.FBX 12KB
11.fbx 12KB
9.fbx 12KB
7.fbx 12KB
5.fbx 11KB
3.fbx 11KB
2.fbx 11KB
manifest.json 2KB
Dark.mat 2KB
grey.mat 2KB
Bad.mat 2KB
CFX4_Faded Ray AB+Add VColor.mat 1KB
CFX4_Faded Ray AB+AddSoft VColor.mat 1KB
CFX4_Demo_Ground.mat 1KB
CFX4_Faded Ray INV.mat 1KB
CFX4_GlowHalf AB+AddSoft VColor.mat 1KB
CFX4_Glow AB+Add Red.mat 1KB
CFX4_Glow AB+Add Blue.mat 1KB
CFX4_Glow AB+AddSoft VColor.mat 1KB
CFX4_Glow AB+Add VColor.mat 1KB
CFX4_GroundDebris AB.mat 1KB
CFXM4_Faded Ray AB+Add VColor.mat 1KB
CFXM4_Faded Ray AB+AddSoft VColor.mat 1KB
CFXM4_Faded Ray INV.mat 1KB
CFXM4_GlowHalf AB+AddSoft VColor.mat 1KB
CFXM4_Glow AB+Add Blue.mat 1KB
CFXM4_Glow AB+Add Red.mat 1KB
CFXM4_Glow AB+AddSoft VColor.mat 1KB
CFXM4_Glow AB+Add VColor.mat 1KB
CFXM4_GroundDebris AB.mat 1KB
CFX_Thunderbolt.mat 1KB
CFX4_FireBulk_Round AB+AddSoft Red.mat 1KB
CFX4_FireBulk_Round AB+AddSoft VColor.mat 1KB
CFX4_FireBulk AB+AddSoft Red.mat 1KB
CFX4_SpaceThruster AB+AddSoft Black.mat 1KB
CFX4_FireBulk AB+AddSoft VColor.mat 1KB
CFX4_FireBulk AddSoft.mat 1KB
CFX_Anim_SmokePuff_AddSoft.mat 1KB
CFX4_SpaceThruster AddSoft.mat 1KB
CFXM4_FireBulk_Round AB+AddSoft Red.mat 982B
CFX4_GlowDot AB+AddSoft VColor.mat 981B
CFXM4_FireBulk_Round AB+AddSoft VColor.mat 976B
CFXM4_FireBulk AB+AddSoft Red.mat 976B
CFXM4_SpaceThruster AB+AddSoft Black.mat 974B
CFXM4_FireBulk AB+AddSoft VColor.mat 970B
CFXM4_FireBulk AddSoft.mat 965B
CFXM4_SpaceThruster AddSoft.mat 961B
CFXM4_GlowDot AB+AddSoft VColor.mat 917B
CFXM4_RayRounded AB+AddSoft VColor.mat 912B
CFX4_RayRounded AB+AddSoft VColor.mat 911B
CFXM4_FireSoft AB+Add VColor.mat 911B
CFX4_FireSoft AB+Add VColor.mat 910B
CFXM4_AuraBubble AB+Add VColor.mat 910B
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