External Dependency Manager for Unity
========
# Overview
The External Dependency Manager for Unity (EDM4U)
(formerly Play Services Resolver / Jar Resolver) is intended to be used by any
Unity plugin that requires:
* Android specific libraries (e.g
[AARs](https://developer.android.com/studio/projects/android-library.html)).
* iOS [CocoaPods](https://cocoapods.org/).
* Version management of transitive dependencies.
* Management of Package Manager (PM) Registries.
Updated releases are available on
[GitHub](https://github.com/googlesamples/unity-jar-resolver)
# Background
Many Unity plugins have dependencies upon Android specific libraries, iOS
CocoaPods, and sometimes have transitive dependencies upon other Unity plugins.
This causes the following problems:
* Integrating platform specific (e.g Android and iOS) libraries within a
Unity project can be complex and a burden on a Unity plugin maintainer.
* The process of resolving conflicting dependencies on platform specific
libraries is pushed to the developer attempting to use a Unity plugin.
The developer trying to use your plugin is very likely to give up when
faced with Android or iOS specific build errors.
* The process of resolving conflicting Unity plugins (due to shared Unity
plugin components) is pushed to the developer attempting to use your Unity
plugin. In an effort to resolve conflicts, the developer will very likely
attempt to resolve problems by deleting random files in your plugin,
report bugs when that doesn't work and finally give up.
EDM provides solutions for each of these problems.
## Android Dependency Management
The *Android Resolver* component of this plugin will download and integrate
Android library dependencies and handle any conflicts between plugins that share
the same dependencies.
Without the Android Resolver, typically Unity plugins bundle their AAR and
JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google
Play Games Android library would redistribute the library and its transitive
dependencies in the folder `SomePlugin/Android/`. When a user imports
`SomeOtherPlugin` that includes the same libraries (potentially at different
versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and
`SomeOtherPlugin` will see an error when building for Android that can be hard
to interpret.
Using the Android Resolver to manage Android library dependencies:
* Solves Android library conflicts between plugins.
* Handles all of the various processing steps required to use Android
libraries (AARs, JARs) in Unity 4.x and above projects. Almost all
versions of Unity have - at best - partial support for AARs.
* (Experimental) Supports minification of included Java components without
exporting a project.
## iOS Dependency Management
The *iOS Resolver* component of this plugin integrates with
[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries
and frameworks into the Xcode project Unity generates when building for iOS.
Using CocoaPods allows multiple plugins to utilize shared components without
forcing developers to fix either duplicate or incompatible versions of
libraries included through multiple Unity plugins in their project.
## Package Manager Registry Setup
The [Package Manager](https://docs.unity3d.com/Manual/Packages.html)
(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package
hosting and provides ways to discover, install, upgrade and uninstall packages.
This makes it easier for developers to manage plugins within their projects.
However, installing additional package registries requires a few manual steps
that can potentially be error prone. The *Package Manager Resolver*
component of this plugin integrates with
[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to
auto-install PM package registries when a `.unitypackage` is installed which
allows plugin maintainers to ship a `.unitypackage` that can provide access
to their own PM registry server to make it easier for developers to
manage their plugins.
## Unity Plugin Version Management
Finally, the *Version Handler* component of this plugin simplifies the process
of managing transitive dependencies of Unity plugins and each plugin's upgrade
process.
For example, without the Version Handler plugin, if:
* Unity plugin `SomePlugin` includes `EDM4U` plugin at
version 1.1.
* Unity plugin `SomeOtherPlugin` includes `EDM4U`
plugin at version 1.2.
The version of `EDM4U` included in the developer's project depends upon the
order the developer imports `SomePlugin` or `SomeOtherPlugin`.
This results in:
* `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin`
is imported.
* `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then
`SomePlugin` is imported.
The Version Handler solves the problem of managing transitive dependencies by:
* Specifying a set of packaging requirements that enable a plugin at
different versions to be imported into a Unity project.
* Providing activation logic that selects the latest version of a plugin
within a project.
When using the Version Handler to manage `EDM4U` included in `SomePlugin` and
`SomeOtherPlugin`, from the prior example, version 1.2 will always be the
version activated in a developer's Unity project.
Plugin creators are encouraged to adopt this library to ease integration for
their customers. For more information about integrating EDM4U
into your own plugin, see the [Plugin Redistribution](#plugin-redistribution)
section of this document.
# Analytics
The External Dependency Manager for Unity plugin by default logs usage to Google
Analytics. The purpose of the logging is to quantitatively measure the usage of
functionality, to gather reports on integration failures and to inform future
improvements to the developer experience of the External Dependency Manager
plugin. Note that the analytics collected are limited to the scope of the EDM4U
plugin’s usage.
For details of what is logged, please refer to the usage of
`EditorMeasurement.Report()` in the source code.
# Requirements
The *Android Resolver* and *iOS Resolver* components of the plugin only work
with Unity version 4.6.8 or higher.
The *Version Handler* component only works with Unity 5.x or higher as it
depends upon the `PluginImporter` UnityEditor API.
The *Package Manager Resolver* component only works with
Unity 2018.4 or above, when
[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html)
support was added to the Package Manager.
# Getting Started
Before you import EDM4U into your plugin project, you first
need to consider whether you intend to *redistribute* `EDM4U`
along with your own plugin.
## Plugin Redistribution
If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin
will ease the integration process for your users, by resolving dependency
conflicts between your plugin and other plugins in a user's project.
If you wish to redistribute `EDM4U` inside your plugin,
you **must** follow these steps when importing the
`external-dependency-manager-*.unitypackage`, and when exporting your own plugin
package:
1. Import the `external-dependency-manager-*.unitypackage` into your plugin
project by
[running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
you add the `-gvh_disable` option.
1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
you:
- Include the contents of the `Assets/PlayServicesResolver` and
`Assets/ExternalDependencyManager` directory.
- Add the `-gvh_disable` option.
You **must** specify the `-gvh_disable` option in order for the Version
Handler to work correctly!
For example, the following command will
没有合适的资源?快使用搜索试试~ 我知道了~
温馨提示
Talking juan 会说话的胡安可怕会说话的汤姆恐怖模拟Unity游戏项目源码C# 支持Unity版本2022.1.6f1及以上 描述 会说话的胡安是一款适合所有家庭的互动游戏。你可以对胡安说话,他会用吱吱的声音重复你说的话。也享受他能做的所有动作。 会说话的胡安 Unity 代码源,会说话的胡安的 3D 游戏,它会重复你所说的话,你可以喂他或和他一起玩 flappybird 以及其他所有东西。 完整的文档 易于重新换肤 高品质图形 集成广告 优化的尺寸和性能
资源推荐
资源详情
资源评论
收起资源包目录
Talking juan 会说话的胡安可怕会说话的汤姆恐怖模拟Unity游戏项目源码C# (2000个子文件)
unity-plugin-library.a 2.9MB
com.google.android.gms.play-services-ads-21.3.0.aar 4.1MB
androidx.work.work-runtime-2.7.0.aar 1.46MB
androidx.core.core-1.6.0.aar 906KB
com.google.android.gms.play-services-ads-lite-21.3.0.aar 701KB
com.google.android.gms.play-services-base-18.0.0.aar 536KB
com.google.android.gms.play-services-basement-18.0.0.aar 361KB
androidx.browser.browser-1.4.0.aar 198KB
com.google.android.gms.play-services-measurement-base-20.1.2.aar 189KB
androidx.fragment.fragment-1.0.0.aar 153KB
androidx.room.room-runtime-2.2.5.aar 94KB
com.google.android.ump.user-messaging-platform-2.0.0.aar 93KB
googlemobileads-unity.aar 81KB
com.google.android.gms.play-services-measurement-sdk-api-20.1.2.aar 75KB
com.google.android.gms.play-services-tasks-18.0.1.aar 70KB
androidx.viewpager.viewpager-1.0.0.aar 52KB
com.google.android.gms.play-services-appset-16.0.1.aar 46KB
androidx.coordinatorlayout.coordinatorlayout-1.0.0.aar 43KB
androidx.loader.loader-1.0.0.aar 33KB
androidx.customview.customview-1.0.0.aar 32KB
androidx.swiperefreshlayout.swiperefreshlayout-1.0.0.aar 32KB
androidx.drawerlayout.drawerlayout-1.0.0.aar 32KB
androidx.versionedparcelable.versionedparcelable-1.1.1.aar 30KB
androidx.slidingpanelayout.slidingpanelayout-1.0.0.aar 23KB
com.google.android.gms.play-services-ads-identifier-18.0.0.aar 20KB
androidx.startup.startup-runtime-1.1.1.aar 20KB
androidx.annotation.annotation-experimental-1.1.0.aar 17KB
androidx.print.print-1.0.0.aar 15KB
androidx.sqlite.sqlite-framework-2.1.0.aar 11KB
androidx.lifecycle.lifecycle-runtime-2.4.1.aar 11KB
androidx.legacy.legacy-support-core-ui-1.0.0.aar 11KB
androidx.documentfile.documentfile-1.0.0.aar 11KB
androidx.sqlite.sqlite-2.1.0.aar 11KB
androidx.cursoradapter.cursoradapter-1.0.0.aar 10KB
androidx.lifecycle.lifecycle-livedata-2.1.0.aar 10KB
androidx.lifecycle.lifecycle-process-2.4.1.aar 10KB
com.google.android.gms.play-services-ads-base-21.3.0.aar 8KB
androidx.lifecycle.lifecycle-livedata-core-2.1.0.aar 8KB
androidx.asynclayoutinflater.asynclayoutinflater-1.0.0.aar 8KB
androidx.interpolator.interpolator-1.0.0.aar 7KB
androidx.localbroadcastmanager.localbroadcastmanager-1.0.0.aar 7KB
androidx.lifecycle.lifecycle-viewmodel-2.0.0.aar 7KB
androidx.arch.core.core-runtime-2.1.0.aar 6KB
androidx.tracing.tracing-1.0.0.aar 4KB
androidx.legacy.legacy-support-core-utils-1.0.0.aar 4KB
androidx.lifecycle.lifecycle-service-2.1.0.aar 3KB
Eating.anim 9KB
Top Bar Brogress Animation.anim 7KB
GlobalGame.anim 7KB
Mouth Idle.anim 5KB
Fridge Left Door Close.anim 5KB
Fridge Left Door Open.anim 5KB
Fridge Right Door Close.anim 5KB
Fridge Right Door Open.anim 5KB
Mouth Open.anim 4KB
Top Bar Idle.anim 1KB
GoogleMobileAds.Editor.asmdef 415B
Combined Mesh (root_ scene) 2.asset 4.28MB
Combined Mesh (root_ scene) 3.asset 4.11MB
Body.asset 2.33MB
LiberationSans SDF.asset 2.15MB
Nose.asset 1.06MB
Wall_03.asset 470KB
Wall_10.asset 451KB
Eye_Baked.002.asset 260KB
Eye_Baked.003.asset 260KB
Radiator_01.asset 258KB
Flower_07.asset 220KB
Microvawe.asset 204KB
Curtains_14.asset 197KB
Curtains_05.asset 197KB
Down.asset 183KB
Up.asset 180KB
Floor_08.asset 170KB
Radiator_02.asset 170KB
Oven.asset 151KB
Bed2_03.asset 143KB
Flower_03.asset 131KB
Door_05.asset 123KB
Toilet_01.asset 114KB
Flower_05.asset 107KB
Towel_03.asset 104KB
KitchenTabletop2_01.asset 103KB
Pumpkin.asset 100KB
ShowerTable_01.asset 98KB
Floor_28.asset 98KB
Flower_04.asset 96KB
Body_cell.020.asset 95KB
Plate_05.asset 93KB
Plate_07.asset 93KB
Body_cell.017.asset 92KB
OfficeTable_01.asset 92KB
Shower_02.asset 91KB
Body_cell.009.asset 90KB
OfficeChair_01.asset 89KB
Body_cell.008.asset 87KB
Body_cell.013.asset 86KB
KitchenTabletop2_02.asset 85KB
Plate_04.asset 81KB
Body_cell.001.asset 75KB
共 2000 条
- 1
- 2
- 3
- 4
- 5
- 6
- 20
资源评论
小云同志你好
- 粉丝: 1067
- 资源: 1067
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功