code'n'web – TexturePacker
TexturePacker(Pro) Manual
Table of Contents
TexturePacker(Pro) Manual................................................................................................... 1
Overview................................................................................................................................ 3
TexturePackerPro vs TexturePacker................................................................................. 3
Supported operating systems................................................................................................ 4
Installation.............................................................................................................................. 4
Essential mode.................................................................................................................. 4
Installation of a license file.................................................................................................4
Quickstart (TexturePackerPro, GUI)...................................................................................... 5
Quickstart (shell).................................................................................................................... 5
Help (--help)........................................................................................................................... 5
Edit with GUI, export from Commandline.............................................................................. 5
Batch conversion of sprites....................................................................................................6
Options...................................................................................................................................6
Specifying a layout algorithm (--algorithm)........................................................................6
Basic.................................................................................................................................. 6
MaxRects........................................................................................................................... 7
Specifying input files.......................................................................................................... 7
Smartfolders.......................................................................................................................7
Ignoring image files (--ignore-files <regexp>)....................................................................8
Removing .png and other file extensions from sprite names (--trim-sprite-names ).........8
Renaming (parts) of sprite names (--replace <rx>=<str>).................................................8
Setting output images format and name(--sheet <name>).............................................. 8
Chosing output data format (--format <name>).................................................................8
Update sheets only if sprites change (--smart-update)................................................... 10
Controlling sprite sheet size (--width, --height, --max-*)..................................................10
Creating non power of two textures (--allow-free-size)................................................... 10
Resizing sprites on the fly (--scale <int>).........................................................................11
Choosing scale mode (--scale-mode <int>).....................................................................11
Creating hd and sd sheets in one run (--auto-sd)............................................................13
Trimming (--no-trim, --trim, --trim-threshold <int> )..........................................................13
© 2010 by Andreas Löw / www.code-and-web.de