VR-Forces Users Guide 4.6


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VR-Forces Users Guide 4.6。
VR-Forces Users guide Version 4.6 SE VT MAK Copyright 2018 VT MAK All rights Re d printed in the united state Under copyright laws, no part of this document may be copied or reproduced in any form without prior written consent of VT MAK VR-Exchange, VR.The World, vr-VantageM, Di- Guy, and Di-Guy Scenario are trademarks of VT mAK. mak Technologies, VR-Forces RTISpyiR, B-HAVER, and VR-Link(R are registered trademarks of VT MAK Terrain Profiles are based in part on the work of the Qwt project (http://wt.sourceforge.net) All other trademarks are owned by their respective companies For third-party license information, please see Third Party Licenses, on page Ivill VT MAK 150 Cambridge Park Drive, 3rd Floor Cambridge, MA 02140 USA Voice:6l7-876-808 Fax:617876-9208 infolamak.com www.mak.com Revision vrf-4.6-1-180309 Contents Preface How This Manual is Organized VR-Forces documentation MAK Products How to Contact us 。·, Document conventions ··+···········.····4··· Mouse button naming conventions lviii Third Party Licenses V11 Boost license..… libXML and libICONV Freefont OpenType Font Set ··· ⊥X1 NVIDIA Third- Party Licenses for VR-Vantage Applications.………,,lxi Section I Introduction, Installation, and Startup Chapter 1. Introduction to VR-Forces 1. 1. Overview 13 1.1.1. Entity-Level and Aggregate-Level Simulation.......1-5 1.2. Realistic Display of Vehicles and Terrain( 3D View)...1-7 1.1.3. Create Complex scenarios ··:·;······; 1. 1.4. Simulation Object Types Supported 1.1.5. Mission planning 1-10 1.1.6. Simulation Object' Tasks…….….….…….….…..…,1.10 1.1.7. Scripted Tasks and Set Data Requests.......... 1-11 1.1.8. Tactical Graph 垂 1-11 1.1.9 Terrain agility and Composability ∴1-12 1.1.10. Dynamic terrain 1-12 1.1.11. Crowd Behaviors and pattern of life...,........1-12 I.1.12. Flexible, Intuitive Graphical User Interface VR-Forces Users Guide i Contents 1.1.13. overlay 1-18 1.1.14. Behavi 1.1.15. Observer Attach modes .................................................1-14 1.1. 16 Special Effects and Simulation Object Information Visualization 1-14 1.1.17. Dynamic o 1-14 1. 1.18. Lighting Effects 1-14 1.1. 19. Accurate Vehicle positioning.. 1-15 1.1.20. Batch Mode Operation .1-15 1.1.21. Remote Control ...............................................................1-15 1.2.TheⅤR- Forces toolkit.…11-16 1.2. 1 Plug-in Architecture ..... 1-16 1.3. Di-Guy 1.4. Helpful utilities 垂垂 …1-18 1.5. Third-Party Software and Content ......................................1-19 1.5.1. Silverlining 1-19 1.5.2. Triton ocean sdk 120 1.5.3 GL Studio 1-20 1.5.4. SpeedTree 1-21 1.5.5. 3D Models, Terrain, and graphical content....... 1-21 1.5.6. Open Graph ....... 1-22 1.5.7. osgEarth 1-22 1.6. Distributed Simulation Standards Supported Chapter 2. Installing VR-Forces 2. 1. Installing VR-Forces 2-2 2.I.1. Installing VR-Forces on Windows 2-2 2.1.2. Installing VR-Forces on a Linux system 2-3 2.1.3. Uninstalling vR-Forces on Windows 2-3 2.2. The VR- Forces directory structure 2.3. Installing and Setting Up the MaK License Manager…………,25 2.3.1. Specifying the License Server...... 2-6 2.4. Installing an RTi 2-8 2.4.1. Installing the MAK RTi 29 2.5. Localizing the graphical User Interface 2-10 2.5.1. Translating Other Interface Files...........2-13 2.5.2. Translating VR-Forces Scripts and Console Messages. ..2-14 5.3. Applying the language files……,2-15 2.5.4. Merging Translation Files 2-15 Chapter 3. VR-Forces application Concepts 8.1. The Vr-Forces Program 3-2 3. 2. Front-end and Back-end Concepts ................................3-2 3.2.1. How Front-ends and Back-ends Work Together 3.2.2. How VR-Forces Back-ends are Identified 34 3.2.3.VRF orces sessions……………… 3-4 3.2.4. Coordinating Multiple Front-ends 3-6 3.2.5. Working with Multiple back-ends ,,;======== 3-7 3.3. Objects 3-8 VT MAK Contents 3.3.1. The Object Parameter Database 3-8 332. Local objects and remote objects.…… 3.4. Representing and Managing Time in VR-Forces .................3-10 3.4.1.SimulationTimewwwwwwwwww.3-10 3.4.2. Time of Day ··垂 3-10 3.4.3. Exercise clock modes 3-11 3.5. Interactions ….3-12 3.6. Advanced Terrain Navigation ··· 3-12 3.7. Managing Vr-Forces Setting 3-13 3.7. 1 Synchronizing Settings Among VR-Forces Installatio 3-15 3.7.2. Global Settings and Observer- Specific Settings .............3-15 Chapter 4. Starting VR-Forces 4.1. Starting VR-Fo 4-3 4.1.1. Starting VR-Forces from the VR-Forces Launcher ...........4-4 4.1.2. Starting Independent VR-Forces Executables 1.1.3. Specifying a se ID 4-8 4.1.4. VR-Forces Startup Tutorial 4-9 4.2.TheⅤ R-Forces window… 4-10 4.2.1. Opening New Windows…… 4-12 4.2.2. Printing the VR-Forces Display 4-13 4.2.3. Saving an Image of the Display.. 4-13 4.3. Managing a Front-ends Session Connection …4-13 4.3.1. Joining a Session 4-14 4.3.2. Resigning from a Session ··垂 4-14 4.3.3. Configuring Session Messages and Join at Startup .......4-15 4.4. Using hla Time Management..............1-16 4.4.1. VR-Forces Simulation Time Versus Federation time ....4-17 4.4.2. Configuring Time Management for hlA Exercises .......4-17 4.5. Opening a terrain database……,…,,…,…,…,,…,,4-19 4.5.1. Loading a Terrain Database at Startup .....................4-20 4.5.2. Displaying terrain Correlation Warnings........4-21 4.5.3. Closing a terrain 4-21 4.6. Exiting VR-Forces ∴421 4.7. Configuring Simulation Connections..............4-21 4.7.1. Opening the Simulation Connections Configuration Dialog box….....4-22 4.7.2. Adding a simulation Connection.............4-23 4.7.8. Editing a Simulation Connection 4-24 4.7.4. Simulation Connection Parameters . ................................4-25 4.7.5. Deleting a Simulation Connection 4-27 4.7.6. Configuring Auto Connect 4-27 4.7.7. Displaying Connection Information…………4-28 4.8. Managing Plug-ins 4-29 4.8.1. Loading plug 4-29 4.8.2. Adding a Plug-in 4-32 48.3. Specifying the dlls for a Plug-in…… 4-33 4.8.4. Adding a Plug-in Configuration .................................4-34 4.8.5. Deleting a Plug-in Configuration 4-34 VR-Forces Users Guide Contents 4.8.6. Deleting a Plug-in .......4-35 4.8.7. Viewing a List of loaded Plug-ins............4-35 49. The VR-Forces Log Files…… 436 Chapter 5. Command-line options 5.1. Command-Line Options for vrfGui........ 5-2 5.2. Command-line Options for vrfsim 5.3. Command-line Options for vrflauncher ∴5-14 5.3.1. Running in Combined Mode from the Command Line.. 5-15 5.3.2. Using the -- Command-line argument 5-15 5.4. Protocol-Independent Command-line Options 5-15 5.4.1. Specifying the Site ID and Application Number.... 5-15 542. Specifying the Language to Use in the GUⅠ…….5-16 5.4.3. Setting the Notification Level 5-16 5.4.4. Loading Plug-ins..... 5-17 5. 5. Command-line Options for IILA Federations ....................5-17 5.5.1. Specifying the Federation Execution 5-17 5.5.2. Specifying the FEd File.......... 5.5.3. Specifying the RPR FOM Version ........... 5-18 5.5.4. Specifying a FoM Mapper 5-18 5.5.5. Specifying the RPR FOM Revision ∴5-18 5.5.6. Specifying FoM Mapper Initialization Data 5-18 5.5.7. Specifying a FED File That is Appropriate for the FOM Mapper 5-19 5.5.8. Enabling Time Management 5-19 5.6. Command-line Options for DIs Exercises 5-19 5.6. 1 Specifying the Port Number 5-19 5.6.2. Specifying Point-to-Point or Multicast Operation 5-20 5.6.3. Specifying the Multicast Time-to-Live 5-20 5.6.4. USing Asynchronous T/O .5-20 5.66.5. Specifying the Exercise ID..................5-20 5.6.6. Specifying the DIS Version 5-20 Chapter 6. Optimizing Performance 6.1. Introduction .6-3 6.1.1. Optimizing Simulation Engine Performance ...........6-3 6.1.2. Optimizing Front-End Performance ......................6-4 6.2. Monitoring the Back-end Frame rate 6-5 6.3. Displaying Performance Statistics 6.31. Displaying the VR- Forces Function Profiler"……… 6-5 6-8 6.3.2. Displaying OSg Statistics...............6-8 6.1. Filtering Simulation Objects Using Interest Management...6-8 6.4.1. Enabling Ii g 6-9 6.4.2. Configuring Interest Management 6-9 6.5. Clearing the Model Instancing Cache 6-11 6.6. Miscellaneous Performance Configuration Options.......6-12 6.6.1. Limiting Use of Spot Reports .................................6-12 6.6.2. Using Asynchronous I/O for DIS Exercises 6-12 6.6.3. Using Incremental Compiling with Streamed Data...6-12 VT MAK Content 6.7. Setting the Tick Ra 6-13 6.7.1. Specifying the Tick Rate for Components........6-13 6. 7.2. Tuning the Network Interfa 6-14 6.7.3. Tuning the State Repository Tick Rate..........6-14 6.8. Configuring graphics Quality ·垂 6-14 6.8.1. Alpha to Coverage 6-15 6.9. Balancing Visual quality Against Network Performance...6-17 6.9.1. Enabling Configuration of Performance Settings 6-18 6.10. Trajectory Smoothing 6-19 6.10.1. Configuring Trajectory Smoothing……….6-20 6.11. Tuning the Target Frame rate 翻 6-20 6.12. Coloring draw Calls........ 6-21 6. 13. Configuring VSync , …6-22 6. 14. DI-Guy Performance Settings.................6-22 6.15. Using the Developer Debug Overlay 6-24 Section Scenarios Chapter 7. Creating and Running Scenarios 7.1. Creating a Scenario............ 7-3 7.1.1. Specifying Multiple simulation Model Sets 7. 1.2. Creating Simulation Model Set Configurations ..............7-9 7.1.3. Setting the Scenario Starting Date and Time 7-11 7.1.4. Importing(Merging) Scenarios 7-13 7.1.5. Importing and Exporting Msdl…………,715 7.1.6. Importing Scenario Objects from CSV Files 7-17 7.1.7. Scenario Building blocks 7-19 7.2. Loading a scenario…......,.…., 7-20 7.2.1. Loading a recently Loaded Scenario..........7-21 7. 2.2. Loading a Scenario from the Command line.......7-21 7.2.3. Load balancing a scenario……7-22 7. 2.4. Editing Scenario Properties................7-24 7.2.5. Editing the Scenario Description..............7-26 7. 2.6. Sample scenarios 7-26 7.3. Running a Scenario 727 7.3.1. Changing the Simulation Speed 7-27 7.3.2. Pausing a scenario 728 7.3.3. winding a scenario…...,… 7-28 7.3.4. Closing a Scenario 7-30 7.4. Saving a scenaric 7.4.1. Saving a Previously Saved scenario……………27.32 7.4.2. Saving a scenario to a New Name or a different Format.……733 7.5. Checkpoints and Snapshots .7-33 7.5.1. Saving Checkp oInts .. 7-34 7.5.2. Deleting Checkpoints ..............................................7-37 7.5.3. Creating Snapshots 7-37 7.5.4. Clearing the Snapshot list 7-38 7.6 Pausing a Scenario automaticall 7-39 VR-Forces Users Guide VII Contents 7.6.1. Setting the scenario End Time for a New Scenario………,7-39 7.6.2. Setting the Scenario End Time for an Open Scenario..7-39 7.7. Running VR-Forces in Batch Mode 曹,, 7-40 7.7.1. Thc Batch File..................................7-40 7.7.2. Creating a Batch File 7-41 7.7.3. Editing a batch File 了-41 77.4. Running vr上 orces in Batch mode…,…,7-43 7.7.5. Recording batch Scenarios ........... 7-44 7. 8. Sending Run and Pause Messages to Simulation Participants 7-45 7.9. Recording VR-Forces Simulations with the MAK Data Logger 7-45 Chapter 8. Scenario events 8.1. Introduction to Scenario Events.............8-2 8.2. Creating a Scenario Event 8.2. 1 Adding Content to a Scenario Event 8.2.2. Adding linked Events ...............................................8-6 8.3. Adding Intelligence Objects 8-8 ··· 8.1. Starting a Scenario event 8-10 8.4.1. Controlling scenario Events from a plan, .......................8-12 8.5. Ending a scenario event 8-13 8.6. Enabling and Disabling Scenario Events 8-14 8.7. Sorting the Event l 8-14 8.8. Deleting a Scenario Event 8-14 8.9. Showing and Hiding Scenario Events ........................8-15 Chapter 9. Target Detection and Combat Features 9.1. Displaying Spot Reports .......................................9-2 9.1.1. Enabling or Disabling Spot Reports ..9-3 9.1.2. Configuring the Spot reports viewpoint.......9-41 9.1.3. Configuring the Spot reports certainty Level 9-7 9.1.4. Applying Spot reports to Tactical Graphics 9-8 9.1.5. Displaying labels for Spot reports………,9-8 9. 1.6. Using Spot Reports in Tasks 9-8 9.1.7. Displaying Track Histories for Spot Reports ...................9-9 9.2. Displaying Tactical Data Link Messages 9-10 9.2.1. Configuring the Display of TDL Messages 9-11 9.2.2. Displaying Track Histories for TDL Messages .............9-12 9.3. Managing Force Hostility Relationships 9-13 93.1. Changing a Force' s Hostility in a Plan………… 9-15 9. 4. Detecting Targets...... 9-16 9.4.1. Target Detection and Spot reports............9-18 9.1.2. Lasing" Targets…… 918 9.5. Electronic Warfare 9-19 9.6 Using Sonar 9-20 9.6.1. Propulsion noise and sonar…… 9-21 9.7. Launching Counter measures( Chaff and flare)………922 9. 8. Modeling Artillery Munitions .........................9-23 I VT MAK

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