New Now Enemy AI can attack second targets. A complete and professional AI solution for game designers, artists (non-programmers). It has an industry-standard enemy, neutral NPC, and friendly AI behaviors. Compatible with Unity Pathfinding (NavMesh). Static & dynamic obstacle avoidance. Five classes: Enemy, NPC Aggressive, NPC Passive, Companion, and Defender ally. Two intelligence modes: Stupid, or Smart. Supports user's own animations (idle, chase, wander, attack, hit, die, flee, follow). Supports user's own sound effects for each animation state. AI has 3 patrol modes: Stay in place, or dynamic random wandering, or using a waypoints path (integrated Waypoint Editor). AI can alert its nearby companions to give help when attacked, and can search for the target. AI can retreat when its health is low, and then can be wounded, or can replenish its health. AI has a view range, and it can hear its target. Very Easy to implement and to setup. AI can do melee, or ranged attack, or both of them. Projectile handling for ranged attack. Comes with ready target's health & projectile scripts. Colored graphical gizmos representation of AI's ranges in the editor window. Full C# code is available.




















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