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# Swoole
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![](./mascot.png)
**Swoole is an event-driven asynchronous & coroutine-based concurrency networking communication engine with high performance written in C and C++ for PHP.**
## ✨Event-based
The network layer in Swoole is event-based and takes full advantage of the underlying epoll/kqueue implementation, making it really easy to serve millions of requests.
Swoole 4.x uses a brand new engine kernel and now it has a full-time developer team, so we are entering an unprecedented period in PHP history which offers a unique possibility for rapid evolution in performance.
## ⚡️Coroutine
Swoole 4.x or later supports the built-in coroutine with high availability, and you can use fully synchronized code to implement asynchronous performance. PHP code without any additional keywords, the underlying automatic coroutine-scheduling.
Developers can understand coroutines as ultra-lightweight threads, and you can easily create thousands of coroutines in a single process.
### MySQL
Concurrency 10K requests to read data from MySQL takes only 0.2s!
```php
$s = microtime(true);
Co\run(function() {
for ($c = 100; $c--;) {
go(function () {
$mysql = new Swoole\Coroutine\MySQL;
$mysql->connect([
'host' => '127.0.0.1',
'user' => 'root',
'password' => 'root',
'database' => 'test'
]);
$statement = $mysql->prepare('SELECT * FROM `user`');
for ($n = 100; $n--;) {
$result = $statement->execute();
assert(count($result) > 0);
}
});
}
});
echo 'use ' . (microtime(true) - $s) . ' s';
```
### Mixed server
You can create multiple services on the single event loop: TCP, HTTP, Websocket and HTTP2, and easily handle thousands of requests.
```php
function tcp_pack(string $data): string
{
return pack('N', strlen($data)) . $data;
}
function tcp_unpack(string $data): string
{
return substr($data, 4, unpack('N', substr($data, 0, 4))[1]);
}
$tcp_options = [
'open_length_check' => true,
'package_length_type' => 'N',
'package_length_offset' => 0,
'package_body_offset' => 4
];
```
```php
$server = new Swoole\WebSocket\Server('127.0.0.1', 9501, SWOOLE_BASE);
$server->set(['open_http2_protocol' => true]);
// http && http2
$server->on('request', function (Swoole\Http\Request $request, Swoole\Http\Response $response) {
$response->end('Hello ' . $request->rawcontent());
});
// websocket
$server->on('message', function (Swoole\WebSocket\Server $server, Swoole\WebSocket\Frame $frame) {
$server->push($frame->fd, 'Hello ' . $frame->data);
});
// tcp
$tcp_server = $server->listen('127.0.0.1', 9502, SWOOLE_TCP);
$tcp_server->set($tcp_options);
$tcp_server->on('receive', function (Swoole\Server $server, int $fd, int $reactor_id, string $data) {
$server->send($fd, tcp_pack('Hello ' . tcp_unpack($data)));
});
$server->start();
```
### Coroutine clients
Whether you DNS query or send requests or receive responses, all of these are scheduled by coroutine automatically.
```php
go(function () {
// http
$http_client = new Swoole\Coroutine\Http\Client('127.0.0.1', 9501);
assert($http_client->post('/', 'Swoole Http'));
var_dump($http_client->body);
// websocket
$http_client->upgrade('/');
$http_client->push('Swoole Websocket');
var_dump($http_client->recv()->data);
});
go(function () {
// http2
$http2_client = new Swoole\Coroutine\Http2\Client('localhost', 9501);
$http2_client->connect();
$http2_request = new Swoole\Http2\Request;
$http2_request->method = 'POST';
$http2_request->data = 'Swoole Http2';
$http2_client->send($http2_request);
$http2_response = $http2_client->recv();
var_dump($http2_response->data);
});
go(function () use ($tcp_options) {
// tcp
$tcp_client = new Swoole\Coroutine\Client(SWOOLE_TCP);
$tcp_client->set($tcp_options);
$tcp_client->connect('127.0.0.1', 9502);
$tcp_client->send(tcp_pack('Swoole Tcp'));
var_dump(tcp_unpack($tcp_client->recv()));
});
```
### Channel
Channel is the only way for exchanging data between coroutines, the development combination of the `Coroutine + Channel` is the famous CSP programming model.
In Swoole development, Channel is usually used for implementing connection pool or scheduling coroutine concurrent.
#### The simplest example of a connection pool
In the following example, we have a thousand concurrently requests to redis. Normally, this has exceeded the maximum number of Redis connections setting and will throw a connection exception, but the connection pool based on Channel can perfectly schedule requests. We don't have to worry about connection overload.
```php
class RedisPool
{
/**@var \Swoole\Coroutine\Channel */
protected $pool;
/**
* RedisPool constructor.
* @param int $size max connections
*/
public function __construct(int $size = 100)
{
$this->pool = new \Swoole\Coroutine\Channel($size);
for ($i = 0; $i < $size; $i++) {
$redis = new \Swoole\Coroutine\Redis();
$res = $redis->connect('127.0.0.1', 6379);
if ($res == false) {
throw new \RuntimeException("failed to connect redis server.");
} else {
$this->put($redis);
}
}
}
public function get(): \Swoole\Coroutine\Redis
{
return $this->pool->pop();
}
public function put(\Swoole\Coroutine\Redis $redis)
{
$this->pool->push($redis);
}
public function close(): void
{
$this->pool->close();
$this->pool = null;
}
}
go(function () {
$pool = new RedisPool();
// max concurrency num is more than max connections
// but it's no problem, channel will help you with scheduling
for ($c = 0; $c < 1000; $c++) {
go(function () use ($pool, $c) {
for ($n = 0; $n < 100; $n++) {
$redis = $pool->get();
assert($redis->set("awesome-{$c}-{$n}", 'swoole'));
assert($redis->get("awesome-{$c}-{$n}") === 'swoole');
assert($redis->delete("awesome-{$c}-{$n}"));
$pool->put($redis);
}
});
}
});
```
#### Producer and consumers
Some Swoole's clients implement the defer mode for concurrency, but you can still implement it flexible with a combination of coroutines and channels.
```php
go(function () {
// User: I need you to bring me some information back.
// Channel: OK! I will be responsible for scheduling.
$channel = new Swoole\Coroutine\Channel;
go(function () use ($channel) {
// Coroutine A: Ok! I will show you the github addr info
$addr_info = Co::getaddrinfo('github.com');
$channel->push(['A', json_encode($addr_info, JSON_PRETTY_PRINT)]);
});
go(function () use ($channel) {
// Coroutine B: Ok! I will show you what your code look like
$mirror = Co::readFile(__FILE__
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Swoole异步并行和协程C扩展 v4.4.26.zip (1665个子文件)
jump_x86_64_ms_pe_gas.asm 10KB
jump_x86_64_ms_pe_masm.asm 9KB
make_x86_64_ms_pe_gas.asm 9KB
make_x86_64_ms_pe_masm.asm 8KB
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make_i386_ms_pe_masm.asm 4KB
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jump_i386_ms_pe_masm.asm 4KB
jump_arm_aapcs_pe_armasm.asm 3KB
make_arm_aapcs_pe_armasm.asm 3KB
nghttp2_hd_huffman_data.c 109KB
nghttp2_hd.c 61KB
swoole_http_parser.c 45KB
sds.c 39KB
client.c 37KB
plain_wrapper.c 37KB
ssl.c 35KB
test.c 33KB
base.c 32KB
hiredis.c 28KB
async.c 24KB
process_pool.c 23KB
read.c 17KB
http.c 17KB
hashmap.c 16KB
net.c 16KB
socket.c 13KB
websocket.c 13KB
base.c 13KB
swoole_buffer.c 12KB
kqueue.c 11KB
table.c 11KB
nghttp2_buf.c 11KB
rbtree.c 11KB
dict.c 10KB
poll.c 9KB
select.c 9KB
signal.c 8KB
timer.c 8KB
multipart_parser.c 8KB
connection.c 8KB
string.c 7KB
fixed_pool.c 6KB
nghttp2_hd_huffman.c 6KB
channel.c 6KB
sha1.c 6KB
ring_buffer.c 6KB
redis.c 6KB
base.c 6KB
test_server.c 6KB
heap.c 5KB
socks5.c 5KB
thread_pool.c 5KB
list.c 5KB
shared_memory.c 5KB
buffer.c 5KB
base64.c 5KB
stream.c 4KB
nghttp2_helper.c 4KB
global_memory.c 4KB
http2.c 4KB
log.c 4KB
array.c 4KB
unix_socket.c 4KB
msg_queue.c 4KB
eventfd.c 3KB
client.c 3KB
mqtt.c 3KB
timer.c 3KB
mutex.c 3KB
base.c 3KB
file_lock.c 3KB
nghttp2_rcbuf.c 3KB
rw_lock.c 3KB
cond.c 3KB
sendfile.c 3KB
nghttp2_mem.c 2KB
example.c 2KB
ring_queue.c 2KB
semaphore.c 2KB
spin_lock.c 2KB
atomic.c 2KB
malloc.c 2KB
example-macosx.c 2KB
example-glib.c 2KB
example-ae.c 2KB
example-libevent.c 1KB
example-libuv.c 1KB
example-ivykis.c 1KB
example-libev.c 1KB
swoole_redis_coro.cc 159KB
swoole_server.cc 135KB
swoole_mysql_coro.cc 82KB
swoole_http_client_coro.cc 74KB
swoole_socket_coro.cc 57KB
swoole_client.cc 55KB
socket.cc 54KB
swoole_http2_client_coro.cc 54KB
master.cc 53KB
swoole_runtime.cc 52KB
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