// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "NeoKinectUnreal/Public/NeoKinectManager.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeNeoKinectManager() {}
// Cross Module References
NEOKINECTUNREAL_API UFunction* Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature();
NEOKINECTUNREAL_API UClass* Z_Construct_UClass_UNeoKinectManager();
NEOKINECTUNREAL_API UClass* Z_Construct_UClass_UNeoKinectFace_NoRegister();
NEOKINECTUNREAL_API UFunction* Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature();
NEOKINECTUNREAL_API UClass* Z_Construct_UClass_UNeoKinectBody_NoRegister();
NEOKINECTUNREAL_API UClass* Z_Construct_UClass_UNeoKinectManager_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_NeoKinectUnreal();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
ENGINE_API UClass* Z_Construct_UClass_UTexture_NoRegister();
NEOKINECTUNREAL_API UEnum* Z_Construct_UEnum_NeoKinectUnreal_EKinectFrame();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntPoint();
NEOKINECTUNREAL_API UEnum* Z_Construct_UEnum_NeoKinectUnreal_EKinectJointType();
// End Cross Module References
struct Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics
{
struct NeoKinectManager_eventFaceTrackDelegate_Parms
{
UNeoKinectFace* Face;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Face;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::NewProp_Face = { "Face", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(NeoKinectManager_eventFaceTrackDelegate_Parms, Face), Z_Construct_UClass_UNeoKinectFace_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::NewProp_Face,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/NeoKinectManager.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UNeoKinectManager, nullptr, "FaceTrackDelegate__DelegateSignature", nullptr, nullptr, sizeof(NeoKinectManager_eventFaceTrackDelegate_Parms), Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UDelegateFunction_UNeoKinectManager_FaceTrackDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics
{
struct NeoKinectManager_eventBodyTrackDelegate_Parms
{
UNeoKinectBody* Body;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Body;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::NewProp_Body = { "Body", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(NeoKinectManager_eventBodyTrackDelegate_Parms, Body), Z_Construct_UClass_UNeoKinectBody_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::NewProp_Body,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/NeoKinectManager.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UNeoKinectManager, nullptr, "BodyTrackDelegate__DelegateSignature", nullptr, nullptr, sizeof(NeoKinectManager_eventBodyTrackDelegate_Parms), Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UDelegateFunction_UNeoKinectManager_BodyTrackDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UNeoKinectManager::execFaceLostBroadcast)
{
P_GET_PROPERTY(FIntProperty,Z_Param_FaceIndex);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->FaceLostBroadcast(Z_Param_FaceIndex);
P_NATIVE_END;
}
DEFINE_FUNCTION(UNeoKinectManager::execFaceBeginTrackBroadcast)
{
P_GET_PROPERTY(FIntProperty,Z_Param_FaceIndex);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->FaceBeginTrackBroadcast(Z_Param_FaceIndex);
P_NATI
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收起资源包目录
NeoKinectUnreal.7z (65个子文件)
NeoKinectUnreal
Resources
Icon128.png 10KB
Binaries
Win64
UE4Editor-NeoKinectUnreal.dll 486KB
UE4Editor.modules 105B
UE4Editor-NeoKinectUnreal.pdb 35.3MB
Source
NeoKinectUnreal
Public
NeoKinectBody.h 10KB
NeoKinectManager.h 23KB
DynamicTexture2DResource.h 2KB
DynamicTexture2D.h 3KB
NeoKinectFace.h 9KB
NeoKinectUnreal.h 300B
NeoKinectEnums.h 5KB
KinectThread.h 3KB
NeoKinectUnreal.Build.cs 2KB
Private
NeoKinectManager.cpp 33KB
D3D11Modifications.cpp 6KB
DynamicTexture2D.cpp 5KB
NeoKinectBody.cpp 18KB
D3D11Modifications.h 16KB
KinectThread.cpp 6KB
NeoKinectUnreal.cpp 643B
NeoKinectFace.cpp 5KB
ThirdParty
NeoKinect
Lib
NeoKinect.lib 6.23MB
Inc
NuiSensor.h 6KB
KinectExposure.h 3KB
Lockable.h 3KB
NeoKinect.h 13KB
Kinect
Lib
Kinect20.Face.lib 3KB
Kinect20.lib 5KB
Inc
Kinect.h 356KB
Kinect.INPC.h 8KB
Kinect.Face.h 107KB
Intermediate
Build
Win64
UE4
Shipping
NeoKinectUnreal
Module.NeoKinectUnreal.gen.cpp.obj 5.74MB
Module.NeoKinectUnreal.cpp.obj 5.64MB
NeoKinectUnreal.precompiled 104B
Development
NeoKinectUnreal
Module.NeoKinectUnreal.gen.cpp.obj 6.1MB
Module.NeoKinectUnreal.cpp.obj 6.32MB
NeoKinectUnreal.precompiled 104B
Inc
NeoKinectUnreal
NeoKinectEnums.gen.cpp 27KB
Timestamp 702B
DynamicTexture2D.generated.h 5KB
NeoKinectManager.gen.cpp 193KB
NeoKinectUnrealClasses.h 353B
NeoKinectManager.generated.h 10KB
NeoKinectBody.gen.cpp 122KB
NeoKinectFace.gen.cpp 103KB
NeoKinectBody.generated.h 8KB
DynamicTexture2D.gen.cpp 11KB
NeoKinectFace.generated.h 7KB
NeoKinectUnreal.init.gen.cpp 2KB
NeoKinectEnums.generated.h 3KB
UE4Editor
Development
NeoKinectUnreal
UE4Editor-NeoKinectUnreal.lib 117KB
Inc
NeoKinectUnreal
NeoKinectEnums.gen.cpp 27KB
Timestamp 702B
DynamicTexture2D.generated.h 5KB
NeoKinectManager.gen.cpp 193KB
NeoKinectUnrealClasses.h 353B
NeoKinectManager.generated.h 10KB
NeoKinectBody.gen.cpp 122KB
NeoKinectFace.gen.cpp 103KB
NeoKinectBody.generated.h 8KB
DynamicTexture2D.gen.cpp 11KB
NeoKinectFace.generated.h 7KB
NeoKinectUnreal.init.gen.cpp 2KB
NeoKinectEnums.generated.h 3KB
NeoKinectUnreal.uplugin 749B
共 65 条
- 1
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