// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "VortexRuntime/Public/MechanismComponent.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeMechanismComponent() {}
// Cross Module References
VORTEXRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FMechanismComponentMappingSection();
UPackage* Z_Construct_UPackage__Script_VortexRuntime();
VORTEXRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FMechanismComponentMapping();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FComponentReference();
VORTEXRUNTIME_API UClass* Z_Construct_UClass_UMechanismComponent_NoRegister();
VORTEXRUNTIME_API UClass* Z_Construct_UClass_UMechanismComponent();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
PROCEDURALMESHCOMPONENT_API UScriptStruct* Z_Construct_UScriptStruct_FProcMeshTangent();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UProceduralMeshComponent_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector4();
VORTEXRUNTIME_API UClass* Z_Construct_UClass_UVortexMechanism_NoRegister();
VORTEXRUNTIME_API UClass* Z_Construct_UClass_UMechanismComponentMappingBlueprint_NoRegister();
VORTEXRUNTIME_API UClass* Z_Construct_UClass_UMechanismComponentMappingBlueprint();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
// End Cross Module References
class UScriptStruct* FMechanismComponentMappingSection::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern VORTEXRUNTIME_API uint32 Get_Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Hash();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FMechanismComponentMappingSection, Z_Construct_UPackage__Script_VortexRuntime(), TEXT("MechanismComponentMappingSection"), sizeof(FMechanismComponentMappingSection), Get_Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Hash());
}
return Singleton;
}
template<> VORTEXRUNTIME_API UScriptStruct* StaticStruct<FMechanismComponentMappingSection>()
{
return FMechanismComponentMappingSection::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FMechanismComponentMappingSection(FMechanismComponentMappingSection::StaticStruct, TEXT("/Script/VortexRuntime"), TEXT("MechanismComponentMappingSection"), false, nullptr, nullptr);
static struct FScriptStruct_VortexRuntime_StaticRegisterNativesFMechanismComponentMappingSection
{
FScriptStruct_VortexRuntime_StaticRegisterNativesFMechanismComponentMappingSection()
{
UScriptStruct::DeferCppStructOps<FMechanismComponentMappingSection>(FName(TEXT("MechanismComponentMappingSection")));
}
} ScriptStruct_VortexRuntime_StaticRegisterNativesFMechanismComponentMappingSection;
struct Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_VHLName_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_VHLName;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_Mappings_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Mappings_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Mappings;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UE4CodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/MechanismComponent.h" },
};
#endif
void* Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FMechanismComponentMappingSection>();
}
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_VHLName_MetaData[] = {
{ "Category", "Vortex" },
{ "ModuleRelativePath", "Public/MechanismComponent.h" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_VHLName = { "VHLName", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMechanismComponentMappingSection, VHLName), METADATA_PARAMS(Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_VHLName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_VHLName_MetaData)) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_Mappings_Inner = { "Mappings", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FMechanismComponentMapping, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_Mappings_MetaData[] = {
{ "Category", "Vortex" },
{ "Comment", "// Vortex mechanism component mappings\n" },
{ "ModuleRelativePath", "Public/MechanismComponent.h" },
{ "ToolTip", "Vortex mechanism component mappings" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_Mappings = { "Mappings", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMechanismComponentMappingSection, Mappings), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_Mappings_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_Mappings_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_VHLName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_Mappings_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::NewProp_Mappings,
};
const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMechanismComponentMappingSection_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_VortexRuntime,
nullptr,
&NewStructOps,
"MechanismComponentMappingSection",
sizeof(FMechanismComponentMappingSection),
alignof(FMechanism
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Vortex Studio 2023.10 + Unreal Engine 4.27.2 自编译插件 (111个子文件)
MechanismComponent.gen.cpp 175KB
MechanismComponent.gen.cpp 175KB
MechanismComponent.cpp 57KB
VortexRuntime.cpp 47KB
VortexTerrain.cpp 33KB
VortexMechanismFactory.cpp 33KB
VortexSettings.gen.cpp 29KB
VortexSettings.gen.cpp 29KB
VortexMechanism.gen.cpp 23KB
VortexMechanism.gen.cpp 23KB
VortexLidarActorComponent.gen.cpp 17KB
VortexLidarActorComponent.gen.cpp 17KB
VortexDepthCameraActorComponent.gen.cpp 11KB
VortexDepthCameraActorComponent.gen.cpp 11KB
VortexApplicationBlueprintLib.gen.cpp 11KB
VortexApplicationBlueprintLib.gen.cpp 11KB
VortexLidarActorComponent.cpp 11KB
VortexColorCameraActorComponent.gen.cpp 10KB
VortexColorCameraActorComponent.gen.cpp 10KB
VortexSettings.cpp 8KB
VortexColorCameraActorComponent.cpp 6KB
VortexDepthCameraActorComponent.cpp 5KB
VortexEditor.cpp 4KB
VortexMechanismFactory.gen.cpp 4KB
WindowsUtilities.cpp 4KB
VortexColorCameraActor.gen.cpp 3KB
VortexDepthCameraActor.gen.cpp 3KB
VortexColorCameraActor.gen.cpp 3KB
VortexDepthCameraActor.gen.cpp 3KB
VortexLidarActor.gen.cpp 3KB
VortexLidarActor.gen.cpp 3KB
VortexIntegrationUtilities.cpp 3KB
VortexRuntime.init.gen.cpp 1KB
VortexRuntime.init.gen.cpp 1KB
VortexEditor.init.gen.cpp 1KB
MechanismComponentAssetBroker.cpp 1014B
VortexMechanism.cpp 958B
VortexApplicationBlueprintLib.cpp 949B
VortexDepthCameraActor.cpp 335B
VortexColorCameraActor.cpp 335B
VortexLidarActor.cpp 305B
VortexStudio.Build.cs 664B
VortexRuntime.Build.cs 660B
VortexEditor.Build.cs 628B
UE4Editor-VortexRuntime.dll 563KB
UE4Editor-VortexEditor.dll 159KB
VortexIntegrationTypes.h 33KB
VortexIntegration.h 22KB
Structs.h 20KB
MechanismComponent.generated.h 13KB
MechanismComponent.generated.h 13KB
MechanismComponent.h 10KB
VortexRuntime.h 8KB
VortexIntegrationUtilities.h 7KB
GraphicsIntegration.h 6KB
VortexSettings.h 6KB
VortexApplicationBlueprintLib.generated.h 6KB
VortexApplicationBlueprintLib.generated.h 6KB
VortexDepthCameraActorComponent.generated.h 6KB
VortexColorCameraActorComponent.generated.h 6KB
VortexDepthCameraActorComponent.generated.h 6KB
VortexColorCameraActorComponent.generated.h 6KB
VortexMechanism.generated.h 5KB
VortexMechanism.generated.h 5KB
VortexLidarActorComponent.generated.h 5KB
VortexLidarActorComponent.generated.h 5KB
VortexSettings.generated.h 5KB
VortexSettings.generated.h 5KB
VortexDepthCameraActor.generated.h 5KB
VortexColorCameraActor.generated.h 5KB
VortexDepthCameraActor.generated.h 5KB
VortexColorCameraActor.generated.h 5KB
VortexMechanismFactory.generated.h 5KB
VortexLidarActor.generated.h 5KB
VortexLidarActor.generated.h 5KB
VortexTerrain.h 5KB
VortexLidarActorComponent.h 4KB
VortexDepthCameraActorComponent.h 3KB
VortexColorCameraActorComponent.h 3KB
VortexMechanism.h 3KB
WindowsUtilities.h 3KB
VortexMechanismFactory.h 3KB
VortexApplicationBlueprintLib.h 2KB
VortexEditor.h 2KB
MechanismComponentAssetBroker.h 2KB
VortexLidarActor.h 2KB
VortexColorCameraActor.h 2KB
VortexDepthCameraActor.h 2KB
VortexEditorClasses.h 353B
VortexRuntimeClasses.h 353B
VortexRuntimeClasses.h 353B
VortexIntegrationLibrary.h 282B
Version.h 226B
UE4Editor-VortexRuntime.lib 137KB
VortexIntegration.lib 46KB
UE4Editor-VortexEditor.lib 12KB
UE4Editor.modules 150B
Module.VortexRuntime.cpp.obj 15.56MB
Module.VortexRuntime.cpp.obj 14.23MB
Module.VortexRuntime.gen.cpp.obj 10.25MB
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