//
// solarsystem.cpp
// solarsystem
//
// Created by Changkun Ou on 16/06/07.
// Copyright © 2016 Shiyanlou.com. All rights reserved.
//
#include "solarsystem.hpp"
#include <cstdlib>
#define REST 700
#define REST_Y (-REST)
#define REST_Z (REST)
void SolarSystem::onDisplay() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(.7f, .7f, .7f, .1f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(75.0f, 1.0f, 1.0f, 40000000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(viewX, viewY, viewZ, centerX, centerY, centerZ, upX, upY, upZ);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
// 实际绘制
for (int i=0; i<STARS_NUM; i++)
stars[i]->draw();
glutSwapBuffers();
}
#define TIMEPAST 1
void SolarSystem::onUpdate() {
for (int i=0; i<STARS_NUM; i++)
stars[i]->update(TIMEPAST);
this->onDisplay();
}
// 按键操作变化视角
// w(+y方向)
// a(-x方向)
// d(+x方向)
// x(-y方向)
// s(+z方向)
// S(-z方向)
// r(reset)
// 每次按键移动的距离
#define OFFSET 20
void SolarSystem::onKeyboard(unsigned char key, int x, int y) {
switch (key) {
case 'w': viewY += OFFSET; break;
case 's': viewZ += OFFSET; break;
case 'S': viewZ -= OFFSET; break;
case 'a': viewX -= OFFSET; break;
case 'd': viewX += OFFSET; break;
case 'x': viewY -= OFFSET; break;
case 'r':
viewX = 0; viewY = REST_Y; viewZ = REST_Z;
centerX = centerY = centerZ = 0;
upX = upY = 0; upZ = 1;
break;
case 27: exit(0); break;
default: break;
}
}
#define SUN_RADIUS 48.74
#define MER_RADIUS 7.32
#define VEN_RADIUS 18.15
#define EAR_RADIUS 19.13
#define MOO_RADIUS 6.15
#define MAR_RADIUS 10.19
#define JUP_RADIUS 42.90
#define SAT_RADIUS 36.16
#define URA_RADIUS 25.56
#define NEP_RADIUS 24.78
#define MER_DIS 62.06
#define VEN_DIS 115.56
#define EAR_DIS 168.00
#define MOO_DIS 26.01
#define MAR_DIS 228.00
#define JUP_DIS 333.40
#define SAT_DIS 428.10
#define URA_DIS 848.00
#define NEP_DIS 949.10
#define MER_SPEED 87.0
#define VEN_SPEED 225.0
#define EAR_SPEED 365.0
#define MOO_SPEED 30.0
#define MAR_SPEED 687.0
#define JUP_SPEED 1298.4
#define SAT_SPEED 3225.6
#define URA_SPEED 3066.4
#define NEP_SPEED 6014.8
#define SELFROTATE 3
enum STARS {Sun, Mercury, Venus, Earth, Moon,
Mars, Jupiter, Saturn, Uranus, Neptune};
// 对太阳系星球的参数进行调整用的宏
#define SET_VALUE_3(name, value0, value1, value2) \
((name)[0])=(value0), ((name)[1])=(value1), ((name)[2])=(value2)
SolarSystem::SolarSystem() {
// 定义视角
viewX = 0;
viewY = REST_Y;
viewZ = REST_Z;
centerX = centerY = centerZ = 0;
upX = upY = 0;
upZ = 1;
// 太阳
GLfloat rgbColor[3] = {1, 0, 0};
stars[Sun] = new LightPlanet(SUN_RADIUS, 0, 0, SELFROTATE, 0, rgbColor);
// 水星
SET_VALUE_3(rgbColor, .2, .2, .5);
stars[Mercury] = new Planet(MER_RADIUS, MER_DIS, MER_SPEED, SELFROTATE, stars[Sun], rgbColor);
// 金星
SET_VALUE_3(rgbColor, 1, .7, 0);
stars[Venus] = new Planet(VEN_RADIUS, VEN_DIS, VEN_SPEED, SELFROTATE, stars[Sun], rgbColor);
// 地球
SET_VALUE_3(rgbColor, 0, 1, 0);
stars[Earth] = new Planet(EAR_RADIUS, EAR_DIS, EAR_SPEED, SELFROTATE, stars[Sun], rgbColor);
// 月亮
SET_VALUE_3(rgbColor, 1, 1, 0);
stars[Moon] = new Planet(MOO_RADIUS, MOO_DIS, MOO_SPEED, SELFROTATE, stars[Earth], rgbColor);
// 火星
SET_VALUE_3(rgbColor, 1, .5, .5);
stars[Mars] = new Planet(MAR_RADIUS, MAR_DIS, MAR_SPEED, SELFROTATE, stars[Sun], rgbColor);
// 木星
SET_VALUE_3(rgbColor, 1, 1, .5);
stars[Jupiter] = new Planet(JUP_RADIUS, JUP_DIS, JUP_SPEED, SELFROTATE, stars[Sun], rgbColor);
// 土星
SET_VALUE_3(rgbColor, .5, 1, .5);
stars[Saturn] = new Planet(SAT_RADIUS, SAT_DIS, SAT_SPEED, SELFROTATE, stars[Sun], rgbColor);
// 天王星
SET_VALUE_3(rgbColor, .4, .4, .4);
stars[Uranus] = new Planet(URA_RADIUS, URA_DIS, URA_SPEED, SELFROTATE, stars[Sun], rgbColor);
// 海王星
SET_VALUE_3(rgbColor, .5, .5, 1);
stars[Neptune] = new Planet(NEP_RADIUS, NEP_DIS, NEP_SPEED, SELFROTATE, stars[Sun], rgbColor);
}
SolarSystem::~SolarSystem() {
for(int i = 0; i<STARS_NUM; i++)
delete stars[i];
}