////////////////////////////////////////////////////////////////
// VCKBASE Online Journal -- May 2001
// Compiles with Visual C++ 6.0. Runs on Win 98 and probably Win 2000 too.
//
#include "StdAfx.h"
#include "StatLink.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
COLORREF CStaticLink::g_colorUnvisited = RGB(0,0,255); // blue
COLORREF CStaticLink::g_colorVisited = RGB(128,0,128); // purple
HCURSOR CStaticLink::g_hCursorLink = NULL;
IMPLEMENT_DYNAMIC(CStaticLink, CStatic)
BEGIN_MESSAGE_MAP(CStaticLink, CStatic)
ON_WM_NCHITTEST()
ON_WM_CTLCOLOR_REFLECT()
ON_WM_LBUTTONDOWN()
ON_WM_SETCURSOR()
END_MESSAGE_MAP()
///////////////////
// Constructor sets default colors = blue/purple.
//
CStaticLink::CStaticLink(LPCTSTR lpText, BOOL bDeleteOnDestroy)
{
m_link = lpText; // link text (NULL ==> window text)
m_color = g_colorUnvisited; // not visited yet
m_bDeleteOnDestroy = bDeleteOnDestroy; // delete object with window?
}
//////////////////
// Normally, a static control does not get mouse events unless it has
// SS_NOTIFY. This achieves the same effect as SS_NOTIFY, but it's fewer
// lines of code and more reliable than turning on SS_NOTIFY in OnCtlColor
// because Windows doesn't send WM_CTLCOLOR to bitmap static controls.
//
UINT CStaticLink::OnNcHitTest(CPoint point)
{
return HTCLIENT;
}
//////////////////
// Handle reflected WM_CTLCOLOR to set custom control color.
// For a text control, use visited/unvisited colors and underline font.
// For non-text controls, do nothing. Also ensures SS_NOTIFY is on.
//
HBRUSH CStaticLink::CtlColor(CDC* pDC, UINT nCtlColor)
{
ASSERT(nCtlColor == CTLCOLOR_STATIC);
DWORD dwStyle = GetStyle();
HBRUSH hbr = NULL;
if ((dwStyle & 0xFF) <= SS_RIGHT) {
// this is a text control: set up font and colors
if (!(HFONT)m_font) {
// first time init: create font
LOGFONT lf;
GetFont()->GetObject(sizeof(lf), &lf);
lf.lfUnderline = TRUE;
m_font.CreateFontIndirect(&lf);
}
// use underline font and visited/unvisited colors
pDC->SelectObject(&m_font);
pDC->SetTextColor(m_color);
pDC->SetBkMode(TRANSPARENT);
// return hollow brush to preserve parent background color
hbr = (HBRUSH)::GetStockObject(HOLLOW_BRUSH);
}
return hbr;
}
/////////////////
// Handle mouse click: navigate link
//
void CStaticLink::OnLButtonDown(UINT nFlags, CPoint point)
{
if (!TryNavigate()) {
// try window text
GetWindowText(m_link);
if (!TryNavigate()) {
// try resource string
m_link.LoadString(GetDlgCtrlID());
if (!TryNavigate()) {
// unable to navigate link!
MessageBeep(0);
TRACE(_T("*** CStaticLink: can't navigate %s!\n"), (LPCTSTR)m_link);
}
}
}
}
//////////////////
// Try to navigate the link
//
BOOL CStaticLink::TryNavigate()
{
HINSTANCE h = m_link.Navigate();
if ((UINT)h > 32) { // success!
m_color = g_colorVisited; // change color
Invalidate(); // repaint
return TRUE;
}
return FALSE;
}
//////////////////
// Set "hand" cursor to cue user that this is a link. If app has not set
// g_hCursorLink, then try to get the cursor from winhlp32.exe,
// resource 106, which is a pointing finger. This is a bit of a kludge,
// but it works.
//
BOOL CStaticLink::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
if (g_hCursorLink == NULL) {
static bTriedOnce = FALSE;
if (!bTriedOnce) {
CString windir;
GetWindowsDirectory(windir.GetBuffer(MAX_PATH), MAX_PATH);
windir.ReleaseBuffer();
windir += _T("\\winhlp32.exe");
HMODULE hModule = LoadLibrary(windir);
if (hModule) {
g_hCursorLink =
CopyCursor(::LoadCursor(hModule, MAKEINTRESOURCE(106)));
}
FreeLibrary(hModule);
bTriedOnce = TRUE;
}
}
if (g_hCursorLink) {
::SetCursor(g_hCursorLink);
return TRUE;
}
return FALSE;
}
//////////////////
// Normally, a control class is not destoyed when the window is;
// however, CPixieDlg creates static controls with "new" instead of
// as class members, so it's convenient to allow the option of destroying
// object with window. In applications where you want the object to be
// destoyed along with the window, you can call constructor with
// bDeleteOnDestroy=TRUE.
//
void CStaticLink::PostNcDestroy()
{
if (m_bDeleteOnDestroy)
delete this;
}