// hebrewDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hebrew.h"
#include "hebrewDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHebrewDlg dialog
CHebrewDlg::CHebrewDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHebrewDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHebrewDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CHebrewDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHebrewDlg)
DDX_Control(pDX, IDC_STATIC_LANG, m_lang);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHebrewDlg, CDialog)
//{{AFX_MSG_MAP(CHebrewDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(ID_LANGAGE_DYNAMIC, OnLangageDynamic)
ON_COMMAND(ID_LANGAGE_ENGLISH, OnLangageEnglish)
ON_COMMAND(ID_LANGAGE_LOCAL, OnLangageLocal)
ON_COMMAND(ID_HELP_ARTICLESITE, OnHelpArticlesite)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHebrewDlg message handlers
BOOL CHebrewDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
m_edit.Create(WS_VISIBLE,CRect(100,100,300,140),this,5);
OnLangageLocal();
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CHebrewDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CHebrewDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CHebrewDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CHebrewDlg::OnLangageDynamic()
{
// TODO: Add your command handler code here
m_edit.SetLanguageDynamic();
m_lang.SetWindowText("dynamic language - regular edit control!!!");
}
void CHebrewDlg::OnLangageEnglish()
{
// TODO: Add your command handler code here
m_edit.SetEnglishLanguage();
m_lang.SetWindowText("english language only!!!");
}
void CHebrewDlg::OnLangageLocal()
{
// TODO: Add your command handler code here
m_edit.SetLocalLanguage();
m_lang.SetWindowText("local language only!!!");
}
void CHebrewDlg::OnHelpArticlesite()
{
// TODO: Add your command handler code here
CString url = "www.codeproject.com/useritems/langMode.asp";
HINSTANCE result = ShellExecute(NULL, _T("open"), url, NULL,NULL, SW_SHOWNORMAL);
}
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Language Input
共19个文件
h:5个
cpp:4个
ico:1个
需积分: 0 2 下载量 122 浏览量
2008-10-24
11:59:49
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Language Input, Edit Control only receive assign Language
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收起资源包目录
LangInputMode2_src.zip (19个子文件)
LangInputMode2_src
hebrew.sln 876B
hebrew.suo 10KB
StdAfx.cpp 208B
resource.h 1011B
hebrew.h 1KB
HebrewEdit.cpp 3KB
hebrewDlg.cpp 5KB
hebrewDlg.h 1KB
hebrew.cpp 2KB
hebrew.vcproj.PETRARCH.petrarch_yang.user 1KB
hebrew.vcproj 8KB
HebrewEdit.h 1KB
Debug
hebrew.exe 136KB
StdAfx.h 1KB
hebrew.dsp 4KB
hebrew.rc 7KB
res
hebrew.rc2 398B
hebrew.ico 1KB
hebrew.dsw 535B
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