<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.CoreModule</name>
</assembly>
<member name="T:UnityEngine.AccelerationEvent">
<summary>
<para>Structure describing acceleration status of the device.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.acceleration">
<summary>
<para>Value of acceleration.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.deltaTime">
<summary>
<para>Amount of time passed since last accelerometer measurement.</para>
</summary>
</member>
<member name="T:UnityEngine.AddComponentMenu">
<summary>
<para>The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.</para>
</summary>
</member>
<member name="P:UnityEngine.AddComponentMenu.componentOrder">
<summary>
<para>The order of the component in the component menu (lower is higher to the top).</para>
</summary>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String,System.Int32)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="T:UnityEngine.AndroidJavaClass">
<summary>
<para>AndroidJavaClass is the Unity representation of a generic instance of java.lang.Class.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaClass.#ctor(System.String)">
<summary>
<para>Construct an AndroidJavaClass from the class name.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. <tt>java.lang.String</tt>).</param>
</member>
<member name="T:UnityEngine.AndroidJavaObject">
<summary>
<para>AndroidJavaObject is the Unity representation of a generic instance of java.lang.Object.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Calls a Java method on an object (non-static).</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Call a Java method on an object.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.#ctor(System.String,System.Object[])">
<summary>
<para>Construct an AndroidJavaObject based on the name of the class.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. "<tt>java.lang.String<tt>" or "<tt>javalangString<tt>").</param>
<param name="args">An array of parameters passed to the constructor.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Dispose">
<summary>
<para>IDisposable callback.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Get(System.String)">
<summary>
<para>Get the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawClass">
<summary>
<para>Retrieves the raw <tt>jclass</tt> pointer to the Java class.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawObject">
<summary>
<para>Retrieves the raw <tt>jobject</tt> pointer to the Java object.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetStatic(System.String)">
<summary>
<para>Get the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. <i>int counter;</i> would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Set(System.String,FieldType)">
<summary>
<para>Set the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.SetStatic(System.String,FieldType)">
<summary>
<para>Set the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="T:UnityEngine.AndroidJavaProxy">
<summary>
<para>This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.equals(UnityEngine.AndroidJavaObject)">
<summary>
<para>The equivalent of the java.lang.Object equals() method.</para>
</summary>
<param name="obj"></param>
<returns>
<para>Returns true when the objects are equal and false if otherwise.</para>
</returns>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.hashCode">
<summary>
<para>The equivalent of the java.lang.Object hashCode() method.</para>
</summary>
<returns>
<para>Returns the hash code of the java proxy object.</para>
</returns>
</member>
<member name="F:UnityEngine.AndroidJavaProxy.javaInterface">
<summary>
<para>Java interface implemented by the proxy.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.toString">
<summary>
<para>The equivalent of the java.lang.Object toString() method.</para>
</summary>
<returns>
<para>Returns C# class name + " <c#
- 1
- 2
- 3
前往页