FinalSun 1.01
----------------------------
9.6.2001
Version 1.01
BUILT BY: MATTHIAS WAGNER
If you need a manual and tutorials, just press F1 after FinalSun has finished loading.
Copyright by Matthias Wagner 1999-2001
Thanks for reading this file. Please read the whole file AND the manual
First a note: FinalSun is definitly not finished yet! So, there may be (crashing?) bugs. If you find some,
please report them by mail or by posting them at the forum on finalsun.wagnerma.de
If you create or edit a map, save very often and early, as this is still a beta version.
DLLs: Download at http://finalsun.wagnerma.de/, complete list of all DLLs needed at the end of this file.
CREDITS
-------
Olaf van der Spek for his XCC code and mappack encoding/decoding code
Thalassicus for many good tutorials
Jonathan Wilson for his work on ts editing
Felix "the Chickmac" Kelm
thonliner from www.theonliner.de
Alex and Michael from ccin.de
DeeZire for many many triggers
Gustav Lad幯 for many many many high quality pictures
Omer Strulovich (Shiroko) for his editing guide
Igor K. (I don愒 know complete name)
Matt Wolf
Steve Childs & his Editor SunEdit 2k
War Machine for overlay help
Maurice van Mil
Kidglove for some infos
NodScorpy from AGressivenodscorpions (website http://agressivenodscorpions.webhostme.com, email guestx@dolfijn.nl) for additional trigger info
Dany for standard maps
[UCD]Reaper for standard maps
Ben Lankamp for translating
Daniel from strategyzone.org for translating
TallCommando
Harry for Scripttypes
Bigchump for structure options
"User"
Jurrian de Valk for his mappack compression algorithms
CONTACT
-------
info@wagnerma.de to contact me
FinalSun website (english+german): finalsun.wagnerma.de
My personal website (english): www.wagnerma.de
SunEdit 2k: www.childs-play-software.co.uk/se2k
FinalAlert 2 and FinalAlert 2 YR: www.westwood.com
LICENSE
-------
You are not allowed to use this editor with a demo or illegal version of Tiberian Sun, buy the game and enjoy it :).
The program is freeware, so you get it "as it is", the author is not responsible for any damage caused by the program.
Electronic Arts and Westwood don愒 provide ANY support for this editor.
The editor is NOT a official editor of Westwood or Electronic Arts.
You may not sell maps created with this editor without written permission of the author of this editor.
-------
YOU NEED
--------
FinalSun:
- Win9x or Win2k
- DirectX 6
FinalSun:
- Tiberian Sun installed
- RAM: 32MB physical should be the lower limit, and the harddisk your page/swap file is on should have
more than 150 MB free.
I recommend using DirectX 8.0. It speeds up FinalSun and TS.
KNOWN ISSUES/BUGS
-----------------
- If FinalSun crashes while loading pictures, switch into another color mode by right clicking on your desktop and selecting properties. Select the correct tab and switch to another color mode. Then try again.
If it doesn愒 work, try a lower resolution. And if even this doesn愒 help, check the end of this file that has additional notes
- Although FinalSun should now save every map on every PC fine, please save your work as often and early as possible.
HOW TO START
------------
After FinalSun has finished loading, press F1 to show the manual and
some tutorials.
If after the release of this version any bugs get known, they will be listed at finalsun.wagnerma.de, probably
with a workaround idea if existing. So you should visit FinalSun.wagnerma.de if there are problems before
mailing me.
PLEASE!!! Read the manual by pressing F1 in FinalSun.
CHANGES SINCE 1.00
------------------
- fixed some bugs
- faster overlay placing
CHANGES SINCE 0.98 Alpha 4
--------------------------
- Added most FA2/FA2YR functionality
- fixed bugs
CHANGES SINCE 0.98 Alpha 3 (2.2.2001)
-------------------------------------
- MMX saving should always work now
- Working compression, no uncompressed saving anymore needed
- New minimap display, similar to RA2/TS
- Right click scrolling
- IsoView speed increased (=> faster interface)
- Several bugfixes and smaller improvements
CHANGES SINCE 0.98 Alpha 2 (8.1.2001)
-------------------------------------
- MMX Saving
- AutoUpdate for future releases
- Copy & Paste tools (even between FinalSun<->FinalAlert)
- Graphics loading bug fixed
- Use PageUp and PageDown keys to change height while placing tiles
- Smaller improvements
- Raise/lower terrain uses brush size
CHANGES SINCE 0.98 Alpha 1 (23.12.2000)
-------------------------------------
- AutoShore and AutoLat may be disabled
- Convert bitmap images into maps! (converts blue into water, for example)
- AutoShore improved
- AutoCliff improved
- Faster tile placing
- Lots of bugfixes
- User friendly setup
- Additional trigger flags (Thanks Watiz)
- High wooden bridges and low concrete bridges support
CHANGES SINCE 0.97 Final (16.12.2000)
-------------------------------------
- AutoShore now immeadiatly applied while painting water
- AutoShore working for both FinalSun and FinalAlert now
- Full tutorial for making a multiplayer map from scratch
- 2 other tutorials added (thanks Thalassicus)
- Map compression should work more often now
- General ground types now paintable using the object browser
- Problems with hangups or crashes while loading graphics on some PCs should be fixed
- Smaller improvements
- Better flatten terrain tool
- Bugfixes
CHANGES SINCE 0.97a6 (9.12.2000)
--------------------------------
- Previews/thumbnails for multiplayer maps will be shown in Red Alert 2 / Tiberian Sun
- FinalAlert only: AutoShore - create the shores for your whole map with just one click!
- Dialog for saving options
- Improved code for ramps engine and AutoLeveler
- Smaller improvements
- Bugfixes
CHANGES SINCE 0.97a5 (5.12.2000)
--------------------------------
- AutoLeveler works better
- First alpha of: Cliff painting tools! Just drag your cliffs as you need them!
- Redo tool added (opposite of the Undo tool)
- Ramps engine updated (for raise and lower ground tools etc.)
- Smaller improvements & bugfixes
- Tooltips (quickinfo) for all tools
CHANGES SINCE 0.97a4 (3.12.2000)
--------------------------------
- fixed a crash bug occuring on some machines when voxels were loaded
CHANGES SINCE 0.97a3 (19.11.2000)
---------------------------------
- Automatic LAT smoothing (for sand, rough grass, etc)!
- Voxel support (images for units and aircraft)!
- Easier new map assistant
- Beginner mode interface -> easier navigation
- First alpha of: AutoLeveler! (automatically "fills" cliffs, MapTools->AutoLevel!)
- Minimap code completely new and faster
- Much faster mapview
CHANGES SINCE 0.97a2 (10.11.2000)
---------------------------------
- Compression for maps
- Automatic map transfer for RA2 (in Internet and LAN games!)
- Very good trigger and teamtype tuturials made by Thalassicus added
- New RA2 specific triggers (thanks DeeZire for some)
- Support for disabled triggers
- FinalAlert: Teamtypes support Transport starting location
- Map borders fixed, added visible area border
- Several bugfixes
CHANGES SINCE 0.97a1 (5.11.2000)
--------------------------------
- Fill areas with 1x1 tiles by pressing CTRL (useful for water maps)
- LAN map problems should be fixed (hopefully)
- Bugfixes
- Other small improvements
- FAQ and manual updated
CHANGES SINCE 0.96a2 (1.11.2000)
--------------------------------
- Dynamic graphics loading (much less memory usage!)
- Graphics loading bugs fixed
- Fixed bugs
- FinalAlert: Supporting RA2.csf (unit and building names automatically translated)
- HTML manual: much more detailed and better organized (more details about placing cliffs, and a big FAQ)!
- A few trigger issues for RA2 fixed (people who know FSData.ini should have a look into it!)
- Manual reachable from inside FinalSun / FinalA