========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : USB Video
========================================================================
AppWizard has created this USB Video application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your USB Video application.
USB Video.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
USB Video.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CUSBVideoApp application class.
USB Video.cpp
This is the main application source file that contains the application
class CUSBVideoApp.
USB Video.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
USB Video.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\USB Video.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file USB Video.rc.
res\USB Video.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
USB VideoDlg.h, USB VideoDlg.cpp - the dialog
These files contain your CUSBVideoDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in USB Video.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named USB Video.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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USB Video.rar (22个子文件)
USB Video
StdAfx.cpp 211B
USB Video.ncb 57KB
USB VideoDlg.cpp 5KB
VMR_Capture.h 1KB
USB Video.dsw 526B
USB Video.dsp 4KB
USB Video.plg 2KB
USB Video.aps 35KB
USB Video.rc 5KB
USB Video.opt 56KB
Debug
USB Video.exe 132KB
ReadMe.txt 4KB
StdAfx.h 1KB
USB Video.clw 1KB
Resource.h 825B
Release
USB Video.exe 24KB
USB Video.h 1KB
res
USB Video.rc2 401B
USB Video.ico 1KB
USB Video.cpp 2KB
USB VideoDlg.h 1KB
VMR_Capture.cpp 12KB
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