<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTween</name>
</assembly>
<members>
<member name="T:DG.Tweening.UpdateType">
<summary>
Update type
</summary>
</member>
<member name="F:DG.Tweening.UpdateType.Normal">
<summary>Updates every frame during Update calls</summary>
</member>
<member name="F:DG.Tweening.UpdateType.Late">
<summary>Updates every frame during LateUpdate calls</summary>
</member>
<member name="F:DG.Tweening.UpdateType.Fixed">
<summary>Updates using FixedUpdate calls</summary>
</member>
<member name="T:DG.Tweening.PathMode">
<summary>
Path mode (used to determine correct LookAt orientation)
</summary>
</member>
<member name="F:DG.Tweening.PathMode.Ignore">
<summary>Ignores the path mode (and thus LookAt behaviour)</summary>
</member>
<member name="F:DG.Tweening.PathMode.Full3D">
<summary>Regular 3D path</summary>
</member>
<member name="F:DG.Tweening.PathMode.TopDown2D">
<summary>2D top-down path</summary>
</member>
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
<summary>2D side-scroller path</summary>
</member>
<member name="T:DG.Tweening.TweenType">
<summary>
Used internally
</summary>
</member>
<member name="T:DG.Tweening.TweenParams">
<summary>
This class serves only as a utility class to store tween settings to apply on multiple tweens.
It is in no way needed otherwise, since you can directly apply tween settings to a tween via chaining
</summary>
</member>
<member name="F:DG.Tweening.TweenParams.Params">
<summary>A variable you can eventually Clear and reuse when needed,
to avoid instantiating TweenParams objects</summary>
</member>
<member name="M:DG.Tweening.TweenParams.#ctor">
<summary>Creates a new TweenParams object, which you can use to store tween settings
to pass to multiple tweens via <code>myTween.SetAs(myTweenParms)</code></summary>
</member>
<member name="M:DG.Tweening.TweenParams.Clear">
<summary>Clears and resets this TweenParams instance using default values,
so it can be reused without instantiating another one</summary>
</member>
<member name="M:DG.Tweening.TweenParams.SetAutoKill(System.Boolean)">
<summary>Sets the autoKill behaviour of the tween.
Has no effect if the tween has already started</summary>
<param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param>
</member>
<member name="M:DG.Tweening.TweenParams.SetId(System.Object)">
<summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary>
<param name="id">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param>
</member>
<member name="M:DG.Tweening.TweenParams.SetTarget(System.Object)">
<summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods.
<para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para>
When using shorcuts the shortcut target is already assigned as the tween's target,
so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.</summary>
<param name="target">The target to assign to this tween. Can be an int, a string, an object or anything else.</param>
</member>
<member name="M:DG.Tweening.TweenParams.SetLoops(System.Int32,System.Nullable{DG.Tweening.LoopType})">
<summary>Sets the looping options for the tween.
Has no effect if the tween has already started</summary>
<param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param>
<param name="loopType">Loop behaviour type (default: LoopType.Restart)</param>
</member>
<member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.Ease,System.Nullable{System.Single},System.Nullable{System.Single})">
<summary>Sets the ease of the tween.
<para>If applied to Sequences eases the whole sequence animation</para></summary>
<param name="overshootOrAmplitude">Eventual overshoot or amplitude to use with Back or Elastic easeType (default is 1.70158)</param>
<param name="period">Eventual period to use with Elastic easeType (default is 0)</param>
</member>
<member name="M:DG.Tweening.TweenParams.SetEase(UnityEngine.AnimationCurve)">
<summary>Sets the ease of the tween using an AnimationCurve.
<para>If applied to Sequences eases the whole sequence animation</para></summary>
</member>
<member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.EaseFunction)">
<summary>Sets the ease of the tween using a custom ease function.
<para>If applied to Sequences eases the whole sequence animation</para></summary>
</member>
<member name="M:DG.Tweening.TweenParams.SetRecyclable(System.Boolean)">
<summary>Sets the recycling behaviour for the tween.</summary>
<param name="recyclable">If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.</param>
</member>
<member name="M:DG.Tweening.TweenParams.SetUpdate(System.Boolean)">
<summary>Sets the update type to the one defined in DOTween.defaultUpdateType (UpdateType.Normal unless changed)
and lets you choose if it should be independent from Unity's Time.timeScale</summary>
<param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param>
</member>
<member name="M:DG.Tweening.TweenParams.SetUpdate(DG.Tweening.UpdateType,System.Boolean)">
<summary>Sets the type of update (default or independent) for the tween</summary>
<param name="updateType">The type of update (default: UpdateType.Normal)</param>
<param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param>
</member>
<member name="M:DG.Tweening.TweenParams.OnStart(DG.Tweening.TweenCallback)">
<summary>Sets the onStart callback for the tween.
Called the first time the tween is set in a playing state, after any eventual delay</summary>
</member>
<member name="M:DG.Tweening.TweenParams.OnPlay(DG.Tweening.TweenCallback)">
<summary>Sets the onPlay callback for the tween.
Called when the tween is set in a playing state, after any eventual delay.
Also called each time the tween resumes playing from a paused state</summary>
</member>
<member name="M:DG.Tweening.TweenParams.OnRewind(DG.Tweening.TweenCallback)">
<summary>Sets the onRewind callback for the tween.
Called when the tween is rewinded,
either by calling <code>Rewind</code> or by reaching the start position while playing backwards.
Rewinding a tween that is already rewinded will not fire this callback</summary>
</member>
<member name="M:DG.Tweening.TweenParams.OnUpdate(DG.Tweening.TweenCallback)">
<summary>Sets the onUpdate callback for the tween.
没有合适的资源?快使用搜索试试~ 我知道了~
unity Dotween动画插件
共40个文件
meta:21个
xml:5个
dll:5个
需积分: 4 0 下载量 68 浏览量
2023-04-18
14:58:11
上传
评论
收藏 164KB ZIP 举报
温馨提示
unity Dotween动画插件
资源推荐
资源详情
资源评论
收起资源包目录
DOTween.zip (40个子文件)
DOTween
DOTween.dll 132KB
DOTween50.xml.meta 179B
DOTween46.dll.meta 621B
DOTween43.dll 8KB
DOTween43.dll.mdb 1KB
DOTween50.dll.meta 621B
DOTween43.xml.meta 179B
DOTween.XML.meta 136B
DOTween46.dll 16KB
DOTween46.xml 16KB
DOTween.dll.mdb.meta 133B
DOTween46.dll.mdb 4KB
DOTween.dll.meta 621B
DOTween43.xml 5KB
DOTween43.dll.mdb.meta 176B
DOTween.XML 160KB
DOTween50.dll.mdb.meta 176B
DOTween46.dll.mdb.meta 176B
DOTween43.dll.meta 621B
DOTween.dll.mdb 50KB
DOTween46.xml.meta 179B
Editor.meta 191B
Editor
DOTweenEditor.dll 30KB
DOTweenEditor.dll.meta 621B
Imgs.meta 191B
DOTweenEditor.dll.mdb.meta 133B
DOTweenEditor.dll.mdb 6KB
DOTweenEditor.XML 3KB
DOTweenEditor.XML.meta 136B
Imgs
DOTweenIcon.png 2KB
Footer.png.meta 1KB
Header.jpg 22KB
Header.jpg.meta 1KB
DOTweenIcon.png.meta 1KB
Footer_dark.png.meta 1KB
Footer_dark.png 4KB
Footer.png 4KB
DOTween50.xml 6KB
DOTween50.dll 6KB
DOTween50.dll.mdb 764B
共 40 条
- 1
资源评论
天人合一peng
- 粉丝: 1441
- 资源: 78
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功