#include "gamewidget.h"
#include "ui_gamewidget.h"
#include <QDebug>
// 颜色数组 存储每个数字对应的背景色
QColor digitBkg[11] = {QColor::fromRgb(0xEE, 0xE5, 0xDB), QColor::fromRgb(0xEC, 0xE0, 0xC8),
QColor::fromRgb(0xF2, 0xAF, 0x78), QColor::fromRgb(0xEE, 0x8A, 0x54),
QColor::fromRgb(0xFE, 0x76, 0x5E), QColor::fromRgb(0xE7, 0x58, 0xC),
QColor::fromRgb(0xFF, 0x66, 0x66), QColor::fromRgb(0xF1, 0xCF, 0x48),
QColor::fromRgb(0xCC, 0x33, 0x33), QColor::fromRgb(0xE3, 0xB9, 0x11),
QColor::fromRgb(0xFF, 0x00, 0x00)};
QPointF dPos[5] = {QPointF(-10, 0), QPointF(10, 0), QPointF(0, -10), QPointF(0, 10), QPointF(-2, -2)};
gamewidget::gamewidget(QWidget *parent) :
QWidget(parent),
ui(new Ui::gamewidget)
{
ui->setupUi(this);
connect(this, SIGNAL(GestureMove(GestureDirect)), SLOT(onGestureMove(GestureDirect)));
memset(board, 0, sizeof(board));
board[rand() % 4][rand() % 4] = 2;
while(true) {
int x = rand() % 4;
int y = rand() % 4;
if (board[x][y] != 0) {
continue;
}
else {
board[x][y] = 2;
break;
}
}
score = 0;
digitCount = 2;
isAnimating = false;
cacheImg = NULL;
}
gamewidget::~gamewidget()
{
delete ui;
}
void gamewidget::keyPressEvent(QKeyEvent *event)
{
if (isAnimating)
return;
switch (event->key()) {
case Qt::Key_Left:
emit GestureMove(LEFT);
break;
case Qt::Key_Right:
emit GestureMove(RIGHT);
break;
case Qt::Key_Down:
emit GestureMove(DOWN);
break;
case Qt::Key_Up:
emit GestureMove(UP);
break;
default:
break;
}
QWidget::keyPressEvent(event);
}
void gamewidget::onGestureMove(GestureDirect direct)
{
int i, j, k;
Animation a;
bool combine = false;
switch (direct)
{
case LEFT:
for (i = 0; i < 4; i++)
{
j = 0, k = 0, combine = false;
while (true)
{
while (j < 4 && board[i][j] == 0)
j++;
if (j > 3)
break;
qSwap(board[i][k], board[i][j]);
// 记录动画信息
a.type = MOVE;
a.startPos = QPointF(7 + (w + 5) * j, 7 + (h + 5) * i);
a.endPos = QPointF(7 + (w + 5) * k, 7 + (h + 5) * i);
a.digit = a.digit2 = board[i][k];
a.direct = LEFT;
if (!combine && k > 0 && board[i][k] == board[i][k - 1])
{
board[i][k - 1] <<= 1;
board[i][k] = 0;
a.digit2 = board[i][k - 1];
a.endPos = QPointF(7 + (w + 5) * (k - 1), 7 + (h + 5) * i);
score += board[i][k - 1];
emit ScoreInc(score);
digitCount--;
combine = true;
}
else
k++;
j++;
// 添加到动画链表
animationList.append(a);
}
}
break;
case RIGHT:
for (i = 0; i < 4; i++)
{
j = 3, k = 3, combine = false;
while (true)
{
while (j > -1 && board[i][j] == 0)
j--;
if (j < 0)
break;
qSwap(board[i][k], board[i][j]);
a.type = MOVE;
a.startPos = QPointF(7 + (w + 5) * j, 7 + (h + 5) * i);
a.endPos = QPointF(7 + (w + 5) * k, 7 + (h + 5) * i);
a.digit = a.digit2 = board[i][k];
a.direct = RIGHT;
if (!combine && k < 3 && board[i][k] == board[i][k + 1])
{
board[i][k + 1] <<= 1;
board[i][k] = 0;
a.digit2 = board[i][k + 1];
a.endPos = QPointF(7 + (w + 5) * (k + 1), 7 + (h + 5) * i);
score += board[i][k + 1];
emit ScoreInc(score);
digitCount--;
combine = true;
}
else
k--;
j--;
animationList.append(a);
}
}
break;
case UP:
for (i = 0; i < 4; i++)
{
j = 0, k = 0, combine = false;
while (true)
{
while (j < 4 && board[j][i] == 0)
j++;
if (j > 3)
break;
qSwap(board[k][i], board[j][i]);
a.type = MOVE;
a.startPos = QPointF(7 + (w + 5) * i, 7 + (h + 5) * j);
a.endPos = QPointF(7 + (w + 5) * i, 7 + (h + 5) * k);
a.digit = a.digit2 = board[k][i];
a.direct = UP;
if (!combine && k > 0 && board[k][i] == board[k - 1][i])
{
board[k - 1][i] <<= 1;
board[k][i] = 0;
a.digit2 = board[k - 1][i];
a.endPos = QPointF(7 + (w + 5) * i, 7 + (h + 5) * (k - 1));
score += board[k - 1][i];
emit ScoreInc(score);
digitCount--;
combine = true;
}
else
k++;
j++;
animationList.append(a);
}
}
break;
case DOWN:
for (i = 0; i < 4; i++)
{
j = 3, k = 3, combine = false;
while (true)
{
while (j > -1 && board[j][i] == 0)
j--;
if (j < 0)
break;
qSwap(board[k][i], board[j][i]);
a.type = MOVE;
a.startPos = QPointF(7 + (w + 5) * i, 7 + (h + 5) * j);
a.endPos = QPointF(7 + (w + 5) * i, 7 + (h + 5) * k);
a.digit = a.digit2 = board[k][i];
a.direct = DOWN;
if (!combine && k < 3 && board[k][i] == board[k + 1][i])
{
board[k + 1][i] <<= 1;
board[k][i] = 0;
a.digit2 = board[k + 1][i];
a.endPos = QPointF(7 + (w + 5) * i, 7 + (h + 5) * (k + 1));
score += board[k + 1][i];
emit ScoreInc(score);
digitCount--;
combine = true;
}
else
k--;
j--;
animationList.append(a);
}
}
break;
}
bool flag_move = false;
for(int index = 0; index < animationList.size(); index++) {
if (animationList.at(index).startPos != animationList.at(index).endPos) {
flag_move = true;
break;
}
}
if (digitCount != 16 && flag_move)
{
i = rand() % 4, j = rand() % 4;
while (board[i][j] != 0)
i = rand() % 4, j = rand() % 4;
board[i][j] = 2;
a.type = APPEARANCE;
a.startPos = a.endPos = QPointF(7 + (w + 5) * j, 7 + (h + 5) * i);
a.startPos += QPointF(w / 2, h / 2);
a.digit = board[i][j];
digitCount++;
}
else
{
if (checkGameOver())
emit GameOver();
}
// 开始绘制动画效果
isAnimating = true;
// 动画列表的迭代器
QList<Animation>::iterator it;
// 事件循环 用于延时
QEventLoop eventLoop;
if (cacheImg)
delete cacheImg;
cacheImg = new QImage(width(), height(), QImage::Format_ARGB32);
cacheImg->fill(0);
QPainter
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使用QT软件实现简易操作系统.zip (86个子文件)
cm
diannao.h 259B
playscene.h 612B
dataconfig.h 311B
mainscene.ui 605B
tp9.webp 5KB
qq.ui 729B
movie.h 243B
txqq.h 235B
login.cpp 310B
txqq.ui 917B
tp3.png 71KB
tp2.gif 1.21MB
shijian.cpp 194B
game.ui 560B
window.h 981B
qq.cpp 159B
dataconfog.cpp 9KB
gamewidget.h 2KB
image
jb5.png 19KB
jb2.png 23KB
back2.png 8KB
jb4.png 19KB
jb8.png 23KB
BackButtonSound.wav 20KB
bkmusic.mp3 3.19MB
coin.gif 45KB
qzbg.png 18KB
jb6.png 21KB
TapButtonSound.wav 26KB
jb7.png 22KB
jb1.png 24KB
title.png 29KB
back.png 8KB
menubtn.png 18KB
LevelWinSound.wav 198KB
succeed.png 60KB
ConFlipSound.wav 60KB
bj.png 1.81MB
winGain.mp3 952KB
jb3.png 22KB
startbtn.png 65KB
movie.cpp 346B
diannao.cpp 194B
tp1.png 82KB
tp10.webp 5KB
1.jpg 9KB
txqq.cpp 173B
1.pro.user 23KB
login.ui 3KB
tp6.jpg 14KB
dataconfig.ui 385B
tp11.jfif 9KB
mainscene.cpp 2KB
main.cpp 178B
1.pro 1KB
dataconfig.cpp 9KB
game.h 1KB
dataconfog.h 311B
qq.h 219B
shijian.h 259B
chooselevelscene.h 386B
tp7.webp 30KB
13.jfif 8KB
2.webp 37KB
tp5.webp 3KB
weixin.ui 921B
window.ui 8KB
window.cpp 1KB
gamewidget.cpp 14KB
res.qrc 931B
game.cpp 5KB
movie.ui 2KB
十二组.pptx 72.4MB
weixin.cpp 187B
gamewidget.ui 390B
pic.qrc 497B
diannao.ui 927B
weixin.h 251B
shijian.ui 788B
tp8.webp 4KB
1.pro.user.b286e5a 23KB
tp4.png 16KB
12.jfif 6KB
mainscene.h 528B
playscene.cpp 7KB
login.h 371B
共 86 条
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