编号
2023161404B
研究类型
应用研究
分类号
TP311.1
学士学位论文(设计)
Bachelor’s Thesis
论 文 题 目
计算机辅助小学教学类游戏的设
计与实现
作 者 姓 名
学 号
所 在 院 系
计算机与信息工程学院
学科专业名称
计算机科学与技术
导 师 及 职 称
论文答辩时间
2023 年 5 月 3 日
学士学位论文(设计)诚信承诺书
中文题目:计算机辅助小学教学类游戏的设计与实现
外 文 题 目 : Design and implementation of computer-aided primary school
teching games
学生姓名
刘梅
学生学号
20212160A1404
学院专业
计算机与信息工程学院
计算机科学与技术
学生班级
1914 班
学 生 承 诺
我承诺在学士学位论文(设计)活动中遵守学校有关规定,恪守学术
规范,本人学士学位论文(设计)内容除特别注明和引用外,均为本人观
点,不存在剽窃、抄袭他人学术成果,伪造、篡改实验数据的情况。如有
违规行为,我愿承担一切责任,接受学校的处理。
学生(签名):
年 月 日
指导教师承诺
我承诺在指导学生学士学位论文(设计)活动中遵守学校有关规定,
恪守学术道德规范,经过本人核查,该生学士学位论文(设计)内容除特
别注明和引用外,均为该生本人观点,不存在剽窃、抄袭他人学术成果,
伪造、篡改实验数据的现象。
指导教师(签名):
年 月 日
目录
1 绪论..............................................................................................................1
1.1 研究背景..............................................................................................1
1.2 概念界定..............................................................................................2
1.3 研究的目的及意义..............................................................................3
1.4 研究综述..............................................................................................4
1.5 研究方法及技术..................................................................................5
2 需求分析......................................................................................................5
2.1 需求调研..............................................................................................5
2.2 教师现状的分析..................................................................................6
2.3 可行性分析..........................................................................................6
3 游戏设计......................................................................................................7
3.1 游戏概述..............................................................................................7
3.2 功能设计..............................................................................................7
4 游戏功能实现............................................................................................10
4.1 游戏程序流程图................................................................................10
4.2 各页面的实现....................................................................................13
总结................................................................................................................22
参考文献........................................................................................................23
计算机辅助小学教学类游戏的设计与实现
摘 要:随着时代的发展,当今中小学课堂对素质教育提出了新的要求,如何让儿童学
会学习,喜欢学习并成为真正意义上学习着的人,也是如今刻不容缓需要改革的
问题。作为新方式的教学课堂,游戏教学就逐渐成为了一个独立自主的研究课题,
研究发现,游戏教学对于儿童有重要的意义,游戏对于儿童是有着不可估量的价
值。
有关儿童游戏类教学的研究也持续了几个世纪,学者都在不同程度的研究如
何让学习更加有趣,让学生们在“做”中“学”,而不是只“学”不“做”,成
为一个应试教育下成长的孩子。如何在“做”中“学”也是当代许多教育研究学
者的梦想,美国实用主义哲学家、教育家杜威曾提出的“活动教学理论”为游戏
教学奠定了一定的理论基础。他提倡的课程活动是非常重视游戏活动在儿童教学
生活中的作用。以游戏打开儿童的兴趣,在互动的、欢乐的氛围里去激发儿童的
学习兴趣,从而让儿童更喜欢学习。通过教育学对人的发展规律的研究上发现,
让学生在小学阶段就展开游戏类教学是具有一定的现实意义。
关键词: 游戏化学习;初等教育;计算机游戏
中图分类号:TP311.1
Design and Implementation of Computer-aided Primary School
Teaching Games
Abstract: With the development of the times, today's primary and secondary school
classrooms have put forward new requirements for quality education, and how to let
children learn to learn, like to learn and become people who are learning in the true
sense is also an urgent problem that needs to be reformed. As a new way of teaching
classroom, game teaching has gradually become an independent research topic, and
the study has found that game teaching is of great significance to children, and
games are of inestimable value to children.
Research on children's game teaching has also continued for centuries, and scholars
are studying to varying degrees how to make learning more interesting, so that
students can "learn" by doing, rather than just "learning" and not "doing", and become
a child who grows up under test-oriented education. How to "learn" in "doing" is also
the dream of many contemporary education research scholars, and the "activity
teaching theory" proposed by American pragmatic philosopher and educator Dewey
has laid a certain theoretical foundation for game teaching. He advocates curriculum
activities that attach great importance to the role of play activities in children's
teaching life. Open children's interest with games, stimulate children's interest in
learning in an interactive and joyful atmosphere, so that children enjoy learning more.
Through the study of the law of human development in pedagogy, it is found that it is
of certain practical significance to let students start game teaching in primary school.
Keywords: Gamified learning; elementary education; Computer games