#include <REG52.H>
#include "SoundPlay.h"
unsigned char RunMode;
//**********************************System Fuction*************************************************
void Delay1ms(unsigned int count)
{
unsigned int i,j;
for(i=0;i<count;i++)
for(j=0;j<120;j++);
}
unsigned char code LEDDisplayCode[] = { 0xC0,0xF9,0xA4,0xB0,0x99,0x92,0x82,0xF8, //0~7
0x80,0x90,0x88,0x83,0xC6,0xA1,0x86,0x8E,0xFF};
void Display(unsigned char Value)
{
P3 = LEDDisplayCode[Value];
}
void LEDFlash(unsigned char Count)
{
unsigned char i;
bit Flag;
for(i = 0; i<Count;i++)
{
Flag = !Flag;
if(Flag)
Display(RunMode);
else
Display(0x10);
Delay1ms(100);
}
Display(RunMode);
}
unsigned char GetKey(void)
{
unsigned char KeyTemp,CheckValue,Key = 0x00;
CheckValue = P2&0x32;
if(CheckValue==0x32)
return 0x00;
Delay1ms(10);
KeyTemp = P2&0x32;
if(KeyTemp==CheckValue)
return 0x00;
if(!(CheckValue&0x02))
Key|=0x01;
if(!(CheckValue&0x10))
Key|=0x02;
if(!(CheckValue&0x20))
Key|=0x04;
return Key;
}
unsigned int Timer0Count,SystemSpeed,SystemSpeedIndex;
void InitialTimer2(void)
{
T2CON = 0x00; //16 Bit Auto-Reload Mode
TH2 = RCAP2H = 0xFC; //重装值,初始值 TL2 = RCAP2L = 0x18;
ET2=1; //定时器 2 中断允许
TR2 = 1; //定时器 2 启动
EA=1;
}
unsigned int code SpeedCode[]={ 1, 2, 3, 5, 8, 10, 14, 17, 20, 30,
40, 50, 60, 70, 80, 90, 100, 120, 140, 160,
180, 200, 300, 400, 500, 600, 700, 800, 900,1000};//30
void SetSpeed(unsigned char Speed)
{
SystemSpeed =SpeedCode[Speed];
}
void LEDShow(unsigned int LEDStatus)
{
P1 = ~(LEDStatus&0x00FF);
P0 = ~((LEDStatus>>8)&0x00FF);
}
void InitialCPU(void)
{
RunMode = 0x00;
Timer0Count = 0;
SystemSpeedIndex = 9;
P1 = 0x00;
P0 = 0x00;
P2 = 0xFF;
P3 = 0x00;
Delay1ms(500);
P1 = 0xFF;
P0 = 0xFF;
P2 = 0xFF;
P3 = 0xFF;
SetSpeed(SystemSpeedIndex);
Display(RunMode);
}
/*
毕设咨询、购买实物、毕设指导
打开下方连接咨询:
https://docs.qq.com/doc/DVm51bXRXS2FGZHds
*/
//Mode 0
unsigned int LEDIndex = 0;
bit LEDDirection = 1,LEDFlag = 1;
void Mode_0(void)
{
LEDShow(0x0001<<LEDIndex);
LEDIndex = (LEDIndex+1)%16;
}
//Mode 1
void Mode_1(void)
{
LEDShow(0x8000>>LEDIndex);
LEDIndex = (LEDIndex+1)%16;
}
//Mode 2
void Mode_2(void)
{
if(LEDDirection)
LEDShow(0x0001<<LEDIndex);
else
LEDShow(0x8000>>LEDIndex);
if(LEDIndex==15)
LEDDirection = !LEDDirection;
LEDIndex = (LEDIndex+1)%16;
}
//Mode 3
void Mode_3(void)
{
if(LEDDirection)
LEDShow(~(0x0001<<LEDIndex));
else
LEDShow(~(0x8000>>LEDIndex));
if(LEDIndex==15)
LEDDirection = !LEDDirection;
LEDIndex = (LEDIndex+1)%16;
}
//Mode 4
void Mode_4(void)
{
if(LEDDirection)
{
if(LEDFlag)
LEDShow(0xFFFE<<LEDIndex);
else
LEDShow(~(0x7FFF>>LEDIndex));
}
else
{
if(LEDFlag)
LEDShow(0x7FFF>>LEDIndex);
else
LEDShow(~(0xFFFE<<LEDIndex));
}
if(LEDIndex==15)
{
LEDDirection = !LEDDirection;
if(LEDDirection) LEDFlag = !LEDFlag;
}
LEDIndex = (LEDIndex+1)%16;
}
//Mode 5
void Mode_5(void)
{
if(LEDDirection)
LEDShow(0x000F<<LEDIndex);
else
LEDShow(0xF000>>LEDIndex);
if(LEDIndex==15)
LEDDirection = !LEDDirection;
LEDIndex = (LEDIndex+1)%16;
}
//Mode 6
void Mode_6(void)
{
if(LEDDirection)
LEDShow(~(0x000F<<LEDIndex));
else
LEDShow(~(0xF000>>LEDIndex));
if(LEDIndex==15)
LEDDirection = !LEDDirection;
LEDIndex = (LEDIndex+1)%16;
}
//Mode 7
void Mode_7(void)
{
if(LEDDirection)
LEDShow(0x003F<<LEDIndex);
else
LEDShow(0xFC00>>LEDIndex);
if(LEDIndex==9)
LEDDirection = !LEDDirection;
LEDIndex = (LEDIndex+1)%10;
}
//Mode 8
void Mode_8(void)
{
LEDShow(++LEDIndex);
}
void Timer0EventRun(void)
{
if(RunMode==0x00)
{
Mode_0();
}
else if(RunMode ==0x01)
{
Mode_1();
}
else if(RunMode ==0x02)
{
Mode_2();
}
else if(RunMode ==0x03)
{
Mode_3();
}
else if(RunMode ==0x04)
{
Mode_4();
}
else if(RunMode ==0x05)
{
Mode_5();
}
else if(RunMode ==0x06)
{
Mode_6();
}
else if(RunMode ==0x07)
{
Mode_7();
}
else if(RunMode ==0x08)
{
Mode_8();
}
}
void Timer2(void) interrupt 5 using 3
{
TF2 = 0; //中断标志清除( Timer2 必须软件清标志!)
if(++Timer0Count>=SystemSpeed)
{
Timer0Count = 0;
Timer0EventRun();
}
}
unsigned char MusicIndex = 0;
void KeyDispose(unsigned char Key)
{
if(Key&0x01)
{
LEDDirection = 1;
LEDIndex = 0;
LEDFlag = 1;
RunMode = (RunMode+1)%10;
Display(RunMode);
if(RunMode==0x09)
TR2 = 0;
else
TR2 = 1;
}
if(Key&0x02)
{
if(RunMode==0x09)
{
MusicIndex =(MusicIndex+MUSICNUMBER-1)%MUSICNUMBER;
}
else
{
if(SystemSpeedIndex>0)
{
--SystemSpeedIndex;
SetSpeed(SystemSpeedIndex);
}
else
{
LEDFlash(6);
}
}
}
if(Key&0x04)
{
if(RunMode==0x09)
{
MusicIndex =(MusicIndex+1)%MUSICNUMBER;
}
else
{
if(SystemSpeedIndex<28)
{
++SystemSpeedIndex;
SetSpeed(SystemSpeedIndex);
}
else
{
LEDFlash(6);
}
}
}
}
//*****************************Music******************************************************
//挥着翅膀的女孩
unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,
没有合适的资源?快使用搜索试试~ 我知道了~
资源推荐
资源详情
资源评论
收起资源包目录
基于51单片机的多变循环彩灯设计.zip (12个子文件)
Last Loaded LiWan.DBK 162KB
LiWan.PWI 806B
Keil
LiWan.Uv2 2KB
LiWan.c 14KB
STARTUP.A51 5KB
SoundPlay.h 6KB
MusicEncode.exe 220KB
LiWan.plg 883B
LiWan.M51 32KB
LiWan.hex 10KB
LiWan.BMP 2.67MB
LiWan.DSN 162KB
共 12 条
- 1
资源评论
嵌入式基地
- 粉丝: 4w+
- 资源: 230
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功