import sys, time
import math, random
import pygame
import os
from pygame.locals import *
# 全局的设置类
class Settings:
def __init__(self):
# 定义游戏窗口大小,为背景图片的一半
self.screen_size = (self.screen_width, self.screen_height) = (800, 480)
self.game_size = (self.game_row, self.game_col) = (6, 10)
self.map_total = self.game_row * self.game_col
self.element_num = 12
self.bg_color = (220, 220, 220)
self.title = '人物头像连连看'
self.win_image = 'images/you_win.png'
self.grid_size = 80
self.scale_size = (76, 76)
self.points = []
# 实例化设置对象
settings = Settings()
# 图像列表映射
map_list = []
#global map_list
image_list = []
# 图片按钮
class ImageBtn:
__checkable = True
__checked = False
def __init__(self, screen, image_path, x, y, number, element):
self.x = x
self.y = y
self.element = element
self.number = number
self.screen = screen
self.image = pygame.image.load(image_path)
# 因为图片原始大小为 200x200,所以要进行缩放
self.image = pygame.transform.scale(self.image, settings.scale_size)
def __del__(self):
pass
def display(self):
# 描边
if self.__checked:
pygame.draw.rect(self.image, (0,205,205,255), (0,0,self.image.get_width()-1,self.image.get_height()-1), 2)
else:
pygame.draw.rect(self.image, (0,205,205,0), (0,0,self.image.get_width()-1,self.image.get_height()-1), 2)
self.screen.blit(self.image, (self.x, self.y))
def hide(self):
self.__checked = False
self.__checkable = False
# 图片不可视
self.image.fill((255, 255,240))
def is_checkable(self):
return self.__checkable
def click(self):
self.__checked = not self.__checked
return self.__checked
def reset(self):
self.__checked = False
def get_geometry(self):
return (int(self.x), int(self.y), settings.scale_size[0], settings.scale_size[1])
# 水平扫描
def horizontal_scan(points):
"""
水平标定
以 p1 和 p2 所在的两个行作为基准线,然后用垂直线在有效范围内扫描,
一旦发现可行路径,直接返回。
hLine1 和 hLine2 分别是扫描的上边线和下边线
leftLimit 和 rightLimit 分别是扫描的左边线和右边线
"""
column = settings.game_col
p1_x = int(points[0].number % column)
p1_y = int(points[0].number / column)
p2_x = int(points[1].number % column)
p2_y = int(points[1].number / column)
# 如果 p1 和 p2 在同一行,则不符合要求
if p1_y == p2_y:
return False
print("Horizontal Scanning ...")
# 记录两条水平基准线
# hLine1 为上水平线,hLine2 为下水平线
if p1_y < p2_y:
hLine1 = p1_y
hLine2 = p2_y
else:
hLine1 = p2_y
hLine2 = p1_y
# 初始化左、右边界线为 0
leftLimit = 0;
rightLimit = column-1
print("top:%d, bottom:%d, left:%d, right:%d" %(hLine1, hLine2, leftLimit, rightLimit))
# 寻找左边界线
i = p1_x
# 第一次扫描
# 当 i 大于 0 时,才进入循环
while i > 0:
# 判断左边点是否为空
if map_list[p1_y * column+ i - 1] != 0:
break
# 当左边点为空时会继续扫面下一个左边点
i -= 1
leftLimit = i;
print("第一次扫描(left)")
print("top:%d, bottom:%d, left:%d, right:%d" %(hLine1, hLine2, leftLimit, rightLimit))
# 第二次扫描
i = p2_x
while i > 0:
if map_list[p2_y * column + i - 1] != 0:
break
i -= 1
# leftLimit 记录左边界线,该界线所在的点为空或p1、p2本身
if i > leftLimit:
leftLimit = i
print("第二次扫描(left)")
print("top:%d, bottom:%d, left:%d, right:%d" %(hLine1, hLine2, leftLimit, rightLimit))
# 如果 leftLimit 为 0,说明p1、p2已经在外界接通了,直接返回
if leftLimit == 0:
return True
# 寻找右边界线
i = p1_x
while i < column-1:
if map_list[p1_y * column + i + 1] != 0:
break;
i += 1
rightLimit = i
print("第一次扫描(right)")
print("top:%d, bottom:%d, left:%d, right:%d" %(hLine1, hLine2, leftLimit, rightLimit))
i = p2_x
while i < column-1:
if map_list[p2_y * column + i + 1] != 0:
break
i += 1
if i < rightLimit:
rightLimit = i
print("第二次扫描(right)")
print("top:%d, bottom:%d, left:%d, right:%d" %(hLine1, hLine2, leftLimit, rightLimit))
if rightLimit == column-1:
return True
# 判断 leftLimit 和 rightLimit
if leftLimit > rightLimit:
# 如果左边界线超出右边界线,则无法连接
print("不能相连:leftLimit > rightLimit")
return False
else:
# 从左往右扫描
for i in range(leftLimit, rightLimit+1):
print("从左往右扫描:%d -> %d"%(i, rightLimit))
j = hLine1 + 1
for j in range(hLine1+1, hLine2):
print(" j=%d"%j)
# 只要当前列有阻碍,马上跳出
if map_list[j * column + i] != 0:
# 回退一行
#j -= 1
break
j += 1
if j == hLine2:
print("最复杂的水平扫描成功!")
return True
return False;
# 垂直扫描
def vertical_scan(points):
"""
垂直标定
以 p1 和 p2 所在的两个列作为基准线,然后用水平线在有效范围内扫描,
一旦发现可行路径,直接返回。
"""
row = settings.game_row
column = settings.game_col
p1_x = int(points[0].number % column)
p1_y = int(points[0].number / column)
p2_x = int(points[1].number % column)
p2_y = int(points[1].number / column)
# 如果 p1 和 p2 在同一列,则不符合要求
if p1_x == p2_x:
return False
print("Vertical Scanning ...")
# 记录两条垂直基准线
if p1_x < p2_x:
vLine1 = p1_x # 左垂直线
vLine2 = p2_x # 右垂直线
else:
vLine1 = p2_x
vLine2 = p1_x
# 初始化上、下边界线
topLimit = 0
bottomLimit = row-1
# 寻找上边界线
i = p1_y
# 第一次扫描
# 当 i 大于 0 时,才进入循环
while i > 0:
if map_list[p1_x + (i-1) * column] != 0:
break # 判断上边点是否为空
i -= 1 # 当上边点为空时会继续扫面下一个上边点
topLimit = i
print("第一次扫描(top)")
print("top:%d, bottom:%d, left:%d, right:%d" %(topLimit, bottomLimit, vLine1, vLine2))
# 第二次扫描
i = p2_y
while i > 0:
if map_list[p2_x + (i-1) * column] != 0:
break
i -= 1
# topLimit 记录上边界线,该界线所在的点为空或p1、p2本身
if i > topLimit:
topLimit = i
print("第二次扫描(top)")
print("top:%d, bottom:%d, left:%d, right:%d" %(topLimit, bottomLimit, vLine1, vLine2))
# 如果 topLimit 为 0,说明p1、p2已经在外界接通了,直接返回
if topLimit == 0:
return True
# 寻找下边界线
i = p1_y
while i < row-1:
if map_list[p1_x + (i+1) * column] != 0:
break
i += 1
bottomLimit = i
print("第一次扫描(bottom)")
print("top:%d, bottom:%d, left:%d, right:%d" %(topLimi
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