#include "tdestr.h"
#include "common.h"
#include "tdefunc.h"
#include "define.h"
int mark_block( WINDOW *window )
{
int type;
int num;
long lnum;
register file_infos *file; /* 临时文件 */
register WINDOW *win; /* 把当前窗口指针放到一个临时寄存器里面 */
int rc;
win = window;
file = win->file_info;
if (win->rline > file->length || win->ll->len == EOF)
return( ERROR );
if (g_status.marked == FALSE) {
g_status.marked = TRUE;
g_status.marked_file = file;
}
if (g_status.command == MarkBox)
type = BOX;
else if (g_status.command == MarkLine)
type = LINE;
else if (g_status.command == MarkStream)
type = STREAM;
else
return( ERROR );
rc = OK;
/*
* 仅对于一个文件定义块。用户可以在这个文件的任何窗口进行操作。
*/
if (file == g_status.marked_file) {
/*
* 不管块的模式标识块的起始和中止位置
*/
if (file->block_type == NOTMARKED) {
file->block_ec = file->block_bc = win->rcol;
file->block_er = file->block_br = win->rline;
} else {
if (file->block_br > win->rline) {
file->block_br = win->rline;
if (file->block_bc < win->rcol && type != STREAM)
file->block_ec = win->rcol;
else
file->block_bc = win->rcol;
} else {
if (type != STREAM) {
file->block_ec = win->rcol;
file->block_er = win->rline;
} else {
if (win->rline == file->block_br &&
win->rline == file->block_er) {
if (win->rcol < file->block_bc)
file->block_bc = win->rcol;
else
file->block_ec = win->rcol;
} else if (win->rline == file->block_br)
file->block_bc = win->rcol;
else {
file->block_ec = win->rcol;
file->block_er = win->rline;
}
}
}
/*
* 如果用户标识的块的终止位置在起始位置前,那么交换两个位置。
*/
if (file->block_er < file->block_br) {
lnum = file->block_er;
file->block_er = file->block_br;
file->block_br = lnum;
}
/*
* 如果用户标识的块的终止列在起始列前,那么交换两个位置。
*/
if ((file->block_ec < file->block_bc) && (type != STREAM ||
(type == STREAM && file->block_br == file->block_er))) {
num = file->block_ec;
file->block_ec = file->block_bc;
file->block_bc = num;
}
}
/*
* 如果块类型已经被定义,但是如果用户使用混和模式,那么块的
* 类型被置为当前块的类型
*/
if (file->block_type != NOTMARKED) {
/*
* 如果块的类型是矩形块,那么要保证左上角小于右下脚
* 如果块的类型是stream块,那么保证起始列小于中止列
*/
if (type == BOX) {
if (file->block_ec < file->block_bc) {
num = file->block_ec;
file->block_ec = file->block_bc;
file->block_bc = num;
}
}
}
assert( file->block_er >= file->block_br );
file->block_type = type;
file->dirty = GLOBAL;
} else {
/*
* 已经定义好块
*/
error( WARNING, win->bottom_line, block1 );
rc = ERROR;
}
return( rc );
}
/*
* Name: unmark_block
* Class: primary editor function
* Purpose: To set all block information to NULL or 0
* Date: June 5, 1991
* Passed: arg_filler: variable to match array of function pointers prototype
* Notes: Reset all block variables if marked, otherwise return.
* If a marked block is unmarked then redraw the screen(s).
*/
int unmark_block( WINDOW *arg_filler )
{
register file_infos *marked_file;
if (g_status.marked == TRUE) {
marked_file = g_status.marked_file;
g_status.marked = FALSE;
g_status.marked_file = NULL;
marked_file->block_start = NULL;
marked_file->block_end = NULL;
marked_file->block_bc = marked_file->block_ec = 0;
marked_file->block_br = marked_file->block_er = 0l;
if (marked_file->block_type)
marked_file->dirty = GLOBAL;
marked_file->block_type = NOTMARKED;
}
return( OK );
}
/*
* Name: restore_marked_block
* Class: helper function
* Purpose: To restore block beginning and ending row after an editing function
* Date: June 5, 1991
* Passed: window: pointer to current window
* net_change: number of bytes added or subtracted
* Notes: If a change has been made before the marked block then the
* beginning and ending row need to be adjusted by the number of
* lines added or subtracted from file.
*/
void restore_marked_block( WINDOW *window, int net_change )
{
long length;
register file_infos *marked_file;
if (g_status.marked == TRUE && net_change != 0) {
marked_file = g_status.marked_file;
length = marked_file->length;
/*
* restore is needed only if a block is defined and window->file_info is
* same as marked file and there was a net change in file length.
*/
if (marked_file == window->file_info) {
/*
* if cursor is before marked block then adjust block by net change.
*/
if (marked_file->block_br > window->rline) {
marked_file->block_br += net_change;
marked_file->block_er += net_change;
marked_file->dirty = GLOBAL;
/*
* if cursor is somewhere in marked block don't restore, do redisplay
*/
} else if (marked_file->block_er >= window->rline)
marked_file->dirty = GLOBAL;
/*
* check for lines of marked block beyond end of file
*/
if (marked_file->block_br > length)
unmark_block( window );
else if (marked_file->block_er > length) {
marked_file->block_er = length;
marked_file->dirty = GLOBAL;
}
}
}
}
/*
* Name: prepare_block
* Class: helper function
* Purpose: To prepare a window/file for a block read, move or copy.
* Date: June 5, 1991
* Passed: window: pointer to current window
* file: pointer to file information.
* text_line: pointer to line in file to prepare.
* lend: line length.
* bc: beginning column of BOX.
* Notes: The main complication is that the cursor may be beyond the end
* of the current line, in which case extra padding spaces have
* to be added before the block operation can take place.
* this only occurs in BOX and STREAM operations.
* since we are padding a line, do not trim trailing space.
*/
int prepare_block( WINDOW *window, line_list_ptr ll, int bc )
{
register int pad = 0; /* amount of padding to be added */
register int len;
assert( bc >= 0 );
assert( bc < MAX_LINE_LENGTH );
assert( ll->len != EOF );
assert( g_status.copied == FALSE );
copy_line( ll );
detab_linebuff( );
len = g_status.line_buff_len;
pad = bc - len;
if (pad > 0) {
/*
* insert the padding spaces
*/
assert( pad >= 0 );
assert( pad < MAX_LINE_LENGTH );
memset( g_status.line_buff+len, ' ', pad );
g_status.line_buff_len += pad;
}
/*
* if mode.inflate_tabs, let's don't entab the line until we get
* thru processing this line, e.g. copying, numbering....
*/
return( un_copy_line( ll, window, FALSE ) );
}
/*
* Name: pad_dest_line
* Class: helper function
* Purpose: To prepare a window/file for a block move or copy.
* Date: June 5, 1991
* Passed: window: pointer to current window
* dest_file: pointer to file information.
* dest_line: pointer to line in file
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c 语言实现的一些有趣游戏C-Game.zip
共348个文件
c:248个
dat:52个
h:17个
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这个C#实现的小游戏是一个简单的猜数字游戏,让玩家猜一个1到100之间的随机生成的数字。以下是对这个小游戏的分析: Random 类的使用:游戏开始时,使用 Random 类生成一个1到100之间的随机数作为要猜的数字。 循环结构:游戏使用 while 循环,直到玩家猜对为止。玩家每次猜测后,根据猜测的数字与目标数字的大小关系,给出相应的提示,并根据猜测结果决定下一步的操作。 用户输入处理:通过 Console.ReadLine() 获取用户输入,并使用 int.TryParse() 方法将输入转换为整数。如果用户输入无效,会提示用户输入有效的数字。 游戏逻辑:根据玩家猜测的数字与目标数字的大小关系,给出相应的提示,提示玩家猜的数字是太高了还是太低了。 【引流】 Java、Python、Node.js、Spring Boot、Django、Express、MySQL、PostgreSQL、MongoDB、React、Angular、Vue、Bootstrap、Material-UI、Redis、Docker、Kubernetes
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c 语言实现的一些有趣游戏C-Game.zip (348个子文件)
SIMUL101.ASM 13KB
INT24.ASM 13KB
151.bmp 34KB
BLOCK.C 84KB
UTILS.C 73KB
ED.C 61KB
FILE.C 61KB
CONSOLE.C 48KB
FINDREP.C 42KB
WINDOW.C 35KB
REGX.C 32KB
CFGFILE.C 30KB
WORDWRAP.C 29KB
DIRLIST.C 28KB
220.C 27KB
TAB.C 24KB
TDECFG.C 23KB
MACRO.C 23KB
MICROCAD.C 22KB
DIFF.C 22KB
214.C 21KB
SORT.C 20KB
Library.c 18KB
CFGKEYS.C 14KB
215.C 14KB
CFGCOLOR.C 14KB
CFGMODES.C 13KB
211.C 12KB
HWIND.C 12KB
MAIN.C 11KB
MCPRINT.C 11KB
210.C 10KB
216.C 9KB
MCDRAW.C 8KB
212.C 8KB
41.c 6KB
213.C 6KB
PORT.C 6KB
207.C 6KB
84.c 6KB
50.C 6KB
163.C 6KB
TDEASM.C 5KB
107.c 5KB
60.c 5KB
208.C 5KB
148.C 5KB
71.c 5KB
66.C 5KB
54.c 5KB
67.c 4KB
36.c 4KB
209.C 4KB
119.C 4KB
69.c 4KB
12.c 4KB
CRITERR.C 4KB
65.C 4KB
39.C 3KB
115.C 3KB
161.C 3KB
72.c 3KB
111.c 3KB
116.C 3KB
64.c 3KB
153.C 3KB
151.C 3KB
70.c 3KB
108.c 2KB
114.c 2KB
144.C 2KB
98.C 2KB
100.C 2KB
154.C 2KB
62.c 2KB
55.c 2KB
112.c 2KB
CFGHELP.C 2KB
57.c 2KB
157.C 2KB
145.C 2KB
16.c 2KB
142.C 2KB
104.C 2KB
77.c 2KB
160.C 2KB
102.C 2KB
164.C 2KB
105.c 2KB
143.C 2KB
CFGMACRO.C 2KB
93.C 2KB
49.C 2KB
118.C 2KB
40.c 2KB
59.c 2KB
94.c 2KB
58.c 2KB
34.c 2KB
110.c 2KB
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