========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : skyblue_BoxMan
========================================================================
AppWizard has created this skyblue_BoxMan application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your skyblue_BoxMan application.
skyblue_BoxMan.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
skyblue_BoxMan.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CSkyblue_BoxManApp application class.
skyblue_BoxMan.cpp
This is the main application source file that contains the application
class CSkyblue_BoxManApp.
skyblue_BoxMan.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
skyblue_BoxMan.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\skyblue_BoxMan.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file skyblue_BoxMan.rc.
res\skyblue_BoxMan.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in skyblue_BoxMan.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
skyblue_BoxManDoc.h, skyblue_BoxManDoc.cpp - the document
These files contain your CSkyblue_BoxManDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CSkyblue_BoxManDoc::Serialize).
skyblue_BoxManView.h, skyblue_BoxManView.cpp - the view of the document
These files contain your CSkyblue_BoxManView class.
CSkyblue_BoxManView objects are used to view CSkyblue_BoxManDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named skyblue_BoxMan.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
一个有用的推箱子vc源代码
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更新于2008-10-13
收藏 7.37MB RAR 举报
推箱子游戏,又称为“ Sokoban ”,是一款经典的逻辑益智游戏,源自日本,以其简单易懂的规则和深奥的策略性在全球范围内广受欢迎。在这个特定的压缩包文件中,我们拥有一个名为“第4章 推箱子”的VC(Visual C++)源代码,这表明它是一个用C++语言开发的推箱子游戏实现。C++是一种强大且通用的面向对象编程语言,常用于系统软件、游戏开发和高性能计算等。
源代码是程序员可以直接阅读和修改的计算机程序,它揭示了游戏背后的逻辑和算法。对于学习C++编程或对推箱子游戏机制感兴趣的人来说,这是一个宝贵的资源。VC环境是指微软的Visual Studio集成开发环境(IDE),它为C++开发者提供了编写、调试和构建应用程序的全套工具。
推箱子游戏的基本规则是:玩家控制一个角色(通常是一个小人)在二维网格上移动,并推动箱子到指定的位置。每个关卡都有一定的布局,包括玩家、箱子和目标位置。游戏的关键在于,箱子一旦被推到某个位置,就不能再被拉动,只能通过玩家的移动来改变箱子的状态。玩家必须用最少的步数将所有箱子推到正确的位置才能过关。
在这个VC源代码中,我们可以期待看到以下关键知识点:
1. **游戏逻辑**:实现游戏的核心算法,包括玩家和箱子的移动规则,以及如何判断游戏是否胜利。
2. **二维数组表示地图**:通常,游戏地图会用二维数组存储,数组中的每个元素代表网格上的不同对象,如玩家、箱子、目标位置或空地。
3. **用户输入处理**:接收和解析用户的键盘输入,更新游戏状态。
4. **图形界面**:VC项目可能使用MFC(Microsoft Foundation Classes)或WinAPI来创建游戏窗口和绘制游戏元素。
5. **状态机**:为了管理游戏的流程,如开始、暂停、重置和结束,可能会使用状态机设计模式。
6. **错误处理和边界检查**:防止玩家进行非法操作,如推到墙上的箱子或超出地图范围。
7. **关卡读取与保存**:游戏可能包含读取和保存关卡的功能,这可能涉及到文件操作和数据序列化。
通过分析和学习这个源代码,开发者不仅可以了解推箱子游戏的实现,还能深入理解C++编程,特别是如何在实际项目中运用面向对象设计原则。对于初学者,这是一个很好的实践项目,可以提高编程技能并理解游戏开发的基本原理。而对于经验丰富的程序员,它可能提供了一种新的视角去优化或改进现有算法。无论你是编程新手还是经验丰富的开发者,这个推箱子的VC源代码都值得一探究竟。
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