================================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : GameFrame Project Overview
===============================================================================
The application wizard has created this GameFrame application for
you. This application not only demonstrates the basics of using the Microsoft
Foundation Classes but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your GameFrame application.
GameFrame.vcproj
This is the main project file for VC++ projects generated using an application wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
application wizard.
GameFrame.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CGameFrameApp application class.
GameFrame.cpp
This is the main application source file that contains the application
class CGameFrameApp.
GameFrame.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++. Your project resources are in 1033.
res\GameFrame.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file GameFrame.rc.
res\GameFrame.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
The project includes a standard MFC interface.
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in GameFrame.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
The application wizard creates one document type and one view:
GameFrameDoc.h, GameFrameDoc.cpp - the document
These files contain your CGameFrameDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CGameFrameDoc::Serialize).
GameFrameView.h, GameFrameView.cpp - the view of the document
These files contain your CGameFrameView class.
CGameFrameView objects are used to view CGameFrameDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other Features:
ActiveX Controls
The application includes support to use ActiveX controls.
Printing and Print Preview support
The application wizard has generated code to handle the print, print setup, and print preview
commands by calling member functions in the CView class from the MFC library.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named GameFrame.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
GameFrame.manifest
Application manifest files are used by Windows XP to describe an applications
dependency on specific versions of Side-by-Side assemblies. The loader uses this
information to load the appropriate assembly from the assembly cache or private
from the application. The Application manifest maybe included for redistribution
as an external .manifest file that is installed in the same folder as the application
executable or it may be included in the executable in the form of a resource.
/////////////////////////////////////////////////////////////////////////////
Other notes:
The application wizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, you will need
to redistribute the MFC DLLs. If your application is in a language
other than the operating system's locale, you will also have to
redistribute the corresponding localized resources MFC90XXX.DLL.
For more information on both of these topics, please see the section on
redistributing Visual C++ applications in MSDN documentation.
/////////////////////////////////////////////////////////////////////////////
MFC贪吃蛇源码--非链表
4星 · 超过85%的资源 需积分: 10 2 浏览量
2012-09-03
09:53:22
上传
评论 6
收藏 59KB RAR 举报
linknabixiaoxin
- 粉丝: 0
- 资源: 5
最新资源
- 课程设计-python爬虫-爬取日报,爬取日报文章后存储到本地,附带源代码+课程设计报告
- 软件和信息技术服务行业投资与前景预测.pptx
- 课程设计-基于SpringBoot + Mybatis+python爬虫NBA球员数据爬取可视化+源代码+文档+sql+效果图
- 软件品质管理系列二项目策划规范.doc
- 基于TensorFlow+PyQt+GUI的酒店评论情感分析,支持分析本地数据文件和网络爬取数据分析+源代码+文档说明+安装教程
- 软件定义无线电中的模拟电路测试技术.pptx
- 软件开发协议(作为技术开发合同附件).doc
- 软件开发和咨询行业技术趋势分析.pptx
- 软件测试题详解及答案.doc
- 软件漏洞生命周期管理策略.pptx
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
- 1
- 2
- 3
- 4
- 5
- 6
前往页