package wyf.ytl;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Bitmap.Config;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GameView extends SurfaceView implements SurfaceHolder.Callback{
KLSDActivity activity;//activity的引用
int alpha = 100;//透明度
float span = (float) 1;//难度(1-10)
int status = 0 ; //0游戏中,1暂停中, 2游戏胜利, 3游戏失败
int time=0;//时间
boolean tishi;//是否提示
Bitmap background;//大背景
Bitmap small_backgroud;//背景方格
Bitmap stop;//暂停按钮
Bitmap change;//换题按钮
Bitmap drop;//放弃按钮
Bitmap help;//提示按钮
Bitmap go_on;//暂停图像
Bitmap keyDown;//选中后单元格样式
Bitmap win;//胜利
Bitmap fail;//失败
Bitmap select;//选中的单元格
Bitmap timeBitmap;//时间中间的冒号
Bitmap heart;//有提示时候画的
Bitmap exit;//是否退出图片
Bitmap key_background;//数字按键背景
Bitmap key_bitmap;//小数字键盘
Bitmap[] number_bitmap = new Bitmap[10];//默认的数字图片
Bitmap[] number_input = new Bitmap[10];//输入的数字图片
Bitmap[] time_bitmap = new Bitmap[10];//时间
Paint paint;
boolean drawkey = false;
int[][] num;//用来装生成的数字即正确答案
int[][] inputNum;//用来存放输入的数字
int[][] outputNum;//用来存放系统的数字
float scale = (float) 0.8;//数字键盘上数字缩放的比例
Bitmap[] small_number;
int r = 39;//数字键盘小圆圈的半径
int keyx;
int keyy;//数字键盘的位置
int downx;
int downy;
ShuDuSuanFa sdsf;//生成数独的算法类
TimeThread tt;//时间线程
GameViewDrawThread gameViewDrawThread;
public GameView(KLSDActivity activity) {
super(activity);
this.activity = activity;
getHolder().addCallback(this);//添加Callback接口的实现
init();
gameViewDrawThread = new GameViewDrawThread(this);
}
public void init(){
paint = new Paint();//初始化画笔
background = BitmapFactory.decodeResource(getResources(), R.drawable.background);
//初始化背景小方格图元
small_backgroud= BitmapFactory.decodeResource(getResources(), R.drawable.small_background);
//初始化下面的四个按钮
stop = BitmapFactory.decodeResource(getResources(), R.drawable.stop1);//停止
change = BitmapFactory.decodeResource(getResources(), R.drawable.change1);//换题
drop = BitmapFactory.decodeResource(getResources(), R.drawable.drop1);//放弃
help = BitmapFactory.decodeResource(getResources(), R.drawable.help1);//提示
key_background = BitmapFactory.decodeResource(getResources(), R.drawable.key_background);
number_bitmap[0] = BitmapFactory.decodeResource(getResources(), R.drawable.b0);
number_bitmap[1] = BitmapFactory.decodeResource(getResources(), R.drawable.b1);
number_bitmap[2] = BitmapFactory.decodeResource(getResources(), R.drawable.b2);
number_bitmap[3] = BitmapFactory.decodeResource(getResources(), R.drawable.b3);
number_bitmap[4] = BitmapFactory.decodeResource(getResources(), R.drawable.b4);
number_bitmap[5] = BitmapFactory.decodeResource(getResources(), R.drawable.b5);
number_bitmap[6] = BitmapFactory.decodeResource(getResources(), R.drawable.b6);
number_bitmap[7] = BitmapFactory.decodeResource(getResources(), R.drawable.b7);
number_bitmap[8] = BitmapFactory.decodeResource(getResources(), R.drawable.b8);
number_bitmap[9] = BitmapFactory.decodeResource(getResources(), R.drawable.b9);
number_input[0] = BitmapFactory.decodeResource(getResources(), R.drawable.a0);
number_input[1] = BitmapFactory.decodeResource(getResources(), R.drawable.a1);
number_input[2] = BitmapFactory.decodeResource(getResources(), R.drawable.a2);
number_input[3] = BitmapFactory.decodeResource(getResources(), R.drawable.a3);
number_input[4] = BitmapFactory.decodeResource(getResources(), R.drawable.a4);
number_input[5] = BitmapFactory.decodeResource(getResources(), R.drawable.a5);
number_input[6] = BitmapFactory.decodeResource(getResources(), R.drawable.a6);
number_input[7] = BitmapFactory.decodeResource(getResources(), R.drawable.a7);
number_input[8] = BitmapFactory.decodeResource(getResources(), R.drawable.a8);
number_input[9] = BitmapFactory.decodeResource(getResources(), R.drawable.a9);
go_on = BitmapFactory.decodeResource(getResources(), R.drawable.go_on);
keyDown = BitmapFactory.decodeResource(getResources(), R.drawable.c0);
win = BitmapFactory.decodeResource(getResources(), R.drawable.win);//胜利
fail = BitmapFactory.decodeResource(getResources(), R.drawable.fail);//失败界面
select = BitmapFactory.decodeResource(getResources(), R.drawable.select);//选择
heart = BitmapFactory.decodeResource(getResources(), R.drawable.heart);//提示的红心
//时间的图片
Matrix matrix = new Matrix();
matrix.postScale((float)1.5, (float)1.5);//缩放
timeBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.time);
Bitmap temp0 = BitmapFactory.decodeResource(getResources(), R.drawable.time0);
time_bitmap[0] = Bitmap.createBitmap(temp0, 0, 0, temp0.getWidth(), temp0.getHeight(), matrix, true);
for(int i=1; i<=9; i++){//循环
time_bitmap[i] = Bitmap.createBitmap(number_input[i], 0, 0, number_input[i].getWidth(), number_input[i].getHeight(), matrix, true);
}
//初始化数字键盘的图片
Matrix matrix2 = new Matrix(); //创建Matrix
matrix2.postScale(scale, scale);
small_number = new Bitmap[10];//初始化图片数组
for(int i=0; i<number_bitmap.length; i++){
small_number[i] = Bitmap.createBitmap(number_input[i], 0, 0, number_input[i].getWidth(), number_input[i].getHeight(), matrix2, true);
}
exit = BitmapFactory.decodeResource(getResources(), R.drawable.exit);//退出图片
init2();//调用其他初始化方法
}
private void init2(){
//生成数独
sdsf = new ShuDuSuanFa();
num = sdsf.getShuDu();
//初始化用于存放输入数字的数组
inputNum = new int[9][9];
for(int i=0;i<inputNum.length; i++){
for(int j=0; j<inputNum[i].length; j++){
inputNum[i][j] = 0;
}
}
outputNum = new int[9][9];
for(int i=0;i<num.length; i++){
for(int j=0; j<num[i].length; j++){
if(10*Math.random()>span){
outputNum[i][j] = num[i][j];
}else {
outputNum[i][j] = 0;
}
}
}
//启动时间线程
tt = new TimeThread(this);
tt.start();
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.BLACK);
//画背景图片
canvas.drawBitmap(background, 0, 0, paint);
//画背景小 方格
for(int i=0; i<3; i++){
for(int j=0; j<3; j++){
canvas.drawBitmap(small_backgroud, 5+104*j, 25+104*i, paint);
}
}
//画下面的四个按钮
canvas.drawBitmap(stop, 150,380, paint);
canvas.drawBitmap(change, 230,380, paint);
canvas.drawBitmap(drop, 150,420, paint);
canvas.drawBitmap(help, 230,420, paint);
if(status == 2){//游戏胜利
tt.flag = false;
canvas.drawBitmap(win, 40, 160, paint);
}else if(status == 3){//游戏失败
tt.flag = false;
canvas.drawBitmap(fail, 80, 180, paint);
}else if(status == 4){//是否退出
canvas.drawBitmap(exit, 70, 180, paint);
}else if(status == 0){//游戏中
if(tishi == true){
canvas.drawBitmap(heart, 10, 340, paint);
}
//画全部数字
tt.flag = true;
int x;
int y;
for(int i = 0;i < 9;i++){
for(int j = 0;j < 9;j++){
x = 16+28*j;
y = 35+29*i;
if(j>=3&&j<6){
x += 20;
}
if(j>=6){
x += 42;
}
if(i>=3&&i<6){
y += 18;
}
if(i>=6){
y += 34;
}
canvas.drawBitmap(number_bitmap[outputNum[i][j]], x, y, paint);
}
}
//画用户输入的数字
for(int i = 0;i < 9;i++){
for(int j = 0;j < 9;j++){
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